#include "dictionarybar.hh" #include #include #include #include #include "dprintf.hh" using std::vector; DictionaryBar::DictionaryBar( QWidget * parent, Config::Events & events ): QToolBar( tr( "Dictionary Bar" ), parent ), mutedDictionaries( 0 ), configEvents( events ), use14x21( false ) { setObjectName( "dictionaryBar" ); connect( &events, SIGNAL( mutedDictionariesChanged() ), this, SLOT( mutedDictionariesChanged() ) ); connect( this, SIGNAL(actionTriggered(QAction*)), this, SLOT(actionWasTriggered(QAction*)) ); } static QString elideDictName( QString const & name ) { // Some names are way too long -- we insert an ellipsis in the middle of those int const maxSize = 33; if ( name.size() <= maxSize ) return name; int const pieceSize = maxSize / 2 - 1; return name.left( pieceSize ) + QChar( 0x2026 ) + name.right( pieceSize ); } void DictionaryBar::setDictionaries( vector< sptr< Dictionary::Class > > const & dictionaries ) { setUpdatesEnabled( false ); clear(); dictActions.clear(); use14x21 = false; for( unsigned x = 0; x < dictionaries.size(); ++x ) { QIcon icon = dictionaries[ x ]->getNativeIcon(); QString dictName = QString::fromUtf8( dictionaries[ x ]-> getName().c_str() ); QAction * action = addAction( icon, elideDictName( dictName ) ); action->setToolTip( dictName ); // Tooltip need not be shortened QString id = QString::fromStdString( dictionaries[ x ]->getId() ); action->setData( id ); action->setCheckable( true ); action->setChecked( mutedDictionaries ? !mutedDictionaries->contains( id ) : true ); QList< QSize > sizes = icon.availableSizes(); for( QList< QSize >::iterator i = sizes.begin(); i != sizes.end(); ++i ) if ( i->width() == 14 && i->height() == 21 ) use14x21 = true; dictActions.append( action ); } setDictionaryIconSize( 21 ); setUpdatesEnabled( true ); } void DictionaryBar::setDictionaryIconSize( int extent ) { setIconSize( QSize( use14x21 ? extent*2/3 : extent, extent ) ); } void DictionaryBar::contextMenuEvent( QContextMenuEvent * event ) { QMenu menu( this ); QAction * editAction = menu.addAction( QIcon( ":/icons/bookcase.png" ), tr( "Edit this group" ) ); QAction * infoAction = NULL; QAction * dictAction = actionAt( event->x(), event->y() ); if( dictAction ) infoAction = menu.addAction( tr( "Dictionary info" ) ); if ( !dictActions.empty() ) menu.addSeparator(); for( QList< QAction * >::iterator i = dictActions.begin(); i != dictActions.end(); ++i ) { // We need new action, since the one we have has text elided QAction * action = menu.addAction( (*i)->icon(), (*i)->toolTip() ); action->setCheckable( true ); action->setChecked( (*i)->isChecked() ); action->setData( QVariant::fromValue( (void *)*i ) ); // Force "icon in menu" on all platforms, for // usability reasons. action->setIconVisibleInMenu( true ); } connect( this, SIGNAL( closePopupMenu() ), &menu, SLOT( close() ) ); QAction * result = menu.exec( event->globalPos() ); if( result && result == infoAction ) { QString id = dictAction->data().toString(); emit showDictionaryInfo( id ); return; } if ( result == editAction ) emit editGroupRequested(); else if ( result && result->data().value< void * >() ) ( ( QAction * )( result->data().value< void * >() ) )->trigger(); event->accept(); } void DictionaryBar::mutedDictionariesChanged() { //DPRINTF( "Muted dictionaries changed\n" ); if( !mutedDictionaries ) return; // Update actions setUpdatesEnabled( false ); for( QList< QAction * >::iterator i = dictActions.begin(); i != dictActions.end(); ++i ) { bool isUnmuted = !mutedDictionaries->contains( (*i)->data().toString() ); if ( isUnmuted != (*i)->isChecked() ) (*i)->setChecked( isUnmuted ); } setUpdatesEnabled( true ); } void DictionaryBar::actionWasTriggered( QAction * action ) { if( !mutedDictionaries ) return; QString id = action->data().toString(); if ( id.isEmpty() ) return; // Some weird action, not our button if ( QApplication::keyboardModifiers() & ( Qt::ControlModifier | Qt::ShiftModifier ) ) { // Solo mode -- either use the dictionary exclusively, or toggle // back all dictionaries if we do that already. // Are we solo already? bool isSolo = true; // For solo, all dictionaries must be unchecked, since we're handling // the result of the dictionary being (un)checked, and in case we were // in solo, now we would end up with no dictionaries being checked at all. for( QList< QAction * >::iterator i = dictActions.begin(); i != dictActions.end(); ++i ) { if ( (*i)->isChecked() ) { isSolo = false; break; } } if ( isSolo ) { // Restore or clear all the dictionaries if ( QApplication::keyboardModifiers() & Qt::ShiftModifier ) *mutedDictionaries = storedMutedSet; else { for( QList< QAction * >::iterator i = dictActions.begin(); i != dictActions.end(); ++i ) mutedDictionaries->remove( (*i)->data().toString() ); } storedMutedSet.clear(); } else { // Save dictionaries state storedMutedSet = *mutedDictionaries; // Make dictionary solo for( QList< QAction * >::iterator i = dictActions.begin(); i != dictActions.end(); ++i ) { QString dictId = (*i)->data().toString(); if ( dictId == id ) mutedDictionaries->remove( dictId ); else mutedDictionaries->insert( dictId ); } } configEvents.signalMutedDictionariesChanged(); } else { // Normal mode storedMutedSet.clear(); if ( action->isChecked() ) { // Unmute the dictionary if ( mutedDictionaries->contains( id ) ) { mutedDictionaries->remove( id ); configEvents.signalMutedDictionariesChanged(); } } else { // Mute the dictionary if ( !mutedDictionaries->contains( id ) ) { mutedDictionaries->insert( id ); configEvents.signalMutedDictionariesChanged(); } } } } void DictionaryBar::dictsPaneClicked( const QString & id ) { for( QList< QAction * >::iterator i = dictActions.begin(); i != dictActions.end(); ++i ) { QString dictId = (*i)->data().toString(); if ( dictId == id ) { (*i)->activate( QAction::Trigger ); break; } } }