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https://github.com/xiaoyifang/goldendict-ng.git
synced 2024-11-23 20:14:05 +00:00
+ Localizations are not hardcoded anymore -- all translation files that exist
in the current installation get into the list now. + Chinese translation added (thanks to Satoshi Joh) + Czech translation added (thanks to Vit Pelcak)
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@ -973,4 +973,12 @@ QString getProgramDataDir() throw()
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#endif
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}
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QString getLocDir() throw()
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{
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if ( QDir( getProgramDataDir() ).cd( "locale" ) )
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return getProgramDataDir() + "/locale";
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else
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return QCoreApplication::applicationDirPath() + "/locale";
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}
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}
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@ -332,6 +332,8 @@ QString getUserQtCssFileName() throw( exError );
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/// /usr/share/apps/goldendict, under Windows C:/Program Files/GoldenDict.
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QString getProgramDataDir() throw();
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/// Returns the directory storing program localizized files (.qm).
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QString getLocDir() throw();
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}
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#endif
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@ -193,20 +193,17 @@ win32 {
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}
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RESOURCES += resources.qrc \
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flags.qrc
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TRANSLATIONS += locale/ru.ts
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TRANSLATIONS += locale/ru_RU.ts locale/zh_CN.ts locale/cs_CZ.ts
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# This makes qmake generate translations
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isEmpty(QMAKE_LRELEASE):QMAKE_LRELEASE = $$[QT_INSTALL_BINS]/lrelease
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updateqm.input = TRANSLATIONS
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updateqm.output = ${QMAKE_FILE_PATH}/${QMAKE_FILE_BASE}.qm
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updateqm.commands = $$QMAKE_LRELEASE ${QMAKE_FILE_IN} -qm ${QMAKE_FILE_PATH}/${QMAKE_FILE_BASE}.qm
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updateqm.CONFIG += no_link
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QMAKE_EXTRA_COMPILERS += updateqm
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TS_OUT = $$TRANSLATIONS
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TS_OUT ~= s/.ts/.qm
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TSQM.name = lrelease \
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${QMAKE_FILE_IN}
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TSQM.input = TRANSLATIONS
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TSQM.output = $$TS_OUT
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TSQM.commands = $$QMAKE_LRELEASE \
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${QMAKE_FILE_IN}
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TSQM.CONFIG = no_link
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QMAKE_EXTRA_COMPILERS += TSQM
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TS_OUT ~= s/.ts/.qm/g
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PRE_TARGETDEPS += $$TS_OUT
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# LibZip
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2865
src/locale/cs_CZ.ts
Normal file
2865
src/locale/cs_CZ.ts
Normal file
File diff suppressed because it is too large
Load diff
2050
src/locale/zh_CN.ts
Normal file
2050
src/locale/zh_CN.ts
Normal file
File diff suppressed because it is too large
Load diff
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@ -106,8 +106,7 @@ int main( int argc, char ** argv )
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QTranslator translator;
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if ( !translator.load( QString( Config::getProgramDataDir() ) + "/locale/" + localeName ) )
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translator.load( QCoreApplication::applicationDirPath() + "/locale/" + localeName );
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translator.load( Config::getLocDir() + "/" + localeName );
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app.installTranslator( &translator );
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@ -1,5 +1,7 @@
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#include "preferences.hh"
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#include "keyboardstate.hh"
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#include "language.hh"
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#include "langcoder.hh"
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#include <QMessageBox>
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Preferences::Preferences( QWidget * parent, Config::Preferences const & p ):
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@ -36,8 +38,28 @@ Preferences::Preferences( QWidget * parent, Config::Preferences const & p ):
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// Load values into form
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ui.interfaceLanguage->addItem( tr( "System default" ), QString() );
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ui.interfaceLanguage->addItem( QIcon( ":/flags/us.png" ), tr( "English" ), QString( "en_US" ) );
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ui.interfaceLanguage->addItem( QIcon( ":/flags/ru.png" ), tr( "Russian" ), QString( "ru_RU" ) );
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ui.interfaceLanguage->addItem( QIcon( ":/flags/us.png" ), Language::localizedNameForId( LangCoder::code2toInt( "en" ) ), QString( "en_US" ) );
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// See which other translations do we have
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QStringList availLocs = QDir( Config::getLocDir() ).entryList( QStringList( "*.qm" ),
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QDir::Files );
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// We need to sort by language name -- otherwise list looks really weird
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QMap< QString, QPair< QIcon, QString > > sortedLocs;
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for( QStringList::iterator i = availLocs.begin(); i != availLocs.end(); ++i )
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{
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// Here we assume the xx_YY naming, where xx is language and YY is region.
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QString lang = i->mid( 0, 2 );
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sortedLocs[ Language::localizedNameForId( LangCoder::code2toInt( lang.toAscii().data() ) ) ]
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= QPair< QIcon, QString >( QIcon( QString( ":/flags/%1.png" ).arg( i->mid( 3, 2 ).toLower() ) ),
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i->mid( 0, i->size() - 3 ) );
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}
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for( QMap< QString, QPair< QIcon, QString > >::iterator i = sortedLocs.begin();
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i != sortedLocs.end(); ++i )
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ui.interfaceLanguage->addItem( i.value().first, i.key(), i.value().second );
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for( int x = 0; x < ui.interfaceLanguage->count(); ++x )
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if ( ui.interfaceLanguage->itemData( x ).toString() == p.interfaceLanguage )
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