goldendict-ng/src/chunkedstorage.hh

91 lines
2.9 KiB
C++

/* This file is (c) 2008-2012 Konstantin Isakov <ikm@goldendict.org>
* Part of GoldenDict. Licensed under GPLv3 or later, see the LICENSE file */
#ifndef __CHUNKEDSTORAGE_HH_INCLUDED__
#define __CHUNKEDSTORAGE_HH_INCLUDED__
#include "ex.hh"
#include "file.hh"
#include <vector>
#include <stdint.h>
/// A chunked compression storage. We use this for articles' bodies. The idea
/// is to store data in a separately-compressed chunks, much like in dictzip,
/// but without any fancy gzip-compatibility or whatever. Another difference
/// is that any block of data saved is always contained within one chunk,
/// even if its size does exceed its maximum allowed size. This is very
/// handy since we're retrieving the data by the same blocks we used to save
/// it as, that' the only kind of seek we support, really.
namespace ChunkedStorage {
using std::vector;
DEF_EX( Ex, "Chunked storage exception", std::exception )
DEF_EX( exFailedToCompressChunk, "Failed to compress a chunk", Ex )
DEF_EX( exAddressOutOfRange, "The given chunked address is out of range", Ex )
DEF_EX( exFailedToDecompressChunk, "Failed to decompress a chunk", Ex )
DEF_EX( mapFailed, "Failed to map/unmap the file", Ex )
/// This class writes data blocks in chunks.
class Writer
{
vector< uint32_t > offsets;
File::Class & file;
size_t scratchPadOffset, scratchPadSize;
public:
explicit Writer( File::Class & );
/// Starts new block. Returns its address.
uint32_t startNewBlock();
/// Add data to the previously started block.
void addToBlock( void const * data, size_t size );
/// Finishes writing chunks and returns the offset to the chunk table which
/// gets written at the moment of finishing.
uint32_t finish();
private:
/// Indicates that an address was allocated, which would mean the writeout
/// of the pending chunk is required even if its size is zero.
bool chunkStarted;
// This buffer accumulates the chunk data until either enough data is
// stored (>=ChunkMaxSize), or there's no more data left to store.
vector< unsigned char > buffer;
// Here we compress the chunk before writing it out to file.
vector< unsigned char > bufferCompressed;
// The amount of data stored in buffer so far. We keep it separate
// from buffer.size() for performance reasons; the latter one only
// grows, but never shrinks.
size_t bufferUsed;
void saveCurrentChunk();
};
/// This class reads data blocks previously written by Writer.
class Reader
{
vector< uint32_t > offsets;
File::Class & file;
public:
/// Creates reader by giving it a file to read from and the offset returned
/// by Writer::finish().
Reader( File::Class &, uint32_t );
/// Reads the block previously written by Writer, identified by its address.
/// Uses the user-provided storage to load the entire chunk, and then to
/// return a pointer to the requested block inside it.
char * getBlock( uint32_t address, vector< char > & );
};
} // namespace ChunkedStorage
#endif