diff --git a/CMakeLists.txt b/CMakeLists.txt index 3683de9f..b527a08c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -24,9 +24,8 @@ project(goldendict-ng VERSION 24.02.16 LANGUAGES CXX C) -if (NOT USE_ALTERNATIVE_NAME) - set(GOLDENDICT "goldendict") # binary/executable name -else () +set(GOLDENDICT "goldendict") # binary/executable name +if (USE_ALTERNATIVE_NAME OR APPLE) set(GOLDENDICT "goldendict-ng") endif () @@ -80,6 +79,9 @@ file(GLOB_RECURSE ALL_SOURCE_FILES CONFIGURE_DEPENDS src/*.cc src/*.hh src/*.c) if (APPLE) file(GLOB_RECURSE MACOS_SOURCE_FILES CONFIGURE_DEPENDS src/macos/*.mm) + + set(MACOS_APP_ICON ${CMAKE_SOURCE_DIR}/icons/macicon.icns) + set_source_files_properties(${MACOS_APP_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") endif () if (WIN32) @@ -102,6 +104,7 @@ target_sources(${GOLDENDICT} PRIVATE src/stylesheets/css.qrc ${ALL_SOURCE_FILES} ${MACOS_SOURCE_FILES} + ${MACOS_APP_ICON} ${QSINGLEAPP_SOURCE_FILES} ${WINDOWS_ICON_RC} ) @@ -198,12 +201,51 @@ qt_add_translations(${GOLDENDICT} TS_FILES ${TRANS_FILES} #### installation or assemble redistribution if (APPLE) + set(PLIST_FILE "${CMAKE_BINARY_DIR}/info_generated.plist") + configure_file("${CMAKE_SOURCE_DIR}/redist/mac_info_plist_template_cmake.plist" "${PLIST_FILE}" @ONLY) + set_target_properties(${GOLDENDICT} PROPERTIES - MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com - MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} - MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE - ) + MACOSX_BUNDLE_INFO_PLIST "${PLIST_FILE}" + ) + + set(Assembling_Dir "${CMAKE_BINARY_DIR}/redist") + set(Redistributable_APP "${Assembling_Dir}/${GOLDENDICT}.app") + qt_generate_deploy_script( + TARGET ${GOLDENDICT} + OUTPUT_SCRIPT deploy_script + CONTENT "qt_deploy_runtime_dependencies( + EXECUTABLE \"${Redistributable_APP}\" + GENERATE_QT_CONF + NO_APP_STORE_COMPLIANCE + )" + ) + + install(TARGETS ${GOLDENDICT} BUNDLE DESTINATION "${Assembling_Dir}") + install(FILES ${qm_files} DESTINATION "${Redistributable_APP}/Contents/MacOS/locale") + install(DIRECTORY "${CMAKE_SOURCE_DIR}/opencc" DESTINATION "${Redistributable_APP}/Contents/MacOS") + + install(SCRIPT ${deploy_script}) + + install(CODE "execute_process(COMMAND codesign --force --deep -s - ${Redistributable_APP})") + + find_program(CREATE-DMG "create-dmg") + if (CREATE-DMG) + install(CODE " + execute_process(COMMAND ${CREATE-DMG} \ + --skip-jenkins \ + --format \"ULMO\" + --volname ${CMAKE_PROJECT_NAME}-${CMAKE_PROJECT_VERSION}-${CMAKE_SYSTEM_PROCESSOR} \ + --volicon ${CMAKE_SOURCE_DIR}/icons/macicon.icns \ + --icon \"goldendict-ng.app\" 100 100 + --app-drop-link 300 100 \ + \"${CMAKE_PROJECT_NAME}-${CMAKE_PROJECT_VERSION}-${CMAKE_SYSTEM_PROCESSOR}.dmg\" \ + \"${Assembling_Dir}\")" + ) + else () + message(WARNING "create-dmg not found. No .dmg will be created") + endif () + endif () if (LINUX OR BSD) diff --git a/CMake_Unix.cmake b/CMake_Unix.cmake index db066f19..ff842dec 100644 --- a/CMake_Unix.cmake +++ b/CMake_Unix.cmake @@ -1,8 +1,12 @@ -#### Include Paths +#### Various workarounds if (APPLE) # old & new homebrew's include paths target_include_directories(${GOLDENDICT} PRIVATE /usr/local/include /opt/homebrew/include) + + # libzim depends on ICU, but the ICU from homebrew is "key-only", we need to manually prioritize it + # See `brew info icu4c` if this no longer works + set(ENV{PKG_CONFIG_PATH} "$ENV{PKG_CONFIG_PATH}:/usr/local/opt/icu4c/lib/pkgconfig:/opt/homebrew/opt/icu4c/lib/pkgconfig") endif () target_include_directories(${GOLDENDICT} PRIVATE diff --git a/redist/mac_info_plist_template_cmake.plist b/redist/mac_info_plist_template_cmake.plist new file mode 100644 index 00000000..24d7fe37 --- /dev/null +++ b/redist/mac_info_plist_template_cmake.plist @@ -0,0 +1,18 @@ + + + + + CFBundleExecutable + @GOLDENDICT@ + CFBundleIconFile + macicon.icns + CFBundlePackageType + APPL + CFBundleShortVersionString + @CMAKE_PROJECT_VERSION@ + CFBundleIdentifier + org.xiaoyifang + NSPrincipalClass + NSApplication + + diff --git a/website/docs/howto/build_from_source.md b/website/docs/howto/build_from_source.md index 30757111..98223996 100644 --- a/website/docs/howto/build_from_source.md +++ b/website/docs/howto/build_from_source.md @@ -37,6 +37,8 @@ And a few compression libraries: ## CMake Build +Basically, you need those commands: + ```shell cd goldendict-ng && mkdir build_dir # config step @@ -80,14 +82,14 @@ Use`windeployqt.exe {your_build_dir}/goldendict.exe` which will copy the qt rela ### macOS -Similar to Linux build, but need `macdeployqt ./goldendict.app` to copy necessary dependencies to the app bundle. +If you build in an IDE, then the created `goldendict-ng.app` will be runnable from the IDE which set up necessary magics for you. + +To make the `.app` runnable elsewhere, you can run `cmake --install build_dir/` which will invoke macdeployqt, ad-hoc code signing and various other things. The produced app will end up in `build_dir/redist/goldendict-ng.app` + +To create `.dmg` installer, you have to have [create-dmg](https://github.com/create-dmg/create-dmg) installed on your machine, then also `cmake --install build_dir/`. ## Qmake -```shell -git clone https://github.com/xiaoyifang/goldendict-ng.git -``` - ### Build Steps **Notice**: All additional configs for `qmake` that must be combined in one of pass config options to `qmake`: