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55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/* This file is (c) 2008-2012 Konstantin Isakov <ikm@goldendict.org>
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* Part of GoldenDict. Licensed under GPLv3 or later, see the LICENSE file */
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#ifndef __LANGUAGE_HH_INCLUDED__
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#define __LANGUAGE_HH_INCLUDED__
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#include <QString>
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#include "wstring_qt.hh"
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/// Language-specific stuff - codes, names, ids etc.
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namespace Language {
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/// This identifies any language uniquely within the program. It also has
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/// two special meanings - Unknown and Any.
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typedef quint32 Id;
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enum
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{
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/// Value for Id which signifies that the language is unknown or unspecified.
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Unknown = 0,
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/// Value for Id which signifies that the language can be any, or all of them.
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Any = 0xFFffFFff
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};
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/// Returns name in English for the given Id. If the Id is incorrect, or has
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/// Unknown/Any values, returns empty string.
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QString englishNameForId( Id );
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/// Returns name for the given Id, translated to the current UI language.
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/// If the Id is incorrect, or has Unknown/Any values, returns empty string.
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QString localizedNameForId( Id );
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/// Returns a two-letter code of a country which speaks the given language.
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/// This is useful for picking up icons for languages. If there's no
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/// corresponding country it the database, returns an empty strings.
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QString countryCodeForId( Id );
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/// Returns name for the given Id, translated to the current UI language, wish corresponding image tag.
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/// If the Id is incorrect, or has Unknown/Any values, returns empty string.
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QString localizedStringForId( Id );
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// All other functions are to be used from LangCoder, which is supposed to
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// be migrated here over time.
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struct BabylonLang{
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Id id;
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const QString contryCode;
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const QString englishName;
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const char * localizedName;
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};
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BabylonLang getBabylonLangByIndex( int index );
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quint32 findBlgLangIDByEnglishName( gd::wstring const & lang );
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}
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#endif
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