goldendict-ng/scanpopup.hh

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/* This file is (c) 2008-2011 Konstantin Isakov <ikm@goldendict.org>
* Part of GoldenDict. Licensed under GPLv3 or later, see the LICENSE file */
#ifndef __SCANPOPUP_HH_INCLUDED__
#define __SCANPOPUP_HH_INCLUDED__
#include "article_netmgr.hh"
#include "articleview.hh"
#include "wordfinder.hh"
#include "keyboardstate.hh"
#include "config.hh"
#include "ui_scanpopup.h"
#include <QDialog>
#include <QClipboard>
#include "history.hh"
#include "dictionarybar.hh"
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#ifdef Q_OS_WIN32
#include "mouseover_win32/ThTypes.h"
#endif
/// This is a popup dialog to show translations when clipboard scanning mode
/// is enabled.
class ScanPopup: public QMainWindow, KeyboardState
{
Q_OBJECT
public:
ScanPopup( QWidget * parent,
Config::Class & cfg,
ArticleNetworkAccessManager &,
std::vector< sptr< Dictionary::Class > > const & allDictionaries,
Instances::Groups const &,
History & );
~ScanPopup();
/// Enables scanning. When the object is created, the scanning is disabled
/// initially.
void enableScanning();
/// Disables scanning.
void disableScanning();
/// Applies current zoom factor to the popup's view. Should be called when
/// it's changed.
void applyZoomFactor();
signals:
/// Forwarded from the dictionary bar, so that main window could act on this.
void editGroupRequested( unsigned id );
public slots:
/// Translates the word from the clipboard, showing the window etc.
void translateWordFromClipboard();
/// Translates the word from the clipboard selection
void translateWordFromSelection();
/// From the dictionary bar.
void editGroupRequested();
private:
// Translates the word from the clipboard or the clipboard selection
void translateWordFromClipboard(QClipboard::Mode m);
// Hides the popup window, effectively closing it.
void hideWindow();
// Grabs mouse and installs global event filter to track it thoroughly.
void interceptMouse();
// Ungrabs mouse and uninstalls global event filter.
void uninterceptMouse();
void updateDictionaryBar();
Config::Class & cfg;
bool isScanningEnabled;
std::vector< sptr< Dictionary::Class > > const & allDictionaries;
std::vector< sptr< Dictionary::Class > > dictionariesUnmuted;
Instances::Groups const & groups;
History & history;
Ui::ScanPopup ui;
ArticleView * definition;
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QAction escapeAction;
QString pendingInputWord, inputWord;
WordFinder wordFinder;
Config::Events configEvents;
DictionaryBar dictionaryBar;
bool mouseEnteredOnce;
bool mouseIntercepted;
QPoint startPos; // For window moving
QTimer hideTimer; // When mouse leaves the window, a grace period is
// given for it to return back. If it doesn't before
// this timer expires, the window gets hidden.
QTimer altModeExpirationTimer, altModePollingTimer; // Timers for alt mode
QTimer mouseGrabPollTimer;
void handleInputWord( QString const & );
void engagePopup( bool giveFocus = false );
void initiateTranslation();
vector< sptr< Dictionary::Class > > const & getActiveDicts();
virtual bool eventFilter( QObject * watched, QEvent * event );
/// Called from event filter or from mouseGrabPoll to handle mouse event
/// while it is being intercepted.
void reactOnMouseMove( QPoint const & p );
virtual void mousePressEvent( QMouseEvent * );
virtual void mouseMoveEvent( QMouseEvent * );
virtual void mouseReleaseEvent( QMouseEvent * );
virtual void leaveEvent( QEvent * event );
virtual void enterEvent( QEvent * event );
virtual void showEvent( QShowEvent * );
/// Returns inputWord, chopped with appended ... if it's too long/
QString elideInputWord();
private slots:
void clipboardChanged( QClipboard::Mode );
void mouseHovered( QString const & );
void currentGroupChanged( QString const & );
void prefixMatchFinished();
void on_wordListButton_clicked();
void on_pronounceButton_clicked();
void pinButtonClicked( bool checked );
void on_showDictionaryBar_clicked( bool checked );
void hideTimerExpired();
void altModeExpired();
void altModePoll();
#ifdef Q_OS_WIN32
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void makeScanBitMask( LRESULT *pMask );
#endif
/// Called repeatedly once the popup is initially engaged and we monitor the
/// mouse as it may move away from the window. This simulates mouse grab, in
/// essense, but seems more reliable. Once the mouse enters the window, the
/// polling stops.
void mouseGrabPoll();
void pageLoaded( ArticleView * );
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void escapePressed();
void mutedDictionariesChanged();
};
#endif