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61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
/* This file is (c) 2008-2012 Konstantin Isakov <ikm@goldendict.org>
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* Part of GoldenDict. Licensed under GPLv3 or later, see the LICENSE file */
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#include "keyboardstate.hh"
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#include <QObject> // To get Qt Q_OS defines
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#ifdef Q_OS_WIN32
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#include <windows.h>
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#elif defined( HAVE_X11 )
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#if ( QT_VERSION >= QT_VERSION_CHECK( 6, 0, 0 ) )
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#include <QGuiApplication>
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#else
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#include <QX11Info>
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#endif
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#include <X11/X.h>
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#include <X11/XKBlib.h>
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#elif defined Q_OS_MAC
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#define __SECURITYHI__
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#include <Carbon/Carbon.h>
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#endif
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bool KeyboardState::checkModifiersPressed( int mask )
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{
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#if defined( Q_WS_QWS )
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return false;
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#elif defined( Q_OS_WIN32 )
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return !( ( mask & Alt && !( GetAsyncKeyState( VK_MENU ) & 0x8000 ) )
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|| ( mask & Ctrl && !( GetAsyncKeyState( VK_CONTROL ) & 0x8000 ) )
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|| ( mask & Shift && !( GetAsyncKeyState( VK_SHIFT ) & 0x8000 ) )
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|| ( mask & LeftAlt && !( GetAsyncKeyState( VK_LMENU ) & 0x8000 ) )
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|| ( mask & RightAlt && !( GetAsyncKeyState( VK_RMENU ) & 0x8000 ) )
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|| ( mask & LeftCtrl && !( GetAsyncKeyState( VK_LCONTROL ) & 0x8000 ) )
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|| ( mask & RightCtrl && !( GetAsyncKeyState( VK_RCONTROL ) & 0x8000 ) )
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|| ( mask & LeftShift && !( GetAsyncKeyState( VK_LSHIFT ) & 0x8000 ) )
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|| ( mask & RightShift && !( GetAsyncKeyState( VK_RSHIFT ) & 0x8000 ) ) );
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#elif defined Q_OS_MAC
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UInt32 keys = GetCurrentKeyModifiers();
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return !( ( mask & Alt && !( keys & ( 1 << optionKeyBit ) ) ) || ( mask & Ctrl && !( keys & ( 1 << cmdKeyBit ) ) )
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|| ( mask & Shift && !( keys & ( 1 << shiftKeyBit ) ) )
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|| ( mask & Win && !( keys & ( 1 << controlKeyBit ) ) ) );
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#else
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#if QT_VERSION < 0x060000
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Display * displayID = QX11Info::display();
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#else
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QNativeInterface::QX11Application * x11AppInfo = qApp->nativeInterface< QNativeInterface::QX11Application >();
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Display * displayID = x11AppInfo->display();
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#endif
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XkbStateRec state;
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XkbGetState( displayID, XkbUseCoreKbd, &state );
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return !( ( mask & Alt && !( state.base_mods & Mod1Mask ) ) || ( mask & Ctrl && !( state.base_mods & ControlMask ) )
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|| ( mask & Shift && !( state.base_mods & ShiftMask ) )
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|| ( mask & Win && !( state.base_mods & Mod4Mask ) ) );
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#endif
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}
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