goldendict-ng/bass.hh

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#ifndef __BASS_HH_INCLUDED__
#define __BASS_HH_INCLUDED__
#ifdef __WIN32
#include <windows.h>
#include "bass.h"
#include "mutex.hh"
// Used bass.dll functions
class BassAudioPlayer
{
public:
bool canBeUsed()
{ return hBass != 0; }
BOOL playMemory( const void * ptr, size_t size );
static BassAudioPlayer & instance();
private:
BassAudioPlayer();
~BassAudioPlayer();
HMODULE hBass;
// Some bass.dll functions
typedef BOOL BASSDEF( ( *pBASS_Init ) )( int , DWORD, DWORD, HWND, GUID * );
typedef BOOL BASSDEF( ( *pBASS_Free ) )();
typedef BOOL BASSDEF( ( *pBASS_Stop ) )();
typedef int BASSDEF( ( *pBASS_ErrorGetCode ) )();
typedef HSTREAM BASSDEF( ( *pBASS_StreamCreateFile ) )( BOOL, void *, QWORD, QWORD, DWORD );
typedef BOOL BASSDEF( ( *pBASS_StreamFree ) )( HSTREAM );
typedef HMUSIC BASSDEF( ( *pBASS_MusicLoad ) )( BOOL, void *, QWORD, DWORD, DWORD, DWORD );
typedef BOOL BASSDEF( ( *pBASS_MusicFree ) )( HMUSIC );
typedef BOOL BASSDEF( ( *pBASS_ChannelPlay ) )( DWORD, BOOL );
typedef BOOL BASSDEF( ( *pBASS_ChannelStop ) )( DWORD );
typedef BOOL BASSDEF( ( *pBASS_PluginLoad ) )( const char *, DWORD );
typedef BOOL BASSDEF( ( *pBASS_PluginFree ) )( HPLUGIN );
pBASS_Init fBASS_Init;
pBASS_Free fBASS_Free;
pBASS_Stop fBASS_Stop;
pBASS_StreamCreateFile fBASS_StreamCreateFile;
pBASS_ErrorGetCode fBASS_ErrorGetCode;
pBASS_StreamFree fBASS_StreamFree;
pBASS_MusicLoad fBASS_MusicLoad;
pBASS_MusicFree fBASS_MusicFree;
pBASS_ChannelPlay fBASS_ChannelPlay;
pBASS_ChannelStop fBASS_ChannelStop;
pBASS_PluginLoad fBASS_PluginLoad;
pBASS_PluginFree fBASS_PluginFree;
DWORD currentHandle;
void * data;
HWND hwnd;
HPLUGIN spxPluginHandle;
Mutex mt;
enum SoundType { STREAM, MUSIC } currentType;
};
#endif
#endif // __BASS_HH_INCLUDED__