goldendict-ng/src/ui/options.ui
2023-04-17 13:40:05 -04:00

80 lines
2 KiB
XML

<ui version="4.0" >
<class>Options</class>
<widget class="QDialog" name="Options" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>81</height>
</rect>
</property>
<property name="windowTitle" >
<string>Options</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout" >
<item>
<widget class="QCheckBox" name="checkBox" >
<property name="toolTip" >
<string>Imagine searching for the word 'cats'. One dictionary lists
it as a synonym for 'cat', another one only knows 'cat'
alone. With this option on, the first dictionary would help
discover the main word 'cat' which would be added to the
query, and both dictionaries would include a definition for
'cat' in response to the 'cats' query. This is very useful in
most cases, and thus it is recommended to keep this on.</string>
</property>
<property name="text" >
<string>Inject main forms of synonyms into search queries</string>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons" >
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>Options</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel" >
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel" >
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>Options</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel" >
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel" >
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>