goldendict-ng/CMakeLists.txt
2023-12-08 09:36:35 +08:00

264 lines
9.3 KiB
CMake

cmake_minimum_required(VERSION 3.25) # ubuntu 23.04 Fedora 36
# Qt6.4+ only
option(WITH_FFMPEG_PLAYER "Enable support for FFMPEG player" ON)
option(WITH_EPWING_SUPPORT "Enable epwing support" ON)
option(WITH_XAPIAN "enable Xapian support" ON)
option(WITH_ZIM "enable zim support" ON)
option(WITH_TTS "enable QTexttoSpeech support" ON)
# options for linux packaging
option(USE_SYSTEM_FMT "use system fmt instead of bundled one" OFF)
option(USE_SYSTEM_TOML "use system toml++ instead of bundled one" OFF)
## Change binary & resources folder to parallel install with original GD.
## This flag should be avoided because it leads to small regressions:
## 1. There are personal scripts assuming the binary name to be "goldendict" -> require everyone to change the name in their script
## 2. There are icon themes that assuming the icon name to be "goldendict" -> invalidate the GD icon when using a icon theme
## 3. There are dictionary packages that install files to "/usr/share/goldendict/content" -> nullify the auto dict discovery
option(USE_ALTERNATIVE_NAME "Force the name goldendict-ng " OFF)
include(FeatureSummary)
project(goldendict-ng
VERSION 23.12.08
LANGUAGES CXX C)
if (NOT USE_ALTERNATIVE_NAME)
set(GOLDENDICT "goldendict") # binary/executable name
else ()
set(GOLDENDICT "goldendict-ng")
endif ()
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#### Qt
find_package(Qt6 REQUIRED COMPONENTS
Concurrent
Core5Compat
LinguistTools
Multimedia
WebEngineWidgets
Widgets
Svg
Xml
TextToSpeech
)
qt_standard_project_setup() # availiable after find_package(Qt6 .... Core
set(CMAKE_AUTORCC ON) # not included in the qt_standard_project_setup
#### Things required during configuration
block() # generate version.txt
string(TIMESTAMP build_time)
find_package(Git)
if (EXISTS "${CMAKE_SOURCE_DIR}/.git" AND GIT_FOUND)
execute_process(
COMMAND ${GIT_EXECUTABLE} -C "${CMAKE_SOURCE_DIR}" rev-parse --short HEAD
OUTPUT_STRIP_TRAILING_WHITESPACE
OUTPUT_VARIABLE GIT_HASH)
file(WRITE "${CMAKE_SOURCE_DIR}/version.txt" "${PROJECT_VERSION}.${GIT_HASH} at ${build_time}")
else () # not built in a git repo
file(WRITE "${CMAKE_SOURCE_DIR}/version.txt" "${PROJECT_VERSION} at ${build_time}")
endif ()
endblock()
if (WIN32)
# Binaries output dir for windows. The default ${CMAKE_BINARY_DIR} is too messy, use subfolder instead
# So that we can directly use windeployqt inside the output folder and obtain a redistributable GD
set(GD_WIN_OUTPUT_DIR ${CMAKE_BINARY_DIR}/${GOLDENDICT})
endif ()
#### Sources Files
# auto discovery of ui files https://cmake.org/cmake/help/v3.26/prop_tgt/AUTOUIC_SEARCH_PATHS.html
set(CMAKE_AUTOUIC_SEARCH_PATHS "${CMAKE_CURRENT_SOURCE_DIR}/src/ui/")
# https://cmake.org/cmake/help/latest/command/file.html#filesystem
# ! Using GLOB_RECURSE is not recommended by cmake's documentation
# CONFIGURE_DEPENDS will trigger file tree recheck in every rebuilds.
file(GLOB_RECURSE ALL_SOURCE_FILES CONFIGURE_DEPENDS src/*.cc src/*.hh src/*.c)
if (APPLE)
file(GLOB_RECURSE MACOS_SOURCE_FILES CONFIGURE_DEPENDS src/macos/*.mm)
endif ()
if (WIN32)
set(WINDOWS_ICON_RC icons/programicon.rc)
endif ()
set(QSINGLEAPP_SOURCE_FILES
thirdparty/qtsingleapplication/src/qtlocalpeer.cpp
thirdparty/qtsingleapplication/src/qtlocalpeer.h
thirdparty/qtsingleapplication/src/qtsingleapplication.cpp
thirdparty/qtsingleapplication/src/qtsingleapplication.h
)
qt_add_executable(${GOLDENDICT})
target_sources(${GOLDENDICT} PRIVATE
icons/flags.qrc
resources.qrc
src/scripts/scripts.qrc
src/stylesheets/css.qrc
${ALL_SOURCE_FILES}
${MACOS_SOURCE_FILES}
${QSINGLEAPP_SOURCE_FILES}
${WINDOWS_ICON_RC}
)
if (NOT USE_SYSTEM_FMT)
target_sources(${GOLDENDICT} PRIVATE thirdparty/fmt/format.cc)
endif ()
### Common parts amount all platforms
# Note: used as c++ string thus need surrounding " "
add_compile_definitions(PROGRAM_VERSION="${PROJECT_VERSION}")
target_link_libraries(${GOLDENDICT} PRIVATE
Qt6::Xml
Qt6::Concurrent
Qt6::Core5Compat
Qt6::Multimedia
Qt6::WebEngineWidgets
Qt6::Widgets
Qt6::Svg
Qt6::TextToSpeech
)
target_include_directories(${GOLDENDICT} PRIVATE
${PROJECT_SOURCE_DIR}/thirdparty/qtsingleapplication/src
${PROJECT_SOURCE_DIR}/src/
${PROJECT_SOURCE_DIR}/src/common
${PROJECT_SOURCE_DIR}/src/dict
${PROJECT_SOURCE_DIR}/src/ui
)
if (NOT USE_SYSTEM_TOML)
target_include_directories(${GOLDENDICT} PRIVATE ${PROJECT_SOURCE_DIR}/thirdparty/tomlplusplus)
endif ()
if (NOT USE_SYSTEM_FMT)
target_include_directories(${GOLDENDICT} PRIVATE ${PROJECT_SOURCE_DIR}/thirdparty/fmt/include)
endif ()
#### Compile definitions
target_compile_definitions(${GOLDENDICT} PUBLIC
CMAKE_USED_HACK # temporal hack to avoid breaking qmake build
USE_ICONV
MAKE_QTMULTIMEDIA_PLAYER
MAKE_CHINESE_CONVERSION_SUPPORT
)
if (WITH_FFMPEG_PLAYER)
target_compile_definitions(${GOLDENDICT} PUBLIC MAKE_FFMPEG_PLAYER)
endif ()
if(NOT WITH_TTS)
target_compile_definitions(${GOLDENDICT} PUBLIC NO_TTS_SUPPORT)
endif()
if (NOT WITH_EPWING_SUPPORT)
target_compile_definitions(${GOLDENDICT} PUBLIC NO_EPWING_SUPPORT)
endif ()
if (WITH_XAPIAN)
target_compile_definitions(${GOLDENDICT} PUBLIC USE_XAPIAN)
endif ()
if (WITH_ZIM)
target_compile_definitions(${GOLDENDICT} PUBLIC MAKE_ZIM_SUPPORT)
endif ()
#### libraries linking && includes for Win or Unix
if (WIN32)
include(CMake_Win.cmake)
else ()
include(CMake_Unix.cmake)
endif ()
#### add translations
# include all *ts files under locale
file(GLOB TRANS_FILES "locale/*.ts")
if (WIN32)
# Put generated files to output dir's locale
set_source_files_properties(${TRANS_FILES} PROPERTIES OUTPUT_LOCATION "${GD_WIN_OUTPUT_DIR}/locale")
else ()
set_source_files_properties(${TRANS_FILES} PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/locale")
endif ()
# a wrapper over qt_add_lupdate and qt_add_lrelease
qt_add_translations(${GOLDENDICT} TS_FILES ${TRANS_FILES}
QM_FILES_OUTPUT_VARIABLE qm_files)
#### installation or assemble redistribution
if (APPLE)
set_target_properties(${GOLDENDICT} PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
)
endif ()
if (LINUX OR BSD)
install(TARGETS ${GOLDENDICT})
install(FILES ${CMAKE_SOURCE_DIR}/redist/io.github.xiaoyifang.goldendict_ng.desktop DESTINATION share/applications)
install(FILES ${CMAKE_SOURCE_DIR}/redist/io.github.xiaoyifang.goldendict_ng.metainfo.xml DESTINATION share/metainfo)
if (NOT USE_ALTERNATIVE_NAME)
# see: config.cc -> getProgramDataDir
add_compile_definitions(PROGRAM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/share/goldendict")
install(FILES ${CMAKE_SOURCE_DIR}/redist/icons/goldendict.png DESTINATION share/pixmaps)
install(FILES ${qm_files} DESTINATION share/goldendict/locale)
else ()
add_compile_definitions(PROGRAM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/share/goldendict-ng")
install(FILES ${CMAKE_SOURCE_DIR}/redist/icons/goldendict.png DESTINATION share/pixmaps
RENAME goldendict-ng.png)
install(FILES ${qm_files} DESTINATION share/goldendict-ng/locale)
block() # patch the desktop file to adapt the binary & icon file's name change
file(READ "${CMAKE_SOURCE_DIR}/redist/io.github.xiaoyifang.goldendict_ng.desktop" DESKTOP_FILE_CONTENT)
string(REGEX REPLACE "\nIcon=goldendict\n" "\nIcon=goldendict-ng\n" DESKTOP_FILE_CONTENT "${DESKTOP_FILE_CONTENT}")
string(REGEX REPLACE "\nExec=goldendict %u\n" "\nExec=goldendict-ng %u\n" DESKTOP_FILE_CONTENT "${DESKTOP_FILE_CONTENT}")
file(WRITE "${CMAKE_SOURCE_DIR}/redist/io.github.xiaoyifang.goldendict_ng.desktop" "${DESKTOP_FILE_CONTENT}")
endblock()
endif ()
endif ()
if (WIN32)
find_program(TOOL_WINDEPLOYQT NAMES windeployqt PATHS "${Qt6_ROOT}/bin")
set_target_properties(${GOLDENDICT}
PROPERTIES
WIN32_EXECUTABLE TRUE
RUNTIME_OUTPUT_DIRECTORY "${GD_WIN_OUTPUT_DIR}"
LIBRARY_OUTPUT_DIRECTORY "${GD_WIN_OUTPUT_DIR}"
)
add_custom_target(windeploy
COMMENT "Deploy everything to the output dir"
DEPENDS ${GOLDENDICT} # build this target will check if Goldendict.exe is already built
COMMAND ${TOOL_WINDEPLOYQT} --no-quick-import "${GD_WIN_OUTPUT_DIR}/${GOLDENDICT}.exe" --plugindir "${GD_WIN_OUTPUT_DIR}/plugins"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_SOURCE_DIR}/opencc" "${GD_WIN_OUTPUT_DIR}/opencc"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_SOURCE_DIR}/LICENSE.txt" "${GD_WIN_OUTPUT_DIR}/LICENSE.txt"
COMMAND ${CMAKE_COMMAND} -E rm -f "${GD_WIN_OUTPUT_DIR}/goldendict.exe.manifest" "${GD_WIN_OUTPUT_DIR}/eb.dll.manifest"
WORKING_DIRECTORY ${GD_WIN_OUTPUT_DIR}
)
#TODO: use CPack to make the output folder as NSIS installer
endif ()
feature_summary(WHAT ALL DESCRIPTION "Build configuration:")