From df2469487d59dbe8c6b0f0be4c26840a74f98591 Mon Sep 17 00:00:00 2001 From: sheaf Date: Sat, 15 May 2021 21:24:58 +0200 Subject: [PATCH] =?UTF-8?q?add=20cubic=20B=C3=A9zier=20crunode=20computati?= =?UTF-8?q?on?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/lib/Math/Bezier/Cubic.hs | 40 +++++++++++++++++++++++++++++------- 1 file changed, 33 insertions(+), 7 deletions(-) diff --git a/src/lib/Math/Bezier/Cubic.hs b/src/lib/Math/Bezier/Cubic.hs index 4307b80..930fe21 100644 --- a/src/lib/Math/Bezier/Cubic.hs +++ b/src/lib/Math/Bezier/Cubic.hs @@ -21,7 +21,7 @@ module Math.Bezier.Cubic , curvature, squaredCurvature , subdivide , ddist, closestPoint - , drag + , drag, selfIntersectionParameters ) where @@ -73,7 +73,9 @@ import Math.Module , Inner(..), squaredNorm ) import Math.Roots - ( realRoots ) + ( realRoots, solveQuadratic ) +import Math.Vector2D + ( Point2D(..) ) -------------------------------------------------------------------------------- @@ -111,11 +113,9 @@ bezier ( Bezier {..} ) t = -- | Derivative of cubic Bézier curve. bezier' :: forall v r p. ( Torsor v p, Module r v ) => Bezier p -> r -> v -bezier' ( Bezier {..} ) t +bezier' ( Bezier {..} ) = ( 3 *^ ) - $ lerp @v t - ( lerp @v t ( p0 --> p1 ) ( p1 --> p2 ) ) - ( lerp @v t ( p1 --> p2 ) ( p2 --> p3 ) ) + . Quadratic.bezier @v ( Quadratic.Bezier ( p0 --> p1 ) ( p1 --> p2 ) ( p2 --> p3 ) ) -- | Second derivative of a cubic Bézier curve. bezier'' :: forall v r p. ( Torsor v p, Module r v ) => Bezier p -> r -> v @@ -179,7 +179,7 @@ ddist ( Bezier {..} ) c = [ a5, a4, a3, a2, a1, a0 ] closestPoint :: forall v r p. ( Torsor v p, Inner r v, RealFloat r, Prim r, NFData r ) => Bezier p -> p -> ArgMin r ( r, p ) -closestPoint pts c = pickClosest ( 0 :| 1 : roots ) -- todo: also include the self-intersection point if one exists +closestPoint pts c = pickClosest ( 0 :| 1 : roots ) where roots :: [ r ] roots = filter ( \ r -> r > 0 && r < 1 ) ( realRoots 50 $ ddist @v pts c ) @@ -222,3 +222,29 @@ drag ( Bezier {..} ) t q = Bezier { p0, p1 = p1', p2 = p2', p3 } p1', p2' :: p p1' = ( ( 1 - t ) *^ delta ) • p1 p2' = ( t *^ delta ) • p2 + +-- | Compute parameter values for the self-intersection of a planar cubic Bézier curve, if such exist. +-- +-- The parameter values might lie outside the interval [0,1], +-- indicating a self-intersection of the extended curve. +-- +-- Formula taken from: +-- "A Basis for the Implicit Representation of Planar Rational Cubic Bézier Curves" +-- – Oliver J. D. Barrowclough, 2016 +selfIntersectionParameters :: forall r. RealFloat r => Bezier ( Point2D r ) -> [ r ] +selfIntersectionParameters ( Bezier {..} ) = solveQuadratic c0 c1 c2 + where + areaConstant :: Point2D r -> Point2D r -> Point2D r -> r + areaConstant ( Point2D x1 y1 ) ( Point2D x2 y2 ) ( Point2D x3 y3 ) = + x1 * ( y2 - y3 ) + x2 * ( y3 - y1 ) + x3 * ( y1 - y2 ) + l0, l1, l2, l3, f1, f2, f3, c0, c1, c2 :: r + l0 = areaConstant p3 p2 p1 + l1 = areaConstant p2 p3 p0 + l2 = areaConstant p1 p0 p3 + l3 = areaConstant p0 p1 p2 + f1 = 3 * ( l1 * l1 - 3 * l0 * l2 ) + f2 = 3 * ( l2 * l2 - 3 * l1 * l3 ) + f3 = 3 * ( 9 * l0 * l3 - l1 * l2 ) + c0 = f2 + c1 = f3 - 2 * f2 + c2 = f1 + f2 - f3