// Wrapper for bass.dll #ifdef __WIN32 #include #include #include #include "bass.hh" BassAudioPlayer::BassAudioPlayer() : fBASS_Free( 0 ), currentHandle( 0 ), data( 0 ), hwnd( 0 ) { Mutex::Lock _( mt ); if( ( hBass = LoadLibraryW( L"bass.dll" ) ) == 0 ) return; for( ; ; ) { fBASS_Init = ( pBASS_Init )GetProcAddress( hBass, "BASS_Init" ); if( fBASS_Init == 0 ) break; fBASS_Free = ( pBASS_Free )GetProcAddress( hBass, "BASS_Free" ); if( fBASS_Free == 0 ) break; fBASS_Stop = ( pBASS_Stop )GetProcAddress( hBass, "BASS_Stop" ); if( fBASS_Stop == 0 ) break; fBASS_ErrorGetCode = ( pBASS_ErrorGetCode )GetProcAddress( hBass, "BASS_ErrorGetCode" ); if( fBASS_ErrorGetCode == 0 ) break; fBASS_StreamCreateFile = ( pBASS_StreamCreateFile )GetProcAddress( hBass, "BASS_StreamCreateFile" ); if( fBASS_StreamCreateFile == 0 ) break; fBASS_StreamFree = ( pBASS_StreamFree )GetProcAddress( hBass, "BASS_StreamFree" ); if( fBASS_StreamFree == 0 ) break; fBASS_MusicLoad = ( pBASS_MusicLoad )GetProcAddress( hBass, "BASS_MusicLoad" ); if( fBASS_MusicLoad == 0 ) break; fBASS_MusicFree = ( pBASS_MusicFree )GetProcAddress( hBass, "BASS_MusicFree" ); if( fBASS_MusicFree == 0 ) break; fBASS_ChannelPlay = ( pBASS_ChannelPlay )GetProcAddress( hBass, "BASS_ChannelPlay" ); if( fBASS_ChannelPlay == 0 ) break; fBASS_ChannelStop = ( pBASS_ChannelStop )GetProcAddress( hBass, "BASS_ChannelStop" ); if( fBASS_ChannelStop == 0 ) break; QWidget *root = qApp->topLevelWidgets().value(0); hwnd = (HWND)root->winId(); return; } FreeLibrary( hBass ); hBass = 0; } BassAudioPlayer::~BassAudioPlayer() { if( hBass ) { if( currentHandle ) fBASS_Stop(); if( fBASS_Free ) fBASS_Free(); FreeLibrary( hBass ); if( data ) free( data ); } } BOOL BassAudioPlayer::playMemory( const void * ptr, size_t size ) { Mutex::Lock _( mt ); if( ptr == 0 || size == 0 ) return( false ); if( !canBeUsed() ) return false; if( currentHandle ) { fBASS_Stop(); fBASS_Free(); currentHandle = 0; } if( !fBASS_Init( -1, 44100, 0, hwnd, 0 ) ) return false; if( data ) free( data ); if( ( data = malloc( size ) ) == 0 ) return false; memcpy( data, ptr, size ); currentType = STREAM; currentHandle = fBASS_StreamCreateFile( TRUE, data, 0, size, BASS_STREAM_PRESCAN ); if( currentHandle == 0 ) { currentHandle = fBASS_MusicLoad( TRUE, data, 0, size, BASS_STREAM_PRESCAN, 0 ); currentType = MUSIC; } if( currentHandle ) return( fBASS_ChannelPlay( currentHandle, TRUE ) ); return false ; } BassAudioPlayer & BassAudioPlayer::instance() { static BassAudioPlayer a; return a; } #endif