mirror of
https://github.com/xiaoyifang/goldendict-ng.git
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190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
/* This file is (c) 2008-2012 Konstantin Isakov <ikm@goldendict.org>
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* Part of GoldenDict. Licensed under GPLv3 or later, see the LICENSE file */
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#ifndef __WORDFINDER_HH_INCLUDED__
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#define __WORDFINDER_HH_INCLUDED__
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#include <list>
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#include <map>
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#include <QObject>
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#include <QTimer>
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#include <QMutex>
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#include <QWaitCondition>
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#include <QRunnable>
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#include "dictionary.hh"
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/// This component takes care of finding words. The search is asyncronous.
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/// This means the GUI doesn't get blocked during the sometimes lenghtly
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/// process of finding words.
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class WordFinder: public QObject
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{
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Q_OBJECT
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public:
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typedef std::vector< std::pair< QString, bool > > SearchResults; // bool is a "was suggested" flag
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private:
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SearchResults searchResults;
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QString searchErrorString;
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bool searchResultsUncertain;
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std::list< sptr< Dictionary::WordSearchRequest > > queuedRequests,
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finishedRequests;
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bool searchInProgress;
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QTimer updateResultsTimer;
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// Saved search params
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bool searchQueued;
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QString inputWord;
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enum SearchType
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{
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PrefixMatch,
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StemmedMatch
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} searchType;
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unsigned long requestedMaxResults;
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Dictionary::Features requestedFeatures;
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unsigned stemmedMinLength;
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unsigned stemmedMaxSuffixVariation;
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std::vector< sptr< Dictionary::Class > > const * inputDicts;
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std::vector< gd::wstring > allWordWritings; // All writings of the inputWord
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struct OneResult
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{
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gd::wstring word;
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int rank;
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bool wasSuggested;
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};
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// Maps lowercased string to the original one. This catches all duplicates
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// without case sensitivity. Made as an array and a map indexing that array.
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typedef std::list< OneResult > ResultsArray;
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typedef std::map< gd::wstring, ResultsArray::iterator > ResultsIndex;
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ResultsArray resultsArray;
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ResultsIndex resultsIndex;
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public:
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WordFinder( QObject * parent );
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~WordFinder();
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/// Do the standard prefix-match search in the given list of dictionaries.
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/// Some dictionaries might only support exact matches -- for them, only
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/// the exact matches would be found. All search results are put into a single
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/// list containing the exact matches first, then the prefix ones. Duplicate
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/// matches from different dictionaries are merged together.
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/// If a list of features is specified, the search will only be performed in
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/// the dictionaries which possess all the features requested.
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/// If there already was a prefixMatch operation underway, it gets cancelled
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/// and the new one replaces it.
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void prefixMatch( QString const &,
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std::vector< sptr< Dictionary::Class > > const &,
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unsigned long maxResults = 40,
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Dictionary::Features = Dictionary::NoFeatures );
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/// Do a stemmed-match search in the given list of dictionaries. All comments
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/// from prefixMatch() generally apply as well.
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void stemmedMatch( QString const &,
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std::vector< sptr< Dictionary::Class > > const &,
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unsigned minLength = 3,
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unsigned maxSuffixVariation = 3,
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unsigned long maxResults = 30,
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Dictionary::Features = Dictionary::NoFeatures );
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/// Returns the vector containing search results from the last operation.
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/// If it didn't finish yet, the result is not final and may be changing
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/// over time.
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SearchResults const & getResults() const
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{ return searchResults; }
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/// Returns a human-readable error string for the last finished request. Empty
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/// string means it finished without any error.
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QString const & getErrorString()
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{ return searchErrorString; }
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/// Returns true if the search was inconclusive -- that is, there may be more
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/// results than the ones returned.
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bool wasSearchUncertain() const
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{ return searchResultsUncertain; }
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/// Cancels any pending search operation, if any.
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void cancel();
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/// Cancels any pending search operation, if any, and makes sure no pending
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/// requests exist, and hence no dictionaries are used anymore. Unlike
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/// cancel(), this may take some time to finish.
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void clear();
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signals:
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/// Indicates that the search has got some more results, and continues
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/// searching.
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void updated();
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/// Indicates that the search has finished.
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void finished();
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private slots:
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/// Called each time one of the requests gets finished
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void requestFinished();
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/// Called by updateResultsTimer to update searchResults and signal updated()
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void updateResults();
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private:
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// Starts the previously queued search.
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void startSearch();
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// Cancels all searches. Useful to do before destroying them all, since they
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// would cancel in parallel.
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void cancelSearches();
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/// Compares results based on their ranks
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struct SortByRank
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{
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bool operator () ( OneResult const & first, OneResult const & second )
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{
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if ( first.rank < second.rank )
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return true;
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if ( first.rank > second.rank )
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return false;
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// Do any sort of collation here in the future. For now we just put the
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// strings sorted lexicographically.
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return first.word < second.word;
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}
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};
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/// Compares results based on their ranks and lengths
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struct SortByRankAndLength
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{
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bool operator () ( OneResult const & first, OneResult const & second )
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{
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if ( first.rank < second.rank )
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return true;
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if ( first.rank > second.rank )
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return false;
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if ( first.word.size() < second.word.size() )
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return true;
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if ( first.word.size() > second.word.size() )
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return false;
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// Do any sort of collation here in the future. For now we just put the
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// strings sorted lexicographically.
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return first.word < second.word;
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}
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};
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};
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#endif
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