#include "dictionarybar.hh" #include #include using std::vector; DictionaryBar::DictionaryBar( QWidget * parent, Config::MutedDictionaries & mutedDictionaries_, Config::Events & events ): QToolBar( tr( "Dictionary Bar" ), parent ), mutedDictionaries( mutedDictionaries_ ), configEvents( events ) { setObjectName( "dictionaryBar" ); connect( &events, SIGNAL( mutedDictionariesChanged() ), this, SLOT( mutedDictionariesChanged() ) ); connect( this, SIGNAL(actionTriggered(QAction*)), this, SLOT(actionWasTriggered(QAction*)) ); } void DictionaryBar::setDictionaries( vector< sptr< Dictionary::Class > > const & dictionaries ) { setUpdatesEnabled( false ); clear(); dictActions.clear(); bool use14x21 = false; for( unsigned x = 0; x < dictionaries.size(); ++x ) { QIcon icon = dictionaries[ x ]->getNativeIcon(); QAction * action = addAction( icon, QString::fromUtf8( dictionaries[ x ]->getName().c_str() ) ); QString id = QString::fromStdString( dictionaries[ x ]->getId() ); action->setData( id ); action->setCheckable( true ); action->setChecked( !mutedDictionaries.contains( id ) ); QList< QSize > sizes = icon.availableSizes(); for( QList< QSize >::iterator i = sizes.begin(); i != sizes.end(); ++i ) if ( i->width() == 14 && i->height() == 21 ) use14x21 = true; dictActions.append( action ); } setIconSize( use14x21 ? QSize( 14, 21 ) : QSize( 21, 21 ) ); setUpdatesEnabled( true ); } void DictionaryBar::mutedDictionariesChanged() { printf( "Muted dictionaries changed\n" ); // Update actions setUpdatesEnabled( false ); for( QList< QAction * >::iterator i = dictActions.begin(); i != dictActions.end(); ++i ) { bool isUnmuted = !mutedDictionaries.contains( (*i)->data().toString() ); if ( isUnmuted != (*i)->isChecked() ) (*i)->setChecked( isUnmuted ); } setUpdatesEnabled( true ); } void DictionaryBar::actionWasTriggered( QAction * action ) { QString id = action->data().toString(); if ( id.isEmpty() ) return; // Some weird action, not our button if ( QApplication::keyboardModifiers() & ( Qt::ControlModifier | Qt::ShiftModifier ) ) { // Solo mode -- either use the dictionary exclusively, or toggle // back all dictionaries if we do that already. // Are we solo already? bool isSolo = true; // For solo, all dictionaries must be unchecked, since we're handling // the result of the dictionary being (un)checked, and in case we were // in solo, now we would end up with no dictionaries being checked at all. for( QList< QAction * >::iterator i = dictActions.begin(); i != dictActions.end(); ++i ) { if ( (*i)->isChecked() ) { isSolo = false; break; } } if ( isSolo ) { // Toggle back all the dictionaries for( QList< QAction * >::iterator i = dictActions.begin(); i != dictActions.end(); ++i ) mutedDictionaries.remove( (*i)->data().toString() ); } else { // Make dictionary solo for( QList< QAction * >::iterator i = dictActions.begin(); i != dictActions.end(); ++i ) { QString dictId = (*i)->data().toString(); if ( dictId == id ) mutedDictionaries.remove( dictId ); else mutedDictionaries.insert( dictId ); } } configEvents.signalMutedDictionariesChanged(); } else { // Normal mode if ( action->isChecked() ) { // Unmute the dictionary if ( mutedDictionaries.contains( id ) ) { mutedDictionaries.remove( id ); configEvents.signalMutedDictionariesChanged(); } } else { // Mute the dictionary if ( !mutedDictionaries.contains( id ) ) { mutedDictionaries.insert( id ); configEvents.signalMutedDictionariesChanged(); } } } }