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https://github.com/xiaoyifang/goldendict-ng.git
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80 lines
2 KiB
Plaintext
80 lines
2 KiB
Plaintext
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<ui version="4.0" >
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<class>Options</class>
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<widget class="QDialog" name="Options" >
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<property name="geometry" >
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>81</height>
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</rect>
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</property>
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<property name="windowTitle" >
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<string>Options</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout" >
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<item>
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<widget class="QCheckBox" name="checkBox" >
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<property name="toolTip" >
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<string>Imagine searching for the word 'cats'. One dictionary lists
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it as a synonym for 'cat', another one only knows 'cat'
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alone. With this option on, the first dictionary would help
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discover the main word 'cat' which would be added to the
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query, and both dictionaries would include a definition for
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'cat' in response to the 'cats' query. This is very useful in
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most cases, and thus it is recommended to keep this on.</string>
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</property>
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<property name="text" >
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<string>Inject main forms of synonyms into search queries</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox" >
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<property name="orientation" >
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="standardButtons" >
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>Options</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel" >
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel" >
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>Options</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel" >
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel" >
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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