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Add stars example. (#71)
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3 changed files with 80 additions and 2 deletions
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@ -33,8 +33,9 @@ main = reanimate $ docEnv $ playThenReverseA drawCircle
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[](videos/map-projection/gif.hs)
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[](videos/map-projection/gif.hs)
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[](examples/tut_glue_potrace.hs)
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[](examples/tut_glue_potrace.hs)
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## Mathematical typesetting
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## Mathematical typesetting and effects
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[](examples/tut_glue_latex.hs)
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[](examples/tut_glue_latex.hs)
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[](examples/demo_stars.hs)
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## 2D physics and 3D graphics
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## 2D physics and 3D graphics
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[](examples/tut_glue_physics.hs)
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[](examples/tut_glue_physics.hs)
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77
examples/demo_stars.hs
Executable file
77
examples/demo_stars.hs
Executable file
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@ -0,0 +1,77 @@
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#!/usr/bin/env stack
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-- stack runghc --package reanimate
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE ParallelListComp #-}
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module Main
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( main
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)
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where
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import Reanimate
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import Reanimate.Interpolate
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import Reanimate.Builtin.Documentation
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import System.Random
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import Data.List
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import Codec.Picture.Types
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import qualified Data.Vector as V
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main :: IO ()
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main = reanimate $ sceneAnimation $ do
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newSpriteSVG_ $ mkBackgroundPixel rtfdBackgroundColor
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play $ trails 0.05 starAnimation
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starAnimation :: Animation
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starAnimation = mkAnimation 10 $ \t ->
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let camZ = t * 4
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in withStrokeWidth 0 $ rotate (t * 360) $ mkGroup
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[ translate (x / newZ) (y / newZ) $ dot (1 - newZ)
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| (x, y, z) <-
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reverse $ take nStars $ dropWhile (\(_, _, z) -> z < camZ) $ allStars
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, let newZ = z - camZ
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]
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where
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black = PixelRGB8 0x0 0x0 0x0
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dot o =
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withFillColorPixel
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( promotePixel
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$ interpolateRGB8 labComponents (dropTransparency rtfdBackgroundColor) black o
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)
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$ mkCircle 0.05
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{-# INLINE trails #-}
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trails :: Double -> Animation -> Animation
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trails trailDur raw = mkAnimation (duration raw) $ \t ->
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let idx = round (t * fromIntegral nFrames)
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in construct $ reverse [idx - trailFrames .. idx]
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where
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fps = 200
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construct [] = mkGroup []
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construct (x:xs) = mkGroup
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[ withGroupOpacity (fromIntegral trailFrames / fromIntegral (trailFrames + 1))
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$ construct xs
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, getFrame x
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]
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trailFrames = round (trailDur * fps)
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nFrames = round (duration raw * fps)
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getFrame idx = frames V.! (idx `mod` nFrames)
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frames = V.fromList
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[ frameAt (fromIntegral i / fromIntegral nFrames * duration raw) raw
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| i <- [0 .. nFrames]
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]
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nStars :: Int
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nStars = 1000
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stars, allStars :: [(Double, Double, Double)]
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allStars = [ (x, y, z + n) | n <- [0 ..], (x, y, z) <- stars ]
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stars = sortOn takeZ $ take nStars
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[ (x, y, z)
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| x <- randomRs (-screenWidth/2, screenWidth/2) seedX
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| y <- randomRs (-screenWidth/2, screenWidth/2) seedY
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| z <- randomRs (0, 1) seedZ ]
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where takeZ (_,_,z) = z
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seedX, seedY, seedZ :: StdGen
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seedX = mkStdGen 0xDEAFBEEF
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seedY = mkStdGen 0x12345678
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seedZ = mkStdGen 0x87654321
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@ -111,7 +111,7 @@ library
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containers, reanimate-svg >= 0.9.7.0, xml, bytestring, lens, linear, mtl, matrix,
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containers, reanimate-svg >= 0.9.7.0, xml, bytestring, lens, linear, mtl, matrix,
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JuicyPixels, attoparsec, parallel,
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JuicyPixels, attoparsec, parallel,
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cubicbezier, websockets >= 0.12.7.0,
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cubicbezier, websockets >= 0.12.7.0,
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hashable, fsnotify, open-browser, random-shuffle, base64-bytestring,
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hashable, fsnotify, open-browser, random, random-shuffle, base64-bytestring,
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vector >= 0.12.0.0, colour, cassava, ansi-wl-pprint, here, temporary,
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vector >= 0.12.0.0, colour, cassava, ansi-wl-pprint, here, temporary,
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optparse-applicative, chiphunk >= 0.1.2.1,
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optparse-applicative, chiphunk >= 0.1.2.1,
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geojson, aeson >= 1.3.0.0,
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geojson, aeson >= 1.3.0.0,
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