goldendict-ng/wordfinder.hh
Konstantin Isakov 953d9237a3 Update copyright to span to 2011.
Better early than late, this year is ending anyway.
2010-11-14 18:47:03 +03:00

190 lines
5.7 KiB
C++

/* This file is (c) 2008-2011 Konstantin Isakov <ikm@users.berlios.de>
* Part of GoldenDict. Licensed under GPLv3 or later, see the LICENSE file */
#ifndef __WORDFINDER_HH_INCLUDED__
#define __WORDFINDER_HH_INCLUDED__
#include <list>
#include <map>
#include <QObject>
#include <QTimer>
#include <QMutex>
#include <QWaitCondition>
#include <QRunnable>
#include "dictionary.hh"
/// This component takes care of finding words. The search is asyncronous.
/// This means the GUI doesn't get blocked during the sometimes lenghtly
/// process of finding words.
class WordFinder: public QObject
{
Q_OBJECT
public:
typedef std::vector< std::pair< QString, bool > > SearchResults; // bool is a "was suggested" flag
private:
SearchResults searchResults;
QString searchErrorString;
bool searchResultsUncertain;
std::list< sptr< Dictionary::WordSearchRequest > > queuedRequests,
finishedRequests;
bool searchInProgress;
QTimer updateResultsTimer;
// Saved search params
bool searchQueued;
QString inputWord;
enum SearchType
{
PrefixMatch,
StemmedMatch
} searchType;
unsigned long requestedMaxResults;
Dictionary::Features requestedFeatures;
unsigned stemmedMinLength;
unsigned stemmedMaxSuffixVariation;
std::vector< sptr< Dictionary::Class > > const * inputDicts;
std::vector< gd::wstring > allWordWritings; // All writings of the inputWord
struct OneResult
{
gd::wstring word;
int rank;
bool wasSuggested;
};
// Maps lowercased string to the original one. This catches all duplicates
// without case sensitivity. Made as an array and a map indexing that array.
typedef std::list< OneResult > ResultsArray;
typedef std::map< gd::wstring, ResultsArray::iterator > ResultsIndex;
ResultsArray resultsArray;
ResultsIndex resultsIndex;
public:
WordFinder( QObject * parent );
~WordFinder();
/// Do the standard prefix-match search in the given list of dictionaries.
/// Some dictionaries might only support exact matches -- for them, only
/// the exact matches would be found. All search results are put into a single
/// list containing the exact matches first, then the prefix ones. Duplicate
/// matches from different dictionaries are merged together.
/// If a list of features is specified, the search will only be performed in
/// the dictionaries which possess all the features requested.
/// If there already was a prefixMatch operation underway, it gets cancelled
/// and the new one replaces it.
void prefixMatch( QString const &,
std::vector< sptr< Dictionary::Class > > const &,
unsigned long maxResults = 40,
Dictionary::Features = Dictionary::NoFeatures );
/// Do a stemmed-match search in the given list of dictionaries. All comments
/// from prefixMatch() generally apply as well.
void stemmedMatch( QString const &,
std::vector< sptr< Dictionary::Class > > const &,
unsigned minLength = 3,
unsigned maxSuffixVariation = 3,
unsigned long maxResults = 30,
Dictionary::Features = Dictionary::NoFeatures );
/// Returns the vector containing search results from the last operation.
/// If it didn't finish yet, the result is not final and may be changing
/// over time.
SearchResults const & getResults() const
{ return searchResults; }
/// Returns a human-readable error string for the last finished request. Empty
/// string means it finished without any error.
QString const & getErrorString()
{ return searchErrorString; }
/// Returns true if the search was inconclusive -- that is, there may be more
/// results than the ones returned.
bool wasSearchUncertain() const
{ return searchResultsUncertain; }
/// Cancels any pending search operation, if any.
void cancel();
/// Cancels any pending search operation, if any, and makes sure no pending
/// requests exist, and hence no dictionaries are used anymore. Unlike
/// cancel(), this may take some time to finish.
void clear();
signals:
/// Indicates that the search has got some more results, and continues
/// searching.
void updated();
/// Indicates that the search has finished.
void finished();
private slots:
/// Called each time one of the requests gets finished
void requestFinished();
/// Called by updateResultsTimer to update searchResults and signal updated()
void updateResults();
private:
// Starts the previously queued search.
void startSearch();
// Cancels all searches. Useful to do before destroying them all, since they
// would cancel in parallel.
void cancelSearches();
/// Compares results based on their ranks
struct SortByRank
{
bool operator () ( OneResult const & first, OneResult const & second )
{
if ( first.rank < second.rank )
return true;
if ( first.rank > second.rank )
return false;
// Do any sort of collation here in the future. For now we just put the
// strings sorted lexicographically.
return first.word < second.word;
}
};
/// Compares results based on their ranks and lengths
struct SortByRankAndLength
{
bool operator () ( OneResult const & first, OneResult const & second )
{
if ( first.rank < second.rank )
return true;
if ( first.rank > second.rank )
return false;
if ( first.word.size() < second.word.size() )
return true;
if ( first.word.size() > second.word.size() )
return false;
// Do any sort of collation here in the future. For now we just put the
// strings sorted lexicographically.
return first.word < second.word;
}
};
};
#endif