goldendict-ng/src/pronounceengine.cc

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#include "pronounceengine.hh"
#include <QMutexLocker>
#include "common/utils.hh"
#include <QUrl>
PronounceEngine::PronounceEngine( QObject * parent ):
QObject{ parent }
{
}
void PronounceEngine::reset()
{
QMutexLocker _( &mutex );
state = PronounceState::AVAILABLE;
dictAudioMap.clear();
}
void PronounceEngine::sendAudio( std::string dictId, QString audioLink )
{
if ( state == PronounceState::OCCUPIED ) {
return;
}
if ( !Utils::Url::isAudioUrl( QUrl( audioLink ) ) ) {
return;
}
QMutexLocker _( &mutex );
dictAudioMap.operator[]( dictId ).push_back( audioLink );
}
void PronounceEngine::finishDictionary( std::string dictId )
{
if ( state == PronounceState::OCCUPIED ) {
return;
}
if ( dictAudioMap.contains( dictId ) ) {
{
//limit the mutex scope.
QMutexLocker _( &mutex );
if ( state == PronounceState::OCCUPIED ) {
return;
}
state = PronounceState::OCCUPIED;
}
emit emitAudio( dictAudioMap[ dictId ].first() );
}
}