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https://github.com/xiaoyifang/goldendict-ng.git
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93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
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/* This file is (c) 2008-2009 Konstantin Isakov <ikm@users.sf.net>
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* Part of GoldenDict. Licensed under GPLv3 or later, see the LICENSE file */
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#include "groups.hh"
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#include <QMessageBox>
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#include <QInputDialog>
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using std::vector;
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Groups::Groups( QWidget * parent,
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vector< sptr< Dictionary::Class > > const & dicts_,
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Config::Groups const & groups_ ): QDialog( parent ),
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dicts( dicts_ ), groups( groups_ )
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{
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ui.setupUi( this );
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// Populate the dictionaries' list
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ui.dictionaries->setAsSource();
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ui.dictionaries->populate( dicts, dicts );
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// Populate groups' widget
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ui.groups->populate( groups, dicts );
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connect( ui.addGroup, SIGNAL( clicked() ),
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this, SLOT( addNew() ) );
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connect( ui.renameGroup, SIGNAL( clicked() ),
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this, SLOT( renameCurrent() ) );
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connect( ui.removeGroup, SIGNAL( clicked() ),
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this, SLOT( removeCurrent() ) );
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countChanged();
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}
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Config::Groups Groups::getGroups() const
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{
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return ui.groups->makeGroups();
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}
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void Groups::countChanged()
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{
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bool en = ui.groups->count();
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ui.renameGroup->setEnabled( en );
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ui.removeGroup->setEnabled( en );
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}
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void Groups::addNew()
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{
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bool ok;
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QString name = QInputDialog::getText( this, tr( "Add group" ),
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tr("Give a name for the new group:"), QLineEdit::Normal,
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"", &ok );
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if ( ok )
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{
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ui.groups->addNewGroup( name );
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countChanged();
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}
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}
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void Groups::renameCurrent()
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{
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int current = ui.groups->currentIndex();
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if ( current < 0 )
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return;
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bool ok;
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QString name = QInputDialog::getText( this, tr("Rename group"),
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tr("Give a new name for the group:"), QLineEdit::Normal,
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ui.groups->tabText( current ), &ok );
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if ( ok )
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ui.groups->renameCurrentGroup( name );
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}
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void Groups::removeCurrent()
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{
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int current = ui.groups->currentIndex();
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if ( current >= 0 && QMessageBox::question( this, tr( "Remove group" ),
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tr( "Are you sure you want to remove the group <b>%1</b>?" ).arg( ui.groups->tabText( current ) ),
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QMessageBox::Yes, QMessageBox::Cancel ) == QMessageBox::Yes )
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{
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ui.groups->removeCurrentGroup();
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countChanged();
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}
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}
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