goldendict-ng/language.hh
Konstantin Isakov 953d9237a3 Update copyright to span to 2011.
Better early than late, this year is ending anyway.
2010-11-14 18:47:03 +03:00

43 lines
1.3 KiB
C++

/* This file is (c) 2008-2011 Konstantin Isakov <ikm@users.berlios.de>
* Part of GoldenDict. Licensed under GPLv3 or later, see the LICENSE file */
#ifndef __LANGUAGE_HH_INCLUDED__
#define __LANGUAGE_HH_INCLUDED__
#include <QString>
/// Language-specific stuff - codes, names, ids etc.
namespace Language {
/// This identifies any language uniquely within the program. It also has
/// two special meanings - Unknown and Any.
typedef quint32 Id;
enum
{
/// Value for Id which signifies that the language is unknown or unspecified.
Unknown = 0,
/// Value for Id which signifies that the language can be any, or all of them.
Any = 0xFFffFFff
};
/// Returns name in English for the given Id. If the Id is incorrect, or has
/// Unknown/Any values, returns empty string.
QString englishNameForId( Id );
/// Returns name for the given Id, translated to the current UI language.
/// If the Id is incorrect, or has Unknown/Any values, returns empty string.
QString localizedNameForId( Id );
/// Returns a two-letter code of a country which speaks the given language.
/// This is useful for picking up icons for languages. If there's no
/// corresponding country it the database, returns an empty strings.
QString countryCodeForId( Id );
// All other functions are to be used from LangCoder, which is supposed to
// be migrated here over time.
}
#endif