goldendict-ng/src/langcoder.hh

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#ifndef LANGCODER_H
#define LANGCODER_H
#include <QtGui>
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#include "wstring.hh"
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struct GDLangCode
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{
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char code[ 3 ]; // ISO 639-1
char code3[ 4 ]; // ISO 639-2B ( http://www.loc.gov/standards/iso639-2/ )
int isRTL; // Right-to-left writing; 0 - no, 1 - yes, -1 - let Qt define
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char const * lang; // Language name in English
};
template< typename T, int N >
inline int arraySize( T ( & )[ N ] )
{
return N;
}
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struct LangStruct
{
int order;
quint32 code;
QIcon icon;
QString lang;
};
class LangCoder
{
public:
LangCoder();
static quint32 code2toInt(const char code[2])
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{ return ( ((quint32)code[1]) << 8 ) + (quint32)code[0]; }
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static QString intToCode2( quint32 );
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/// Finds the id for the given language name, written in english. The search
/// is case- and punctuation insensitive.
static quint32 findIdForLanguage( gd::wstring const & );
static quint32 findIdForLanguageCode3( const char * );
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static QPair<quint32,quint32> findIdsForName( QString const & );
static QPair<quint32,quint32> findIdsForFilename( QString const & );
static quint32 guessId( const QString & lang );
/// Returns decoded name of language or empty string if not found.
static QString decode(quint32 code);
/// Returns icon for language or empty string if not found.
static QIcon icon(quint32 code);
/// Return true for RTL languages
static bool isLanguageRTL( quint32 code );
LangStruct langStruct( quint32 code );
private:
QMap< quint32, int > codeMap;
};
///////////////////////////////////////////////////////////////////////////////
#define LangCodeRole Qt::UserRole
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#endif // LANGCODER_H