goldendict-ng/src/dictionarybar.cc

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#include "dictionarybar.hh"
#include <QAction>
#include <QApplication>
using std::vector;
DictionaryBar::DictionaryBar( QWidget * parent,
Config::MutedDictionaries & mutedDictionaries_,
Config::Events & events ):
QToolBar( tr( "Dictionary Bar" ), parent ),
mutedDictionaries( mutedDictionaries_ ),
configEvents( events )
{
setObjectName( "dictionaryBar" );
connect( &events, SIGNAL( mutedDictionariesChanged() ),
this, SLOT( mutedDictionariesChanged() ) );
connect( this, SIGNAL(actionTriggered(QAction*)),
this, SLOT(actionWasTriggered(QAction*)) );
}
void DictionaryBar::setDictionaries( vector< sptr< Dictionary::Class > >
const & dictionaries )
{
setUpdatesEnabled( false );
clear();
dictActions.clear();
bool use14x21 = false;
for( unsigned x = 0; x < dictionaries.size(); ++x )
{
QIcon icon = dictionaries[ x ]->getNativeIcon();
QAction * action = addAction( icon,
QString::fromUtf8(
dictionaries[ x ]->getName().c_str() ) );
QString id = QString::fromStdString( dictionaries[ x ]->getId() );
action->setData( id );
action->setCheckable( true );
action->setChecked( !mutedDictionaries.contains( id ) );
QList< QSize > sizes = icon.availableSizes();
for( QList< QSize >::iterator i = sizes.begin(); i != sizes.end();
++i )
if ( i->width() == 14 && i->height() == 21 )
use14x21 = true;
dictActions.append( action );
}
setIconSize( use14x21 ? QSize( 14, 21 ) : QSize( 21, 21 ) );
setUpdatesEnabled( true );
}
void DictionaryBar::mutedDictionariesChanged()
{
2009-10-08 22:19:40 +00:00
// printf( "Muted dictionaries changed\n" );
// Update actions
setUpdatesEnabled( false );
for( QList< QAction * >::iterator i = dictActions.begin();
i != dictActions.end(); ++i )
{
bool isUnmuted = !mutedDictionaries.contains( (*i)->data().toString() );
if ( isUnmuted != (*i)->isChecked() )
(*i)->setChecked( isUnmuted );
}
setUpdatesEnabled( true );
}
void DictionaryBar::actionWasTriggered( QAction * action )
{
QString id = action->data().toString();
if ( id.isEmpty() )
return; // Some weird action, not our button
if ( QApplication::keyboardModifiers() &
( Qt::ControlModifier | Qt::ShiftModifier ) )
{
// Solo mode -- either use the dictionary exclusively, or toggle
// back all dictionaries if we do that already.
// Are we solo already?
bool isSolo = true;
// For solo, all dictionaries must be unchecked, since we're handling
// the result of the dictionary being (un)checked, and in case we were
// in solo, now we would end up with no dictionaries being checked at all.
for( QList< QAction * >::iterator i = dictActions.begin();
i != dictActions.end(); ++i )
{
if ( (*i)->isChecked() )
{
isSolo = false;
break;
}
}
if ( isSolo )
{
// Toggle back all the dictionaries
for( QList< QAction * >::iterator i = dictActions.begin();
i != dictActions.end(); ++i )
mutedDictionaries.remove( (*i)->data().toString() );
}
else
{
// Make dictionary solo
for( QList< QAction * >::iterator i = dictActions.begin();
i != dictActions.end(); ++i )
{
QString dictId = (*i)->data().toString();
if ( dictId == id )
mutedDictionaries.remove( dictId );
else
mutedDictionaries.insert( dictId );
}
}
configEvents.signalMutedDictionariesChanged();
}
else
{
// Normal mode
if ( action->isChecked() )
{
// Unmute the dictionary
if ( mutedDictionaries.contains( id ) )
{
mutedDictionaries.remove( id );
configEvents.signalMutedDictionariesChanged();
}
}
else
{
// Mute the dictionary
if ( !mutedDictionaries.contains( id ) )
{
mutedDictionaries.insert( id );
configEvents.signalMutedDictionariesChanged();
}
}
}
}