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Merge pull request #1424 from shenlebantongying/fix/insanly-click-audio-crash
fix: crash when clicking audio insanely fast.
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commit
52c07b9291
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@ -52,11 +52,12 @@ AudioService::~AudioService()
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void AudioService::playMemory( const char * ptr, int size )
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{
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emit cancelPlaying( false );
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if ( !thread.isNull() ) {
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thread->wait();
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}
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QByteArray audioData( ptr, size );
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thread = std::make_shared< DecoderThread >( audioData, this );
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connect( this, &AudioService::cancelPlaying, thread.get(), [ this ]( bool waitFinished ) {
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thread->cancel( waitFinished );
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} );
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thread.reset( new DecoderThread( audioData, this ) );
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connect( this, &AudioService::cancelPlaying, thread.get(), &DecoderThread::cancel );
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thread->start();
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}
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@ -263,6 +264,11 @@ bool DecoderContext::openOutputDevice( QString & errorString )
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}
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#endif
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if ( audioOutput == nullptr ) {
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errorString += QStringLiteral( "Failed to create audioOutput." );
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return false;
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}
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audioOutput->setAudioFormat( 44100, codecContext_->channels );
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return true;
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}
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@ -29,7 +29,7 @@ class DecoderThread;
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class AudioService: public QObject
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{
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Q_OBJECT
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std::shared_ptr< DecoderThread > thread;
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QScopedPointer< DecoderThread > thread;
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public:
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static AudioService & instance();
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