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Better latex example and a few bug fixes.
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8 changed files with 180 additions and 62 deletions
92
examples/tut_glue_latex.hs
Executable file
92
examples/tut_glue_latex.hs
Executable file
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#!/usr/bin/env stack
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-- stack runghc --package reanimate
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{-# LANGUAGE OverloadedStrings #-}
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module Main (main) where
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import Codec.Picture
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import Codec.Picture.Types
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import Control.Lens ((^.))
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import Control.Monad
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import Data.Monoid
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import Graphics.SvgTree
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import Linear.V2
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import Reanimate
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import Reanimate.Animation
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import Reanimate.Effect
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import Reanimate.Scene
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import System.Random
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import System.Random.Shuffle
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main :: IO ()
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main = reanimate $ parA bg $ sceneAnimation $ do
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-- Draw equation
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play $ drawAnimation strokedSvg
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sprites <- forM glyphs $ \(fn, _, elt) ->
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newSpriteA $ animate $ const $ fn elt
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-- Yoink each glyph
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forM_ (reverse sprites) $ \sprite -> do
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spriteE sprite (overBeginning 1 $ aroundCenterE $ highlightE)
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wait 0.5
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-- Flash glyphs randomly with color
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forM_ (shuffleList (sprites++sprites)) $ \sprite -> do
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spriteE sprite (overBeginning 0.5 $ aroundCenterE $ flashE)
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wait 0.1
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wait 0.5
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mapM_ destroySprite sprites
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-- Undraw equations
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play $ drawAnimation' (Just 0xdeadbeef) 1 0.1 strokedSvg
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# reverseA
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where
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glyphs = svgGlyphs svg
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strokedSvg =
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withStrokeWidth (defaultStrokeWidth*0.5) $
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withStrokeColor "black" svg
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svg = lowerTransformations $ simplify $ scale 2 $ center $
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latexAlign "\\sum_{k=1}^\\infty {1 \\over k^2} = {\\pi^2 \\over 6}"
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bg = animate $ const $ mkBackgroundPixel (PixelRGBA8 252 252 252 0xFF)
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shuffleList lst = shuffle' lst (length lst) (mkStdGen 0xdeadbeef)
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highlightE :: Effect
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highlightE d t =
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scale (1 + bellS 2 (t/d)*0.5) . rotate (wiggleS (t/d) * 20)
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flashE :: Effect
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flashE d t =
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withStrokeColor "black" .
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withStrokeWidth (defaultStrokeWidth*0.5*bellS 2 (t/d)) .
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withFillColorPixel (promotePixel $ turbo (t/d))
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-- s-curve, sin, s-curve
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wiggleS :: Signal
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wiggleS t
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| t < 0.25 = curveS 2 (t*4)
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| t < 0.75 = sin ((t-0.25)*2*pi+pi/2)
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| otherwise = curveS 2 ((t-0.75)*4)-1
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--
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drawAnimation :: SVG -> Animation
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drawAnimation = drawAnimation' Nothing 0.5 0.3
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drawAnimation' :: Maybe Int -> Double -> Double -> SVG -> Animation
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drawAnimation' mbSeed fillDur step svg = sceneAnimation $ do
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forM_ (zip [0..] $ shuf $ svgGlyphs svg) $ \(n, (fn, attr, tree)) -> do
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let sWidth =
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case toUserUnit defaultDPI <$> getLast (attr ^. strokeWidth) of
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Just (Num d) -> d
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_ -> defaultStrokeWidth
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fork $ do
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wait (n*step)
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play $ mapA fn $ (animate (\t -> withFillOpacity 0 $ partialSvg t tree)
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# applyE (overEnding fillDur $ fadeLineOutE sWidth))
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fork $ do
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wait (n*step+(1-fillDur))
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newSprite $ do
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return $ \_real_t d t ->
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withStrokeWidth 0 $ fn $ withFillOpacity (min 1 $ t/fillDur) tree
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where
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shuf lst =
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case mbSeed of
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Nothing -> lst
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Just seed -> shuffle' lst (length lst) (mkStdGen seed)
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len = fromIntegral $ length $ svgGlyphs svg
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