goldendict-ng/bass.cc

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// Wrapper for bass.dll
#ifdef __WIN32
#include <QWidget>
#include <QApplication>
#include <memory.h>
#include "bass.hh"
BassAudioPlayer::BassAudioPlayer() :
fBASS_Free( 0 ),
currentHandle( 0 ),
data( 0 ),
hwnd( 0 )
{
Mutex::Lock _( mt );
if( ( hBass = LoadLibraryW( L"bass.dll" ) ) == 0 )
return;
for( ; ; )
{
fBASS_Init = ( pBASS_Init )GetProcAddress( hBass, "BASS_Init" );
if( fBASS_Init == 0 )
break;
fBASS_Free = ( pBASS_Free )GetProcAddress( hBass, "BASS_Free" );
if( fBASS_Free == 0 )
break;
fBASS_Stop = ( pBASS_Stop )GetProcAddress( hBass, "BASS_Stop" );
if( fBASS_Stop == 0 )
break;
fBASS_ErrorGetCode = ( pBASS_ErrorGetCode )GetProcAddress( hBass, "BASS_ErrorGetCode" );
if( fBASS_ErrorGetCode == 0 )
break;
fBASS_StreamCreateFile = ( pBASS_StreamCreateFile )GetProcAddress( hBass, "BASS_StreamCreateFile" );
if( fBASS_StreamCreateFile == 0 )
break;
fBASS_StreamFree = ( pBASS_StreamFree )GetProcAddress( hBass, "BASS_StreamFree" );
if( fBASS_StreamFree == 0 )
break;
fBASS_MusicLoad = ( pBASS_MusicLoad )GetProcAddress( hBass, "BASS_MusicLoad" );
if( fBASS_MusicLoad == 0 )
break;
fBASS_MusicFree = ( pBASS_MusicFree )GetProcAddress( hBass, "BASS_MusicFree" );
if( fBASS_MusicFree == 0 )
break;
fBASS_ChannelPlay = ( pBASS_ChannelPlay )GetProcAddress( hBass, "BASS_ChannelPlay" );
if( fBASS_ChannelPlay == 0 )
break;
fBASS_ChannelStop = ( pBASS_ChannelStop )GetProcAddress( hBass, "BASS_ChannelStop" );
if( fBASS_ChannelStop == 0 )
break;
QWidget *root = qApp->topLevelWidgets().value(0);
hwnd = (HWND)root->winId();
return;
}
FreeLibrary( hBass );
hBass = 0;
}
BassAudioPlayer::~BassAudioPlayer()
{
if( hBass )
{
if( currentHandle )
fBASS_Stop();
if( fBASS_Free )
fBASS_Free();
FreeLibrary( hBass );
if( data )
free( data );
}
}
BOOL BassAudioPlayer::playMemory( const void * ptr, size_t size )
{
Mutex::Lock _( mt );
if( ptr == 0 || size == 0 )
return( false );
if( !canBeUsed() )
return false;
if( currentHandle )
{
fBASS_Stop();
fBASS_Free();
currentHandle = 0;
}
if( !fBASS_Init( -1, 44100, 0, hwnd, 0 ) )
return false;
if( data )
free( data );
if( ( data = malloc( size ) ) == 0 )
return false;
memcpy( data, ptr, size );
currentType = STREAM;
currentHandle = fBASS_StreamCreateFile( TRUE, data, 0, size, BASS_STREAM_PRESCAN );
if( currentHandle == 0 )
{
currentHandle = fBASS_MusicLoad( TRUE, data, 0, size, BASS_STREAM_PRESCAN, 0 );
currentType = MUSIC;
}
if( currentHandle )
return( fBASS_ChannelPlay( currentHandle, TRUE ) );
return false ;
}
BassAudioPlayer & BassAudioPlayer::instance()
{
static BassAudioPlayer a;
return a;
}
#endif