mirror of
https://github.com/xiaoyifang/goldendict-ng.git
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951 lines
39 KiB
C
951 lines
39 KiB
C
/*
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BASS 2.4 C/C++ header file
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Copyright (c) 1999-2012 Un4seen Developments Ltd.
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See the BASS.CHM file for more detailed documentation
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*/
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#ifndef BASS_H
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#define BASS_H
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#ifdef _WIN32
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#include <wtypes.h>
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typedef unsigned __int64 QWORD;
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#else
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#include <stdint.h>
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#define WINAPI
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#define CALLBACK
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typedef uint8_t BYTE;
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typedef uint16_t WORD;
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typedef uint32_t DWORD;
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typedef uint64_t QWORD;
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#ifndef __OBJC__
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typedef int BOOL;
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#endif
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#ifndef TRUE
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#define TRUE 1
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#define FALSE 0
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#endif
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#define LOBYTE(a) (BYTE)(a)
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#define HIBYTE(a) (BYTE)((a)>>8)
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#define LOWORD(a) (WORD)(a)
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#define HIWORD(a) (WORD)((a)>>16)
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#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
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#define MAKELONG(a,b) (DWORD)(((a)&0xffff)|((b)<<16))
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define BASSVERSION 0x204 // API version
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#define BASSVERSIONTEXT "2.4"
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#ifndef BASSDEF
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#define BASSDEF(f) WINAPI f
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#endif
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typedef DWORD HMUSIC; // MOD music handle
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typedef DWORD HSAMPLE; // sample handle
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typedef DWORD HCHANNEL; // playing sample's channel handle
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typedef DWORD HSTREAM; // sample stream handle
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typedef DWORD HRECORD; // recording handle
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typedef DWORD HSYNC; // synchronizer handle
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typedef DWORD HDSP; // DSP handle
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typedef DWORD HFX; // DX8 effect handle
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typedef DWORD HPLUGIN; // Plugin handle
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// Error codes returned by BASS_ErrorGetCode
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#define BASS_OK 0 // all is OK
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#define BASS_ERROR_MEM 1 // memory error
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#define BASS_ERROR_FILEOPEN 2 // can't open the file
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#define BASS_ERROR_DRIVER 3 // can't find a free/valid driver
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#define BASS_ERROR_BUFLOST 4 // the sample buffer was lost
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#define BASS_ERROR_HANDLE 5 // invalid handle
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#define BASS_ERROR_FORMAT 6 // unsupported sample format
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#define BASS_ERROR_POSITION 7 // invalid position
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#define BASS_ERROR_INIT 8 // BASS_Init has not been successfully called
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#define BASS_ERROR_START 9 // BASS_Start has not been successfully called
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#define BASS_ERROR_ALREADY 14 // already initialized/paused/whatever
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#define BASS_ERROR_NOCHAN 18 // can't get a free channel
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#define BASS_ERROR_ILLTYPE 19 // an illegal type was specified
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#define BASS_ERROR_ILLPARAM 20 // an illegal parameter was specified
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#define BASS_ERROR_NO3D 21 // no 3D support
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#define BASS_ERROR_NOEAX 22 // no EAX support
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#define BASS_ERROR_DEVICE 23 // illegal device number
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#define BASS_ERROR_NOPLAY 24 // not playing
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#define BASS_ERROR_FREQ 25 // illegal sample rate
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#define BASS_ERROR_NOTFILE 27 // the stream is not a file stream
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#define BASS_ERROR_NOHW 29 // no hardware voices available
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#define BASS_ERROR_EMPTY 31 // the MOD music has no sequence data
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#define BASS_ERROR_NONET 32 // no internet connection could be opened
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#define BASS_ERROR_CREATE 33 // couldn't create the file
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#define BASS_ERROR_NOFX 34 // effects are not available
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#define BASS_ERROR_NOTAVAIL 37 // requested data is not available
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#define BASS_ERROR_DECODE 38 // the channel is a "decoding channel"
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#define BASS_ERROR_DX 39 // a sufficient DirectX version is not installed
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#define BASS_ERROR_TIMEOUT 40 // connection timedout
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#define BASS_ERROR_FILEFORM 41 // unsupported file format
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#define BASS_ERROR_SPEAKER 42 // unavailable speaker
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#define BASS_ERROR_VERSION 43 // invalid BASS version (used by add-ons)
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#define BASS_ERROR_CODEC 44 // codec is not available/supported
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#define BASS_ERROR_ENDED 45 // the channel/file has ended
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#define BASS_ERROR_BUSY 46 // the device is busy
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#define BASS_ERROR_UNKNOWN -1 // some other mystery problem
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// BASS_SetConfig options
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#define BASS_CONFIG_BUFFER 0
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#define BASS_CONFIG_UPDATEPERIOD 1
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#define BASS_CONFIG_GVOL_SAMPLE 4
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#define BASS_CONFIG_GVOL_STREAM 5
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#define BASS_CONFIG_GVOL_MUSIC 6
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#define BASS_CONFIG_CURVE_VOL 7
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#define BASS_CONFIG_CURVE_PAN 8
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#define BASS_CONFIG_FLOATDSP 9
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#define BASS_CONFIG_3DALGORITHM 10
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#define BASS_CONFIG_NET_TIMEOUT 11
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#define BASS_CONFIG_NET_BUFFER 12
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#define BASS_CONFIG_PAUSE_NOPLAY 13
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#define BASS_CONFIG_NET_PREBUF 15
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#define BASS_CONFIG_NET_PASSIVE 18
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#define BASS_CONFIG_REC_BUFFER 19
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#define BASS_CONFIG_NET_PLAYLIST 21
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#define BASS_CONFIG_MUSIC_VIRTUAL 22
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#define BASS_CONFIG_VERIFY 23
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#define BASS_CONFIG_UPDATETHREADS 24
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#define BASS_CONFIG_DEV_BUFFER 27
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#define BASS_CONFIG_VISTA_TRUEPOS 30
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#define BASS_CONFIG_IOS_MIXAUDIO 34
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#define BASS_CONFIG_DEV_DEFAULT 36
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#define BASS_CONFIG_NET_READTIMEOUT 37
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#define BASS_CONFIG_VISTA_SPEAKERS 38
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#define BASS_CONFIG_IOS_SPEAKER 39
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#define BASS_CONFIG_HANDLES 41
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#define BASS_CONFIG_UNICODE 42
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#define BASS_CONFIG_SRC 43
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#define BASS_CONFIG_SRC_SAMPLE 44
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// BASS_SetConfigPtr options
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#define BASS_CONFIG_NET_AGENT 16
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#define BASS_CONFIG_NET_PROXY 17
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// BASS_Init flags
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#define BASS_DEVICE_8BITS 1 // 8 bit resolution, else 16 bit
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#define BASS_DEVICE_MONO 2 // mono, else stereo
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#define BASS_DEVICE_3D 4 // enable 3D functionality
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#define BASS_DEVICE_LATENCY 0x100 // calculate device latency (BASS_INFO struct)
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#define BASS_DEVICE_CPSPEAKERS 0x400 // detect speakers via Windows control panel
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#define BASS_DEVICE_SPEAKERS 0x800 // force enabling of speaker assignment
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#define BASS_DEVICE_NOSPEAKER 0x1000 // ignore speaker arrangement
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#define BASS_DEVICE_DMIX 0x2000 // use ALSA "dmix" plugin
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#define BASS_DEVICE_FREQ 0x4000 // set device sample rate
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// DirectSound interfaces (for use with BASS_GetDSoundObject)
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#define BASS_OBJECT_DS 1 // IDirectSound
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#define BASS_OBJECT_DS3DL 2 // IDirectSound3DListener
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// Device info structure
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typedef struct {
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#ifdef _WIN32_WCE
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const wchar_t *name; // description
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const wchar_t *driver; // driver
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#else
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const char *name; // description
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const char *driver; // driver
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#endif
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DWORD flags;
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} BASS_DEVICEINFO;
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// BASS_DEVICEINFO flags
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#define BASS_DEVICE_ENABLED 1
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#define BASS_DEVICE_DEFAULT 2
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#define BASS_DEVICE_INIT 4
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typedef struct {
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DWORD flags; // device capabilities (DSCAPS_xxx flags)
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DWORD hwsize; // size of total device hardware memory
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DWORD hwfree; // size of free device hardware memory
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DWORD freesam; // number of free sample slots in the hardware
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DWORD free3d; // number of free 3D sample slots in the hardware
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DWORD minrate; // min sample rate supported by the hardware
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DWORD maxrate; // max sample rate supported by the hardware
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BOOL eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used)
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DWORD minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY)
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DWORD dsver; // DirectSound version
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DWORD latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY)
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DWORD initflags; // BASS_Init "flags" parameter
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DWORD speakers; // number of speakers available
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DWORD freq; // current output rate
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} BASS_INFO;
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// BASS_INFO flags (from DSOUND.H)
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#define DSCAPS_CONTINUOUSRATE 0x00000010 // supports all sample rates between min/maxrate
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#define DSCAPS_EMULDRIVER 0x00000020 // device does NOT have hardware DirectSound support
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#define DSCAPS_CERTIFIED 0x00000040 // device driver has been certified by Microsoft
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#define DSCAPS_SECONDARYMONO 0x00000100 // mono
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#define DSCAPS_SECONDARYSTEREO 0x00000200 // stereo
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#define DSCAPS_SECONDARY8BIT 0x00000400 // 8 bit
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#define DSCAPS_SECONDARY16BIT 0x00000800 // 16 bit
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// Recording device info structure
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typedef struct {
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DWORD flags; // device capabilities (DSCCAPS_xxx flags)
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DWORD formats; // supported standard formats (WAVE_FORMAT_xxx flags)
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DWORD inputs; // number of inputs
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BOOL singlein; // TRUE = only 1 input can be set at a time
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DWORD freq; // current input rate
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} BASS_RECORDINFO;
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// BASS_RECORDINFO flags (from DSOUND.H)
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#define DSCCAPS_EMULDRIVER DSCAPS_EMULDRIVER // device does NOT have hardware DirectSound recording support
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#define DSCCAPS_CERTIFIED DSCAPS_CERTIFIED // device driver has been certified by Microsoft
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// defines for formats field of BASS_RECORDINFO (from MMSYSTEM.H)
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#ifndef WAVE_FORMAT_1M08
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#define WAVE_FORMAT_1M08 0x00000001 /* 11.025 kHz, Mono, 8-bit */
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#define WAVE_FORMAT_1S08 0x00000002 /* 11.025 kHz, Stereo, 8-bit */
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#define WAVE_FORMAT_1M16 0x00000004 /* 11.025 kHz, Mono, 16-bit */
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#define WAVE_FORMAT_1S16 0x00000008 /* 11.025 kHz, Stereo, 16-bit */
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#define WAVE_FORMAT_2M08 0x00000010 /* 22.05 kHz, Mono, 8-bit */
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#define WAVE_FORMAT_2S08 0x00000020 /* 22.05 kHz, Stereo, 8-bit */
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#define WAVE_FORMAT_2M16 0x00000040 /* 22.05 kHz, Mono, 16-bit */
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#define WAVE_FORMAT_2S16 0x00000080 /* 22.05 kHz, Stereo, 16-bit */
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#define WAVE_FORMAT_4M08 0x00000100 /* 44.1 kHz, Mono, 8-bit */
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#define WAVE_FORMAT_4S08 0x00000200 /* 44.1 kHz, Stereo, 8-bit */
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#define WAVE_FORMAT_4M16 0x00000400 /* 44.1 kHz, Mono, 16-bit */
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#define WAVE_FORMAT_4S16 0x00000800 /* 44.1 kHz, Stereo, 16-bit */
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#endif
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// Sample info structure
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typedef struct {
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DWORD freq; // default playback rate
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float volume; // default volume (0-1)
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float pan; // default pan (-1=left, 0=middle, 1=right)
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DWORD flags; // BASS_SAMPLE_xxx flags
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DWORD length; // length (in bytes)
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DWORD max; // maximum simultaneous playbacks
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DWORD origres; // original resolution bits
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DWORD chans; // number of channels
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DWORD mingap; // minimum gap (ms) between creating channels
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DWORD mode3d; // BASS_3DMODE_xxx mode
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float mindist; // minimum distance
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float maxdist; // maximum distance
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DWORD iangle; // angle of inside projection cone
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DWORD oangle; // angle of outside projection cone
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float outvol; // delta-volume outside the projection cone
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DWORD vam; // voice allocation/management flags (BASS_VAM_xxx)
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DWORD priority; // priority (0=lowest, 0xffffffff=highest)
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} BASS_SAMPLE;
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#define BASS_SAMPLE_8BITS 1 // 8 bit
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#define BASS_SAMPLE_FLOAT 256 // 32-bit floating-point
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#define BASS_SAMPLE_MONO 2 // mono
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#define BASS_SAMPLE_LOOP 4 // looped
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#define BASS_SAMPLE_3D 8 // 3D functionality
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#define BASS_SAMPLE_SOFTWARE 16 // not using hardware mixing
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#define BASS_SAMPLE_MUTEMAX 32 // mute at max distance (3D only)
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#define BASS_SAMPLE_VAM 64 // DX7 voice allocation & management
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#define BASS_SAMPLE_FX 128 // old implementation of DX8 effects
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#define BASS_SAMPLE_OVER_VOL 0x10000 // override lowest volume
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#define BASS_SAMPLE_OVER_POS 0x20000 // override longest playing
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#define BASS_SAMPLE_OVER_DIST 0x30000 // override furthest from listener (3D only)
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#define BASS_STREAM_PRESCAN 0x20000 // enable pin-point seeking/length (MP3/MP2/MP1)
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#define BASS_MP3_SETPOS BASS_STREAM_PRESCAN
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#define BASS_STREAM_AUTOFREE 0x40000 // automatically free the stream when it stop/ends
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#define BASS_STREAM_RESTRATE 0x80000 // restrict the download rate of internet file streams
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#define BASS_STREAM_BLOCK 0x100000 // download/play internet file stream in small blocks
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#define BASS_STREAM_DECODE 0x200000 // don't play the stream, only decode (BASS_ChannelGetData)
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#define BASS_STREAM_STATUS 0x800000 // give server status info (HTTP/ICY tags) in DOWNLOADPROC
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#define BASS_MUSIC_FLOAT BASS_SAMPLE_FLOAT
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#define BASS_MUSIC_MONO BASS_SAMPLE_MONO
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#define BASS_MUSIC_LOOP BASS_SAMPLE_LOOP
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#define BASS_MUSIC_3D BASS_SAMPLE_3D
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#define BASS_MUSIC_FX BASS_SAMPLE_FX
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#define BASS_MUSIC_AUTOFREE BASS_STREAM_AUTOFREE
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#define BASS_MUSIC_DECODE BASS_STREAM_DECODE
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#define BASS_MUSIC_PRESCAN BASS_STREAM_PRESCAN // calculate playback length
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#define BASS_MUSIC_CALCLEN BASS_MUSIC_PRESCAN
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#define BASS_MUSIC_RAMP 0x200 // normal ramping
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#define BASS_MUSIC_RAMPS 0x400 // sensitive ramping
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#define BASS_MUSIC_SURROUND 0x800 // surround sound
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#define BASS_MUSIC_SURROUND2 0x1000 // surround sound (mode 2)
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#define BASS_MUSIC_FT2MOD 0x2000 // play .MOD as FastTracker 2 does
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#define BASS_MUSIC_PT1MOD 0x4000 // play .MOD as ProTracker 1 does
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#define BASS_MUSIC_NONINTER 0x10000 // non-interpolated sample mixing
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#define BASS_MUSIC_SINCINTER 0x800000 // sinc interpolated sample mixing
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#define BASS_MUSIC_POSRESET 0x8000 // stop all notes when moving position
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#define BASS_MUSIC_POSRESETEX 0x400000 // stop all notes and reset bmp/etc when moving position
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#define BASS_MUSIC_STOPBACK 0x80000 // stop the music on a backwards jump effect
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#define BASS_MUSIC_NOSAMPLE 0x100000 // don't load the samples
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// Speaker assignment flags
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#define BASS_SPEAKER_FRONT 0x1000000 // front speakers
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#define BASS_SPEAKER_REAR 0x2000000 // rear/side speakers
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#define BASS_SPEAKER_CENLFE 0x3000000 // center & LFE speakers (5.1)
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#define BASS_SPEAKER_REAR2 0x4000000 // rear center speakers (7.1)
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#define BASS_SPEAKER_N(n) ((n)<<24) // n'th pair of speakers (max 15)
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#define BASS_SPEAKER_LEFT 0x10000000 // modifier: left
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#define BASS_SPEAKER_RIGHT 0x20000000 // modifier: right
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#define BASS_SPEAKER_FRONTLEFT BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT
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#define BASS_SPEAKER_FRONTRIGHT BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT
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#define BASS_SPEAKER_REARLEFT BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT
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#define BASS_SPEAKER_REARRIGHT BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT
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#define BASS_SPEAKER_CENTER BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT
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#define BASS_SPEAKER_LFE BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT
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#define BASS_SPEAKER_REAR2LEFT BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT
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#define BASS_SPEAKER_REAR2RIGHT BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT
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#define BASS_UNICODE 0x80000000
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#define BASS_RECORD_PAUSE 0x8000 // start recording paused
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// DX7 voice allocation & management flags
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#define BASS_VAM_HARDWARE 1
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#define BASS_VAM_SOFTWARE 2
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#define BASS_VAM_TERM_TIME 4
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#define BASS_VAM_TERM_DIST 8
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#define BASS_VAM_TERM_PRIO 16
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// Channel info structure
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typedef struct {
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DWORD freq; // default playback rate
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DWORD chans; // channels
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DWORD flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags
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DWORD ctype; // type of channel
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DWORD origres; // original resolution
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HPLUGIN plugin; // plugin
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HSAMPLE sample; // sample
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const char *filename; // filename
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} BASS_CHANNELINFO;
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// BASS_CHANNELINFO types
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#define BASS_CTYPE_SAMPLE 1
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#define BASS_CTYPE_RECORD 2
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#define BASS_CTYPE_STREAM 0x10000
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#define BASS_CTYPE_STREAM_OGG 0x10002
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#define BASS_CTYPE_STREAM_MP1 0x10003
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#define BASS_CTYPE_STREAM_MP2 0x10004
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#define BASS_CTYPE_STREAM_MP3 0x10005
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#define BASS_CTYPE_STREAM_AIFF 0x10006
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#define BASS_CTYPE_STREAM_CA 0x10007
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#define BASS_CTYPE_STREAM_MF 0x10008
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#define BASS_CTYPE_STREAM_WAV 0x40000 // WAVE flag, LOWORD=codec
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#define BASS_CTYPE_STREAM_WAV_PCM 0x50001
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#define BASS_CTYPE_STREAM_WAV_FLOAT 0x50003
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#define BASS_CTYPE_MUSIC_MOD 0x20000
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#define BASS_CTYPE_MUSIC_MTM 0x20001
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#define BASS_CTYPE_MUSIC_S3M 0x20002
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#define BASS_CTYPE_MUSIC_XM 0x20003
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#define BASS_CTYPE_MUSIC_IT 0x20004
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#define BASS_CTYPE_MUSIC_MO3 0x00100 // MO3 flag
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typedef struct {
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DWORD ctype; // channel type
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#ifdef _WIN32_WCE
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const wchar_t *name; // format description
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const wchar_t *exts; // file extension filter (*.ext1;*.ext2;etc...)
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#else
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const char *name; // format description
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const char *exts; // file extension filter (*.ext1;*.ext2;etc...)
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#endif
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} BASS_PLUGINFORM;
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typedef struct {
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DWORD version; // version (same form as BASS_GetVersion)
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DWORD formatc; // number of formats
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const BASS_PLUGINFORM *formats; // the array of formats
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} BASS_PLUGININFO;
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// 3D vector (for 3D positions/velocities/orientations)
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typedef struct BASS_3DVECTOR {
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#ifdef __cplusplus
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BASS_3DVECTOR() {};
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BASS_3DVECTOR(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {};
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#endif
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float x; // +=right, -=left
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float y; // +=up, -=down
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float z; // +=front, -=behind
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} BASS_3DVECTOR;
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// 3D channel modes
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#define BASS_3DMODE_NORMAL 0 // normal 3D processing
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#define BASS_3DMODE_RELATIVE 1 // position is relative to the listener
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#define BASS_3DMODE_OFF 2 // no 3D processing
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// software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM)
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#define BASS_3DALG_DEFAULT 0
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#define BASS_3DALG_OFF 1
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#define BASS_3DALG_FULL 2
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#define BASS_3DALG_LIGHT 3
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// EAX environments, use with BASS_SetEAXParameters
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enum
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{
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EAX_ENVIRONMENT_GENERIC,
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EAX_ENVIRONMENT_PADDEDCELL,
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EAX_ENVIRONMENT_ROOM,
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EAX_ENVIRONMENT_BATHROOM,
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EAX_ENVIRONMENT_LIVINGROOM,
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EAX_ENVIRONMENT_STONEROOM,
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EAX_ENVIRONMENT_AUDITORIUM,
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EAX_ENVIRONMENT_CONCERTHALL,
|
|
EAX_ENVIRONMENT_CAVE,
|
|
EAX_ENVIRONMENT_ARENA,
|
|
EAX_ENVIRONMENT_HANGAR,
|
|
EAX_ENVIRONMENT_CARPETEDHALLWAY,
|
|
EAX_ENVIRONMENT_HALLWAY,
|
|
EAX_ENVIRONMENT_STONECORRIDOR,
|
|
EAX_ENVIRONMENT_ALLEY,
|
|
EAX_ENVIRONMENT_FOREST,
|
|
EAX_ENVIRONMENT_CITY,
|
|
EAX_ENVIRONMENT_MOUNTAINS,
|
|
EAX_ENVIRONMENT_QUARRY,
|
|
EAX_ENVIRONMENT_PLAIN,
|
|
EAX_ENVIRONMENT_PARKINGLOT,
|
|
EAX_ENVIRONMENT_SEWERPIPE,
|
|
EAX_ENVIRONMENT_UNDERWATER,
|
|
EAX_ENVIRONMENT_DRUGGED,
|
|
EAX_ENVIRONMENT_DIZZY,
|
|
EAX_ENVIRONMENT_PSYCHOTIC,
|
|
|
|
EAX_ENVIRONMENT_COUNT // total number of environments
|
|
};
|
|
|
|
// EAX presets, usage: BASS_SetEAXParameters(EAX_PRESET_xxx)
|
|
#define EAX_PRESET_GENERIC EAX_ENVIRONMENT_GENERIC,0.5F,1.493F,0.5F
|
|
#define EAX_PRESET_PADDEDCELL EAX_ENVIRONMENT_PADDEDCELL,0.25F,0.1F,0.0F
|
|
#define EAX_PRESET_ROOM EAX_ENVIRONMENT_ROOM,0.417F,0.4F,0.666F
|
|
#define EAX_PRESET_BATHROOM EAX_ENVIRONMENT_BATHROOM,0.653F,1.499F,0.166F
|
|
#define EAX_PRESET_LIVINGROOM EAX_ENVIRONMENT_LIVINGROOM,0.208F,0.478F,0.0F
|
|
#define EAX_PRESET_STONEROOM EAX_ENVIRONMENT_STONEROOM,0.5F,2.309F,0.888F
|
|
#define EAX_PRESET_AUDITORIUM EAX_ENVIRONMENT_AUDITORIUM,0.403F,4.279F,0.5F
|
|
#define EAX_PRESET_CONCERTHALL EAX_ENVIRONMENT_CONCERTHALL,0.5F,3.961F,0.5F
|
|
#define EAX_PRESET_CAVE EAX_ENVIRONMENT_CAVE,0.5F,2.886F,1.304F
|
|
#define EAX_PRESET_ARENA EAX_ENVIRONMENT_ARENA,0.361F,7.284F,0.332F
|
|
#define EAX_PRESET_HANGAR EAX_ENVIRONMENT_HANGAR,0.5F,10.0F,0.3F
|
|
#define EAX_PRESET_CARPETEDHALLWAY EAX_ENVIRONMENT_CARPETEDHALLWAY,0.153F,0.259F,2.0F
|
|
#define EAX_PRESET_HALLWAY EAX_ENVIRONMENT_HALLWAY,0.361F,1.493F,0.0F
|
|
#define EAX_PRESET_STONECORRIDOR EAX_ENVIRONMENT_STONECORRIDOR,0.444F,2.697F,0.638F
|
|
#define EAX_PRESET_ALLEY EAX_ENVIRONMENT_ALLEY,0.25F,1.752F,0.776F
|
|
#define EAX_PRESET_FOREST EAX_ENVIRONMENT_FOREST,0.111F,3.145F,0.472F
|
|
#define EAX_PRESET_CITY EAX_ENVIRONMENT_CITY,0.111F,2.767F,0.224F
|
|
#define EAX_PRESET_MOUNTAINS EAX_ENVIRONMENT_MOUNTAINS,0.194F,7.841F,0.472F
|
|
#define EAX_PRESET_QUARRY EAX_ENVIRONMENT_QUARRY,1.0F,1.499F,0.5F
|
|
#define EAX_PRESET_PLAIN EAX_ENVIRONMENT_PLAIN,0.097F,2.767F,0.224F
|
|
#define EAX_PRESET_PARKINGLOT EAX_ENVIRONMENT_PARKINGLOT,0.208F,1.652F,1.5F
|
|
#define EAX_PRESET_SEWERPIPE EAX_ENVIRONMENT_SEWERPIPE,0.652F,2.886F,0.25F
|
|
#define EAX_PRESET_UNDERWATER EAX_ENVIRONMENT_UNDERWATER,1.0F,1.499F,0.0F
|
|
#define EAX_PRESET_DRUGGED EAX_ENVIRONMENT_DRUGGED,0.875F,8.392F,1.388F
|
|
#define EAX_PRESET_DIZZY EAX_ENVIRONMENT_DIZZY,0.139F,17.234F,0.666F
|
|
#define EAX_PRESET_PSYCHOTIC EAX_ENVIRONMENT_PSYCHOTIC,0.486F,7.563F,0.806F
|
|
|
|
typedef DWORD (CALLBACK STREAMPROC)(HSTREAM handle, void *buffer, DWORD length, void *user);
|
|
/* User stream callback function. NOTE: A stream function should obviously be as quick
|
|
as possible, other streams (and MOD musics) can't be mixed until it's finished.
|
|
handle : The stream that needs writing
|
|
buffer : Buffer to write the samples in
|
|
length : Number of bytes to write
|
|
user : The 'user' parameter value given when calling BASS_StreamCreate
|
|
RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end
|
|
the stream. */
|
|
|
|
#define BASS_STREAMPROC_END 0x80000000 // end of user stream flag
|
|
|
|
// special STREAMPROCs
|
|
#define STREAMPROC_DUMMY (STREAMPROC*)0 // "dummy" stream
|
|
#define STREAMPROC_PUSH (STREAMPROC*)-1 // push stream
|
|
|
|
// BASS_StreamCreateFileUser file systems
|
|
#define STREAMFILE_NOBUFFER 0
|
|
#define STREAMFILE_BUFFER 1
|
|
#define STREAMFILE_BUFFERPUSH 2
|
|
|
|
// User file stream callback functions
|
|
typedef void (CALLBACK FILECLOSEPROC)(void *user);
|
|
typedef QWORD (CALLBACK FILELENPROC)(void *user);
|
|
typedef DWORD (CALLBACK FILEREADPROC)(void *buffer, DWORD length, void *user);
|
|
typedef BOOL (CALLBACK FILESEEKPROC)(QWORD offset, void *user);
|
|
|
|
typedef struct {
|
|
FILECLOSEPROC *close;
|
|
FILELENPROC *length;
|
|
FILEREADPROC *read;
|
|
FILESEEKPROC *seek;
|
|
} BASS_FILEPROCS;
|
|
|
|
// BASS_StreamPutFileData options
|
|
#define BASS_FILEDATA_END 0 // end & close the file
|
|
|
|
// BASS_StreamGetFilePosition modes
|
|
#define BASS_FILEPOS_CURRENT 0
|
|
#define BASS_FILEPOS_DECODE BASS_FILEPOS_CURRENT
|
|
#define BASS_FILEPOS_DOWNLOAD 1
|
|
#define BASS_FILEPOS_END 2
|
|
#define BASS_FILEPOS_START 3
|
|
#define BASS_FILEPOS_CONNECTED 4
|
|
#define BASS_FILEPOS_BUFFER 5
|
|
#define BASS_FILEPOS_SOCKET 6
|
|
|
|
typedef void (CALLBACK DOWNLOADPROC)(const void *buffer, DWORD length, void *user);
|
|
/* Internet stream download callback function.
|
|
buffer : Buffer containing the downloaded data... NULL=end of download
|
|
length : Number of bytes in the buffer
|
|
user : The 'user' parameter value given when calling BASS_StreamCreateURL */
|
|
|
|
// BASS_ChannelSetSync types
|
|
#define BASS_SYNC_POS 0
|
|
#define BASS_SYNC_END 2
|
|
#define BASS_SYNC_META 4
|
|
#define BASS_SYNC_SLIDE 5
|
|
#define BASS_SYNC_STALL 6
|
|
#define BASS_SYNC_DOWNLOAD 7
|
|
#define BASS_SYNC_FREE 8
|
|
#define BASS_SYNC_SETPOS 11
|
|
#define BASS_SYNC_MUSICPOS 10
|
|
#define BASS_SYNC_MUSICINST 1
|
|
#define BASS_SYNC_MUSICFX 3
|
|
#define BASS_SYNC_OGG_CHANGE 12
|
|
#define BASS_SYNC_MIXTIME 0x40000000 // FLAG: sync at mixtime, else at playtime
|
|
#define BASS_SYNC_ONETIME 0x80000000 // FLAG: sync only once, else continuously
|
|
|
|
typedef void (CALLBACK SYNCPROC)(HSYNC handle, DWORD channel, DWORD data, void *user);
|
|
/* Sync callback function. NOTE: a sync callback function should be very
|
|
quick as other syncs can't be processed until it has finished. If the sync
|
|
is a "mixtime" sync, then other streams and MOD musics can't be mixed until
|
|
it's finished either.
|
|
handle : The sync that has occured
|
|
channel: Channel that the sync occured in
|
|
data : Additional data associated with the sync's occurance
|
|
user : The 'user' parameter given when calling BASS_ChannelSetSync */
|
|
|
|
typedef void (CALLBACK DSPPROC)(HDSP handle, DWORD channel, void *buffer, DWORD length, void *user);
|
|
/* DSP callback function. NOTE: A DSP function should obviously be as quick as
|
|
possible... other DSP functions, streams and MOD musics can not be processed
|
|
until it's finished.
|
|
handle : The DSP handle
|
|
channel: Channel that the DSP is being applied to
|
|
buffer : Buffer to apply the DSP to
|
|
length : Number of bytes in the buffer
|
|
user : The 'user' parameter given when calling BASS_ChannelSetDSP */
|
|
|
|
typedef BOOL (CALLBACK RECORDPROC)(HRECORD handle, const void *buffer, DWORD length, void *user);
|
|
/* Recording callback function.
|
|
handle : The recording handle
|
|
buffer : Buffer containing the recorded sample data
|
|
length : Number of bytes
|
|
user : The 'user' parameter value given when calling BASS_RecordStart
|
|
RETURN : TRUE = continue recording, FALSE = stop */
|
|
|
|
// BASS_ChannelIsActive return values
|
|
#define BASS_ACTIVE_STOPPED 0
|
|
#define BASS_ACTIVE_PLAYING 1
|
|
#define BASS_ACTIVE_STALLED 2
|
|
#define BASS_ACTIVE_PAUSED 3
|
|
|
|
// Channel attributes
|
|
#define BASS_ATTRIB_FREQ 1
|
|
#define BASS_ATTRIB_VOL 2
|
|
#define BASS_ATTRIB_PAN 3
|
|
#define BASS_ATTRIB_EAXMIX 4
|
|
#define BASS_ATTRIB_NOBUFFER 5
|
|
#define BASS_ATTRIB_CPU 7
|
|
#define BASS_ATTRIB_SRC 8
|
|
#define BASS_ATTRIB_MUSIC_AMPLIFY 0x100
|
|
#define BASS_ATTRIB_MUSIC_PANSEP 0x101
|
|
#define BASS_ATTRIB_MUSIC_PSCALER 0x102
|
|
#define BASS_ATTRIB_MUSIC_BPM 0x103
|
|
#define BASS_ATTRIB_MUSIC_SPEED 0x104
|
|
#define BASS_ATTRIB_MUSIC_VOL_GLOBAL 0x105
|
|
#define BASS_ATTRIB_MUSIC_VOL_CHAN 0x200 // + channel #
|
|
#define BASS_ATTRIB_MUSIC_VOL_INST 0x300 // + instrument #
|
|
|
|
// BASS_ChannelGetData flags
|
|
#define BASS_DATA_AVAILABLE 0 // query how much data is buffered
|
|
#define BASS_DATA_FLOAT 0x40000000 // flag: return floating-point sample data
|
|
#define BASS_DATA_FFT256 0x80000000 // 256 sample FFT
|
|
#define BASS_DATA_FFT512 0x80000001 // 512 FFT
|
|
#define BASS_DATA_FFT1024 0x80000002 // 1024 FFT
|
|
#define BASS_DATA_FFT2048 0x80000003 // 2048 FFT
|
|
#define BASS_DATA_FFT4096 0x80000004 // 4096 FFT
|
|
#define BASS_DATA_FFT8192 0x80000005 // 8192 FFT
|
|
#define BASS_DATA_FFT16384 0x80000006 // 16384 FFT
|
|
#define BASS_DATA_FFT_INDIVIDUAL 0x10 // FFT flag: FFT for each channel, else all combined
|
|
#define BASS_DATA_FFT_NOWINDOW 0x20 // FFT flag: no Hanning window
|
|
#define BASS_DATA_FFT_REMOVEDC 0x40 // FFT flag: pre-remove DC bias
|
|
|
|
// BASS_ChannelGetTags types : what's returned
|
|
#define BASS_TAG_ID3 0 // ID3v1 tags : TAG_ID3 structure
|
|
#define BASS_TAG_ID3V2 1 // ID3v2 tags : variable length block
|
|
#define BASS_TAG_OGG 2 // OGG comments : series of null-terminated UTF-8 strings
|
|
#define BASS_TAG_HTTP 3 // HTTP headers : series of null-terminated ANSI strings
|
|
#define BASS_TAG_ICY 4 // ICY headers : series of null-terminated ANSI strings
|
|
#define BASS_TAG_META 5 // ICY metadata : ANSI string
|
|
#define BASS_TAG_APE 6 // APE tags : series of null-terminated UTF-8 strings
|
|
#define BASS_TAG_MP4 7 // MP4/iTunes metadata : series of null-terminated UTF-8 strings
|
|
#define BASS_TAG_VENDOR 9 // OGG encoder : UTF-8 string
|
|
#define BASS_TAG_LYRICS3 10 // Lyric3v2 tag : ASCII string
|
|
#define BASS_TAG_CA_CODEC 11 // CoreAudio codec info : TAG_CA_CODEC structure
|
|
#define BASS_TAG_MF 13 // Media Foundation tags : series of null-terminated UTF-8 strings
|
|
#define BASS_TAG_WAVEFORMAT 14 // WAVE format : WAVEFORMATEEX structure
|
|
#define BASS_TAG_RIFF_INFO 0x100 // RIFF "INFO" tags : series of null-terminated ANSI strings
|
|
#define BASS_TAG_RIFF_BEXT 0x101 // RIFF/BWF "bext" tags : TAG_BEXT structure
|
|
#define BASS_TAG_RIFF_CART 0x102 // RIFF/BWF "cart" tags : TAG_CART structure
|
|
#define BASS_TAG_RIFF_DISP 0x103 // RIFF "DISP" text tag : ANSI string
|
|
#define BASS_TAG_APE_BINARY 0x1000 // + index #, binary APE tag : TAG_APE_BINARY structure
|
|
#define BASS_TAG_MUSIC_NAME 0x10000 // MOD music name : ANSI string
|
|
#define BASS_TAG_MUSIC_MESSAGE 0x10001 // MOD message : ANSI string
|
|
#define BASS_TAG_MUSIC_ORDERS 0x10002 // MOD order list : BYTE array of pattern numbers
|
|
#define BASS_TAG_MUSIC_INST 0x10100 // + instrument #, MOD instrument name : ANSI string
|
|
#define BASS_TAG_MUSIC_SAMPLE 0x10300 // + sample #, MOD sample name : ANSI string
|
|
|
|
// ID3v1 tag structure
|
|
typedef struct {
|
|
char id[3];
|
|
char title[30];
|
|
char artist[30];
|
|
char album[30];
|
|
char year[4];
|
|
char comment[30];
|
|
BYTE genre;
|
|
} TAG_ID3;
|
|
|
|
// Binary APE tag structure
|
|
typedef struct {
|
|
const char *key;
|
|
const void *data;
|
|
DWORD length;
|
|
} TAG_APE_BINARY;
|
|
|
|
// BWF "bext" tag structure
|
|
#ifdef _MSC_VER
|
|
#pragma warning(push)
|
|
#pragma warning(disable:4200)
|
|
#endif
|
|
#pragma pack(push,1)
|
|
typedef struct {
|
|
char Description[256]; // description
|
|
char Originator[32]; // name of the originator
|
|
char OriginatorReference[32]; // reference of the originator
|
|
char OriginationDate[10]; // date of creation (yyyy-mm-dd)
|
|
char OriginationTime[8]; // time of creation (hh-mm-ss)
|
|
QWORD TimeReference; // first sample count since midnight (little-endian)
|
|
WORD Version; // BWF version (little-endian)
|
|
BYTE UMID[64]; // SMPTE UMID
|
|
BYTE Reserved[190];
|
|
#if defined(__GNUC__) && __GNUC__<3
|
|
char CodingHistory[0]; // history
|
|
#elif 1 // change to 0 if compiler fails the following line
|
|
char CodingHistory[]; // history
|
|
#else
|
|
char CodingHistory[1]; // history
|
|
#endif
|
|
} TAG_BEXT;
|
|
#pragma pack(pop)
|
|
|
|
// BWF "cart" tag structures
|
|
typedef struct
|
|
{
|
|
DWORD dwUsage; // FOURCC timer usage ID
|
|
DWORD dwValue; // timer value in samples from head
|
|
} TAG_CART_TIMER;
|
|
|
|
typedef struct
|
|
{
|
|
char Version[4]; // version of the data structure
|
|
char Title[64]; // title of cart audio sequence
|
|
char Artist[64]; // artist or creator name
|
|
char CutID[64]; // cut number identification
|
|
char ClientID[64]; // client identification
|
|
char Category[64]; // category ID, PSA, NEWS, etc
|
|
char Classification[64]; // classification or auxiliary key
|
|
char OutCue[64]; // out cue text
|
|
char StartDate[10]; // yyyy-mm-dd
|
|
char StartTime[8]; // hh:mm:ss
|
|
char EndDate[10]; // yyyy-mm-dd
|
|
char EndTime[8]; // hh:mm:ss
|
|
char ProducerAppID[64]; // name of vendor or application
|
|
char ProducerAppVersion[64]; // version of producer application
|
|
char UserDef[64]; // user defined text
|
|
DWORD dwLevelReference; // sample value for 0 dB reference
|
|
TAG_CART_TIMER PostTimer[8]; // 8 time markers after head
|
|
char Reserved[276];
|
|
char URL[1024]; // uniform resource locator
|
|
#if defined(__GNUC__) && __GNUC__<3
|
|
char TagText[0]; // free form text for scripts or tags
|
|
#elif 1 // change to 0 if compiler fails the following line
|
|
char TagText[]; // free form text for scripts or tags
|
|
#else
|
|
char TagText[1]; // free form text for scripts or tags
|
|
#endif
|
|
} TAG_CART;
|
|
#ifdef _MSC_VER
|
|
#pragma warning(pop)
|
|
#endif
|
|
|
|
// CoreAudio codec info structure
|
|
typedef struct {
|
|
DWORD ftype; // file format
|
|
DWORD atype; // audio format
|
|
const char *name; // description
|
|
} TAG_CA_CODEC;
|
|
|
|
#ifndef _WAVEFORMATEX_
|
|
#define _WAVEFORMATEX_
|
|
#pragma pack(push,1)
|
|
typedef struct tWAVEFORMATEX
|
|
{
|
|
WORD wFormatTag;
|
|
WORD nChannels;
|
|
DWORD nSamplesPerSec;
|
|
DWORD nAvgBytesPerSec;
|
|
WORD nBlockAlign;
|
|
WORD wBitsPerSample;
|
|
WORD cbSize;
|
|
} WAVEFORMATEX, *PWAVEFORMATEX, *LPWAVEFORMATEX;
|
|
typedef const WAVEFORMATEX *LPCWAVEFORMATEX;
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
// BASS_ChannelGetLength/GetPosition/SetPosition modes
|
|
#define BASS_POS_BYTE 0 // byte position
|
|
#define BASS_POS_MUSIC_ORDER 1 // order.row position, MAKELONG(order,row)
|
|
#define BASS_POS_DECODE 0x10000000 // flag: get the decoding (not playing) position
|
|
#define BASS_POS_DECODETO 0x20000000 // flag: decode to the position instead of seeking
|
|
|
|
// BASS_RecordSetInput flags
|
|
#define BASS_INPUT_OFF 0x10000
|
|
#define BASS_INPUT_ON 0x20000
|
|
|
|
#define BASS_INPUT_TYPE_MASK 0xff000000
|
|
#define BASS_INPUT_TYPE_UNDEF 0x00000000
|
|
#define BASS_INPUT_TYPE_DIGITAL 0x01000000
|
|
#define BASS_INPUT_TYPE_LINE 0x02000000
|
|
#define BASS_INPUT_TYPE_MIC 0x03000000
|
|
#define BASS_INPUT_TYPE_SYNTH 0x04000000
|
|
#define BASS_INPUT_TYPE_CD 0x05000000
|
|
#define BASS_INPUT_TYPE_PHONE 0x06000000
|
|
#define BASS_INPUT_TYPE_SPEAKER 0x07000000
|
|
#define BASS_INPUT_TYPE_WAVE 0x08000000
|
|
#define BASS_INPUT_TYPE_AUX 0x09000000
|
|
#define BASS_INPUT_TYPE_ANALOG 0x0a000000
|
|
|
|
// DX8 effect types, use with BASS_ChannelSetFX
|
|
enum
|
|
{
|
|
BASS_FX_DX8_CHORUS,
|
|
BASS_FX_DX8_COMPRESSOR,
|
|
BASS_FX_DX8_DISTORTION,
|
|
BASS_FX_DX8_ECHO,
|
|
BASS_FX_DX8_FLANGER,
|
|
BASS_FX_DX8_GARGLE,
|
|
BASS_FX_DX8_I3DL2REVERB,
|
|
BASS_FX_DX8_PARAMEQ,
|
|
BASS_FX_DX8_REVERB
|
|
};
|
|
|
|
typedef struct {
|
|
float fWetDryMix;
|
|
float fDepth;
|
|
float fFeedback;
|
|
float fFrequency;
|
|
DWORD lWaveform; // 0=triangle, 1=sine
|
|
float fDelay;
|
|
DWORD lPhase; // BASS_DX8_PHASE_xxx
|
|
} BASS_DX8_CHORUS;
|
|
|
|
typedef struct {
|
|
float fGain;
|
|
float fAttack;
|
|
float fRelease;
|
|
float fThreshold;
|
|
float fRatio;
|
|
float fPredelay;
|
|
} BASS_DX8_COMPRESSOR;
|
|
|
|
typedef struct {
|
|
float fGain;
|
|
float fEdge;
|
|
float fPostEQCenterFrequency;
|
|
float fPostEQBandwidth;
|
|
float fPreLowpassCutoff;
|
|
} BASS_DX8_DISTORTION;
|
|
|
|
typedef struct {
|
|
float fWetDryMix;
|
|
float fFeedback;
|
|
float fLeftDelay;
|
|
float fRightDelay;
|
|
BOOL lPanDelay;
|
|
} BASS_DX8_ECHO;
|
|
|
|
typedef struct {
|
|
float fWetDryMix;
|
|
float fDepth;
|
|
float fFeedback;
|
|
float fFrequency;
|
|
DWORD lWaveform; // 0=triangle, 1=sine
|
|
float fDelay;
|
|
DWORD lPhase; // BASS_DX8_PHASE_xxx
|
|
} BASS_DX8_FLANGER;
|
|
|
|
typedef struct {
|
|
DWORD dwRateHz; // Rate of modulation in hz
|
|
DWORD dwWaveShape; // 0=triangle, 1=square
|
|
} BASS_DX8_GARGLE;
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typedef struct {
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int lRoom; // [-10000, 0] default: -1000 mB
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int lRoomHF; // [-10000, 0] default: 0 mB
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float flRoomRolloffFactor; // [0.0, 10.0] default: 0.0
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float flDecayTime; // [0.1, 20.0] default: 1.49s
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float flDecayHFRatio; // [0.1, 2.0] default: 0.83
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int lReflections; // [-10000, 1000] default: -2602 mB
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float flReflectionsDelay; // [0.0, 0.3] default: 0.007 s
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int lReverb; // [-10000, 2000] default: 200 mB
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float flReverbDelay; // [0.0, 0.1] default: 0.011 s
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float flDiffusion; // [0.0, 100.0] default: 100.0 %
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float flDensity; // [0.0, 100.0] default: 100.0 %
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float flHFReference; // [20.0, 20000.0] default: 5000.0 Hz
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} BASS_DX8_I3DL2REVERB;
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typedef struct {
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float fCenter;
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float fBandwidth;
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float fGain;
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} BASS_DX8_PARAMEQ;
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|
|
|
typedef struct {
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float fInGain; // [-96.0,0.0] default: 0.0 dB
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float fReverbMix; // [-96.0,0.0] default: 0.0 db
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float fReverbTime; // [0.001,3000.0] default: 1000.0 ms
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float fHighFreqRTRatio; // [0.001,0.999] default: 0.001
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} BASS_DX8_REVERB;
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|
|
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#define BASS_DX8_PHASE_NEG_180 0
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#define BASS_DX8_PHASE_NEG_90 1
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#define BASS_DX8_PHASE_ZERO 2
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#define BASS_DX8_PHASE_90 3
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#define BASS_DX8_PHASE_180 4
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|
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BOOL BASSDEF(BASS_SetConfig)(DWORD option, DWORD value);
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|
DWORD BASSDEF(BASS_GetConfig)(DWORD option);
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|
BOOL BASSDEF(BASS_SetConfigPtr)(DWORD option, const void *value);
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|
void *BASSDEF(BASS_GetConfigPtr)(DWORD option);
|
|
DWORD BASSDEF(BASS_GetVersion)();
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|
int BASSDEF(BASS_ErrorGetCode)();
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|
BOOL BASSDEF(BASS_GetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
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|
#if defined(_WIN32) && !defined(_WIN32_WCE)
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|
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, HWND win, const GUID *dsguid);
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|
#else
|
|
BOOL BASSDEF(BASS_Init)(int device, DWORD freq, DWORD flags, void *win, void *dsguid);
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|
#endif
|
|
BOOL BASSDEF(BASS_SetDevice)(DWORD device);
|
|
DWORD BASSDEF(BASS_GetDevice)();
|
|
BOOL BASSDEF(BASS_Free)();
|
|
#if defined(_WIN32) && !defined(_WIN32_WCE)
|
|
void *BASSDEF(BASS_GetDSoundObject)(DWORD object);
|
|
#endif
|
|
BOOL BASSDEF(BASS_GetInfo)(BASS_INFO *info);
|
|
BOOL BASSDEF(BASS_Update)(DWORD length);
|
|
float BASSDEF(BASS_GetCPU)();
|
|
BOOL BASSDEF(BASS_Start)();
|
|
BOOL BASSDEF(BASS_Stop)();
|
|
BOOL BASSDEF(BASS_Pause)();
|
|
BOOL BASSDEF(BASS_SetVolume)(float volume);
|
|
float BASSDEF(BASS_GetVolume)();
|
|
|
|
HPLUGIN BASSDEF(BASS_PluginLoad)(const char *file, DWORD flags);
|
|
BOOL BASSDEF(BASS_PluginFree)(HPLUGIN handle);
|
|
const BASS_PLUGININFO *BASSDEF(BASS_PluginGetInfo)(HPLUGIN handle);
|
|
|
|
BOOL BASSDEF(BASS_Set3DFactors)(float distf, float rollf, float doppf);
|
|
BOOL BASSDEF(BASS_Get3DFactors)(float *distf, float *rollf, float *doppf);
|
|
BOOL BASSDEF(BASS_Set3DPosition)(const BASS_3DVECTOR *pos, const BASS_3DVECTOR *vel, const BASS_3DVECTOR *front, const BASS_3DVECTOR *top);
|
|
BOOL BASSDEF(BASS_Get3DPosition)(BASS_3DVECTOR *pos, BASS_3DVECTOR *vel, BASS_3DVECTOR *front, BASS_3DVECTOR *top);
|
|
void BASSDEF(BASS_Apply3D)();
|
|
#if defined(_WIN32) && !defined(_WIN32_WCE)
|
|
BOOL BASSDEF(BASS_SetEAXParameters)(int env, float vol, float decay, float damp);
|
|
BOOL BASSDEF(BASS_GetEAXParameters)(DWORD *env, float *vol, float *decay, float *damp);
|
|
#endif
|
|
|
|
HMUSIC BASSDEF(BASS_MusicLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD flags, DWORD freq);
|
|
BOOL BASSDEF(BASS_MusicFree)(HMUSIC handle);
|
|
|
|
HSAMPLE BASSDEF(BASS_SampleLoad)(BOOL mem, const void *file, QWORD offset, DWORD length, DWORD max, DWORD flags);
|
|
HSAMPLE BASSDEF(BASS_SampleCreate)(DWORD length, DWORD freq, DWORD chans, DWORD max, DWORD flags);
|
|
BOOL BASSDEF(BASS_SampleFree)(HSAMPLE handle);
|
|
BOOL BASSDEF(BASS_SampleSetData)(HSAMPLE handle, const void *buffer);
|
|
BOOL BASSDEF(BASS_SampleGetData)(HSAMPLE handle, void *buffer);
|
|
BOOL BASSDEF(BASS_SampleGetInfo)(HSAMPLE handle, BASS_SAMPLE *info);
|
|
BOOL BASSDEF(BASS_SampleSetInfo)(HSAMPLE handle, const BASS_SAMPLE *info);
|
|
HCHANNEL BASSDEF(BASS_SampleGetChannel)(HSAMPLE handle, BOOL onlynew);
|
|
DWORD BASSDEF(BASS_SampleGetChannels)(HSAMPLE handle, HCHANNEL *channels);
|
|
BOOL BASSDEF(BASS_SampleStop)(HSAMPLE handle);
|
|
|
|
HSTREAM BASSDEF(BASS_StreamCreate)(DWORD freq, DWORD chans, DWORD flags, STREAMPROC *proc, void *user);
|
|
HSTREAM BASSDEF(BASS_StreamCreateFile)(BOOL mem, const void *file, QWORD offset, QWORD length, DWORD flags);
|
|
HSTREAM BASSDEF(BASS_StreamCreateURL)(const char *url, DWORD offset, DWORD flags, DOWNLOADPROC *proc, void *user);
|
|
HSTREAM BASSDEF(BASS_StreamCreateFileUser)(DWORD system, DWORD flags, const BASS_FILEPROCS *proc, void *user);
|
|
BOOL BASSDEF(BASS_StreamFree)(HSTREAM handle);
|
|
QWORD BASSDEF(BASS_StreamGetFilePosition)(HSTREAM handle, DWORD mode);
|
|
DWORD BASSDEF(BASS_StreamPutData)(HSTREAM handle, const void *buffer, DWORD length);
|
|
DWORD BASSDEF(BASS_StreamPutFileData)(HSTREAM handle, const void *buffer, DWORD length);
|
|
|
|
BOOL BASSDEF(BASS_RecordGetDeviceInfo)(DWORD device, BASS_DEVICEINFO *info);
|
|
BOOL BASSDEF(BASS_RecordInit)(int device);
|
|
BOOL BASSDEF(BASS_RecordSetDevice)(DWORD device);
|
|
DWORD BASSDEF(BASS_RecordGetDevice)();
|
|
BOOL BASSDEF(BASS_RecordFree)();
|
|
BOOL BASSDEF(BASS_RecordGetInfo)(BASS_RECORDINFO *info);
|
|
const char *BASSDEF(BASS_RecordGetInputName)(int input);
|
|
BOOL BASSDEF(BASS_RecordSetInput)(int input, DWORD flags, float volume);
|
|
DWORD BASSDEF(BASS_RecordGetInput)(int input, float *volume);
|
|
HRECORD BASSDEF(BASS_RecordStart)(DWORD freq, DWORD chans, DWORD flags, RECORDPROC *proc, void *user);
|
|
|
|
double BASSDEF(BASS_ChannelBytes2Seconds)(DWORD handle, QWORD pos);
|
|
QWORD BASSDEF(BASS_ChannelSeconds2Bytes)(DWORD handle, double pos);
|
|
DWORD BASSDEF(BASS_ChannelGetDevice)(DWORD handle);
|
|
BOOL BASSDEF(BASS_ChannelSetDevice)(DWORD handle, DWORD device);
|
|
DWORD BASSDEF(BASS_ChannelIsActive)(DWORD handle);
|
|
BOOL BASSDEF(BASS_ChannelGetInfo)(DWORD handle, BASS_CHANNELINFO *info);
|
|
const char *BASSDEF(BASS_ChannelGetTags)(DWORD handle, DWORD tags);
|
|
DWORD BASSDEF(BASS_ChannelFlags)(DWORD handle, DWORD flags, DWORD mask);
|
|
BOOL BASSDEF(BASS_ChannelUpdate)(DWORD handle, DWORD length);
|
|
BOOL BASSDEF(BASS_ChannelLock)(DWORD handle, BOOL lock);
|
|
BOOL BASSDEF(BASS_ChannelPlay)(DWORD handle, BOOL restart);
|
|
BOOL BASSDEF(BASS_ChannelStop)(DWORD handle);
|
|
BOOL BASSDEF(BASS_ChannelPause)(DWORD handle);
|
|
BOOL BASSDEF(BASS_ChannelSetAttribute)(DWORD handle, DWORD attrib, float value);
|
|
BOOL BASSDEF(BASS_ChannelGetAttribute)(DWORD handle, DWORD attrib, float *value);
|
|
BOOL BASSDEF(BASS_ChannelSlideAttribute)(DWORD handle, DWORD attrib, float value, DWORD time);
|
|
BOOL BASSDEF(BASS_ChannelIsSliding)(DWORD handle, DWORD attrib);
|
|
BOOL BASSDEF(BASS_ChannelSet3DAttributes)(DWORD handle, int mode, float min, float max, int iangle, int oangle, float outvol);
|
|
BOOL BASSDEF(BASS_ChannelGet3DAttributes)(DWORD handle, DWORD *mode, float *min, float *max, DWORD *iangle, DWORD *oangle, float *outvol);
|
|
BOOL BASSDEF(BASS_ChannelSet3DPosition)(DWORD handle, const BASS_3DVECTOR *pos, const BASS_3DVECTOR *orient, const BASS_3DVECTOR *vel);
|
|
BOOL BASSDEF(BASS_ChannelGet3DPosition)(DWORD handle, BASS_3DVECTOR *pos, BASS_3DVECTOR *orient, BASS_3DVECTOR *vel);
|
|
QWORD BASSDEF(BASS_ChannelGetLength)(DWORD handle, DWORD mode);
|
|
BOOL BASSDEF(BASS_ChannelSetPosition)(DWORD handle, QWORD pos, DWORD mode);
|
|
QWORD BASSDEF(BASS_ChannelGetPosition)(DWORD handle, DWORD mode);
|
|
DWORD BASSDEF(BASS_ChannelGetLevel)(DWORD handle);
|
|
DWORD BASSDEF(BASS_ChannelGetData)(DWORD handle, void *buffer, DWORD length);
|
|
HSYNC BASSDEF(BASS_ChannelSetSync)(DWORD handle, DWORD type, QWORD param, SYNCPROC *proc, void *user);
|
|
BOOL BASSDEF(BASS_ChannelRemoveSync)(DWORD handle, HSYNC sync);
|
|
HDSP BASSDEF(BASS_ChannelSetDSP)(DWORD handle, DSPPROC *proc, void *user, int priority);
|
|
BOOL BASSDEF(BASS_ChannelRemoveDSP)(DWORD handle, HDSP dsp);
|
|
BOOL BASSDEF(BASS_ChannelSetLink)(DWORD handle, DWORD chan);
|
|
BOOL BASSDEF(BASS_ChannelRemoveLink)(DWORD handle, DWORD chan);
|
|
HFX BASSDEF(BASS_ChannelSetFX)(DWORD handle, DWORD type, int priority);
|
|
BOOL BASSDEF(BASS_ChannelRemoveFX)(DWORD handle, HFX fx);
|
|
|
|
BOOL BASSDEF(BASS_FXSetParameters)(HFX handle, const void *params);
|
|
BOOL BASSDEF(BASS_FXGetParameters)(HFX handle, void *params);
|
|
BOOL BASSDEF(BASS_FXReset)(HFX handle);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|