diff --git a/docs/glue_tut.md b/docs/glue_tut.md index 55314b2..29f8eb3 100644 --- a/docs/glue_tut.md +++ b/docs/glue_tut.md @@ -24,7 +24,7 @@ SVG features, as demonstrated in the below animation: - + @@ -40,7 +40,7 @@ Animations can be defined as SVG images over time (plus a bit of bookkeeping suc - + @@ -54,7 +54,7 @@ Reanimate is not an opinionated framework, though, and also offers a more tradit - + @@ -77,7 +77,7 @@ The following examples shows how something as seemingly complicated as fourier s - + @@ -91,7 +91,7 @@ Scripting in Haskell also gives access to the extensive body of code libraries. - + @@ -113,7 +113,7 @@ The resulting SVGs can be manipulated just like any other. The below examples il - + @@ -129,7 +129,7 @@ Although incredibly expressive, SVGs are strictly limited to 2D graphics. This l - + @@ -144,7 +144,7 @@ The video above uses a perspective camera, ie. objects further away appears to b - + @@ -163,7 +163,7 @@ The example below uses built-in modifiers to bend a plane into a sphere and is r - + @@ -179,7 +179,7 @@ The example below uses built-in modifiers to bend a plane into a sphere and is r - +