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91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
/* This file is (c) 2008-2012 Konstantin Isakov <ikm@goldendict.org>
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* Part of GoldenDict. Licensed under GPLv3 or later, see the LICENSE file */
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#ifndef __CHUNKEDSTORAGE_HH_INCLUDED__
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#define __CHUNKEDSTORAGE_HH_INCLUDED__
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#include "ex.hh"
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#include "file.hh"
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#include <vector>
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#include <stdint.h>
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/// A chunked compression storage. We use this for articles' bodies. The idea
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/// is to store data in a separately-compressed chunks, much like in dictzip,
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/// but without any fancy gzip-compatibility or whatever. Another difference
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/// is that any block of data saved is always contained within one chunk,
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/// even if its size does exceed its maximum allowed size. This is very
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/// handy since we're retrieving the data by the same blocks we used to save
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/// it as, that' the only kind of seek we support, really.
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namespace ChunkedStorage {
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using std::vector;
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DEF_EX( Ex, "Chunked storage exception", std::exception )
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DEF_EX( exFailedToCompressChunk, "Failed to compress a chunk", Ex )
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DEF_EX( exAddressOutOfRange, "The given chunked address is out of range", Ex )
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DEF_EX( exFailedToDecompressChunk, "Failed to decompress a chunk", Ex )
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DEF_EX( mapFailed, "Failed to map/unmap the file", Ex )
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/// This class writes data blocks in chunks.
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class Writer
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{
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vector< uint32_t > offsets;
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File::Class & file;
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size_t scratchPadOffset, scratchPadSize;
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public:
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explicit Writer( File::Class & );
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/// Starts new block. Returns its address.
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uint32_t startNewBlock();
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/// Add data to the previously started block.
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void addToBlock( void const * data, size_t size );
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/// Finishes writing chunks and returns the offset to the chunk table which
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/// gets written at the moment of finishing.
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uint32_t finish();
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private:
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/// Indicates that an address was allocated, which would mean the writeout
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/// of the pending chunk is required even if its size is zero.
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bool chunkStarted;
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// This buffer accumulates the chunk data until either enough data is
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// stored (>=ChunkMaxSize), or there's no more data left to store.
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vector< unsigned char > buffer;
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// Here we compress the chunk before writing it out to file.
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vector< unsigned char > bufferCompressed;
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// The amount of data stored in buffer so far. We keep it separate
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// from buffer.size() for performance reasons; the latter one only
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// grows, but never shrinks.
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size_t bufferUsed;
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void saveCurrentChunk();
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};
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/// This class reads data blocks previously written by Writer.
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class Reader
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{
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vector< uint32_t > offsets;
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File::Class & file;
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public:
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/// Creates reader by giving it a file to read from and the offset returned
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/// by Writer::finish().
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Reader( File::Class &, uint32_t );
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/// Reads the block previously written by Writer, identified by its address.
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/// Uses the user-provided storage to load the entire chunk, and then to
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/// return a pointer to the requested block inside it.
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char * getBlock( uint32_t address, vector< char > & );
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};
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}
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#endif
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