{-# LANGUAGE AllowAmbiguousTypes #-} {-# LANGUAGE DeriveGeneric #-} {-# LANGUAGE DeriveTraversable #-} {-# LANGUAGE DerivingStrategies #-} {-# LANGUAGE FlexibleInstances #-} {-# LANGUAGE MultiParamTypeClasses #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE ScopedTypeVariables #-} {-# LANGUAGE TypeApplications #-} {-# LANGUAGE UndecidableInstances #-} module Math.Bezier.Cubic ( Bezier(..) , bezier, bezier' , subdivide , closestPoint ) where -- base import Data.List.NonEmpty ( NonEmpty(..) ) import Data.Semigroup ( ArgMin, Min(..), Arg(..) ) import GHC.Generics ( Generic ) -- acts import Data.Act ( Torsor ( (-->) ) ) -- MetaBrush import qualified Math.Bezier.Quadratic as Quadratic ( Bezier(Bezier), bezier ) import Math.Module ( Module (..) , lerp , Inner(..), squaredNorm ) import Math.RealRoots ( realRoots ) -------------------------------------------------------------------------------- -- | Points defining a cubic Bézier curve. -- -- @ p0 @ and @ p3 @ are endpoints, whereas @ p1 @ and @ p2 @ are control points. data Bezier p = Bezier { p0 :: !p , p1 :: !p , p2 :: !p , p3 :: !p } deriving stock ( Show, Generic, Functor, Foldable, Traversable ) -- | Cubic Bézier curve. bezier :: forall v r p. ( Torsor v p, Module r v ) => Bezier p -> r -> p bezier ( Bezier { .. } ) t = lerp @v t ( Quadratic.bezier @v ( Quadratic.Bezier p0 p1 p2 ) t ) ( Quadratic.bezier @v ( Quadratic.Bezier p1 p2 p3 ) t ) -- | Derivative of cubic Bézier curve. bezier' :: forall v r p. ( Torsor v p, Module r v ) => Bezier p -> r -> v bezier' ( Bezier { .. } ) t = ( 3 *^ ) $ lerp @v t ( lerp @v t ( p0 --> p1 ) ( p1 --> p2 ) ) ( lerp @v t ( p1 --> p2 ) ( p2 --> p3 ) ) -- | Subdivide a cubic Bézier curve into two parts. subdivide :: forall v r p. ( Torsor v p, Module r v ) => Bezier p -> r -> ( Bezier p, Bezier p ) subdivide ( Bezier { .. } ) t = ( Bezier p0 q1 q2 pt, Bezier pt r1 r2 p3 ) where pt, s, q1, q2, r1, r2 :: p q1 = lerp @v t p0 p1 s = lerp @v t p1 p2 r2 = lerp @v t p2 p3 q2 = lerp @v t q1 s r1 = lerp @v t s r2 pt = lerp @v t q2 r1 -- | Finds the closest point to a given point on a cubic Bézier curve. closestPoint :: forall v r p. ( Torsor v p, Inner r v, RealFloat r ) => Bezier p -> p -> ArgMin r ( r, p ) closestPoint pts@( Bezier { .. } ) c = pickClosest ( 0 :| 1 : roots ) where roots :: [ r ] roots = filter ( \ r -> r > 0 && r < 1 ) ( realRoots [ a0, a1, a2, a3, a4, a5 ] ) v, v', v'', v''' :: v v = c --> p0 v' = p0 --> p1 v'' = p1 --> p0 ^+^ p1 --> p2 v''' = p0 --> p3 ^+^ 3 *^ ( p2 --> p1 ) a0, a1, a2, a3, a4, a5 :: r a0 = v ^.^ v' a1 = 3 * squaredNorm v' + 2 * v ^.^ v'' a2 = 9 * v' ^.^ v'' + 3 * v ^.^ v''' a3 = 6 * squaredNorm v'' + 4 * v' ^.^ v''' a4 = 5 * v'' ^.^ v''' a5 = squaredNorm v''' pickClosest :: NonEmpty r -> ArgMin r ( r, p ) pickClosest ( s :| ss ) = go s q nm0 ss where q :: p q = bezier @v pts s nm0 :: r nm0 = squaredNorm ( c --> q :: v ) go t p nm [] = Min ( Arg nm ( t, p ) ) go t p nm ( t' : ts ) | nm' < nm = go t' p' nm' ts | otherwise = go t p nm ts where p' :: p p' = bezier @v pts t' nm' :: r nm' = squaredNorm ( c --> p' :: v )