Remove the web playground (bitrot)

This commit is contained in:
David Himmelstrup 2019-09-11 21:42:11 +08:00
commit c1f5836bb7
16 changed files with 75 additions and 17092 deletions

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examples/sphere.hs Executable file
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#!/usr/bin/env stack
-- stack --resolver lts-13.14 runghc --package reanimate
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
module Main (main) where
import Control.Lens
import Graphics.SvgTree (Number(..))
import Reanimate.Driver (reanimate)
import Reanimate.LaTeX
import Reanimate.Monad
import Reanimate.Svg
import Reanimate.Signal
import Reanimate.Raster
import Reanimate.Povray
import Codec.Picture
import Data.String.Here
main :: IO ()
main = reanimate $ mkAnimation 5 $ do
s <- getSignal $ signalFromTo 0 360 signalLinear
emit $ mkBackground "black"
emit $ povray [] (script s)
where
script s = [iTrim|
//EXAMPLE OF SPHERE
//Files with predefined colors and textures
#include "colors.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woods.inc"
#include "shapes3.inc"
//Place the camera
camera {
orthographic
angle 50
location <0,0,-10>
look_at <0,0,0>
right x*image_width/image_height
}
//Ambient light to "brighten up" darker pictures
global_settings { ambient_light White*3 }
//Set a background color
//background { color White }
//background { color rgbt <0.1, 0, 0, 0> } // red
background { color rgbt <0, 0, 0, 1> } // transparent
//Sphere with specified center point and radius
sphere {
<0,0,0>, 2
texture {
pigment{ color rgbt <0,0,1,0.1> }
}
}
object {
Ring_Sphere(2.00, 2.02, 0.015, 0.015, 12, 12)
texture {
pigment{ color<1,1,1> }
}
rotate <0,${s},0>
rotate <-30,0,0>
}
|]

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web/.gitignore vendored
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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*

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This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
## Available Scripts
In the project directory, you can run:
### `npm start`
Runs the app in the development mode.<br>
Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
The page will reload if you make edits.<br>
You will also see any lint errors in the console.
### `npm test`
Launches the test runner in the interactive watch mode.<br>
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
### `npm run build`
Builds the app for production to the `build` folder.<br>
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.<br>
Your app is ready to be deployed!
See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
### `npm run eject`
**Note: this is a one-way operation. Once you `eject`, you cant go back!**
If you arent satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (Webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point youre on your own.
You dont have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldnt feel obligated to use this feature. However we understand that this tool wouldnt be useful if you couldnt customize it when you are ready for it.
## Learn More
You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
To learn React, check out the [React documentation](https://reactjs.org/).
### Code Splitting
This section has moved here: https://facebook.github.io/create-react-app/docs/code-splitting
### Analyzing the Bundle Size
This section has moved here: https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size
### Making a Progressive Web App
This section has moved here: https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app
### Advanced Configuration
This section has moved here: https://facebook.github.io/create-react-app/docs/advanced-configuration
### Deployment
This section has moved here: https://facebook.github.io/create-react-app/docs/deployment
### `npm run build` fails to minify
This section has moved here: https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify

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web/package-lock.json generated

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{
"name": "web",
"version": "0.1.0",
"private": true,
"homepage": "https://lemmih.github.io/reanimate",
"dependencies": {
"react": "^16.8.2",
"react-ace": "^6.4.0",
"react-dom": "^16.8.2",
"react-scripts": "2.1.5"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject",
"predeploy": "npm run build",
"deploy": "gh-pages -d build"
},
"eslintConfig": {
"extends": "react-app"
},
"browserslist": [
">0.2%",
"not dead",
"not ie <= 11",
"not op_mini all"
],
"devDependencies": {
"gh-pages": "^2.0.1"
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<!-- <link rel="shortcut icon" href="%PUBLIC_URL%/favicon.ico" /> -->
<meta
name="viewport"
content="width=device-width, initial-scale=1, shrink-to-fit=no"
/>
<meta name="theme-color" content="#000000" />
<!--
manifest.json provides metadata used when your web app is installed on a
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>Reanimate Playground</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

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{
"short_name": "React App",
"name": "Create React App Sample",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}

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.App {
/* text-align: center; */
/* min-height: 100vh; */
height: 100vh;
background-color: #282c34;
color: white;
display: grid;
grid-template-columns: 1fr 1fr;
grid-template-rows: max-content auto;
/* grid-gap: 1em; */
grid-auto-flow: column
}
.editor {
/* min-width: 35em; */
}
.controls {
text-align:center;
}
.controls svg {
padding-left: 5px;
padding-right: 5px;
}
.viewer {
position: static;
}
div.messages {
position: fixed;
top: 0;
width: 100%;
background: #282c34;
}
div.messages pre {
margin: 0;
}
.home {
color: white;
text-align: center;
float:right;
margin-right: 2em;
}
#editor {
}

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import React, {Component} from 'react';
import './App.css';
import AceEditor from 'react-ace';
import 'brace/mode/haskell';
import 'brace/theme/github';
import 'brace/theme/monokai';
import preset from './Presets';
class App extends Component {
connect = () => {
const ws = new WebSocket("wss://reanimate.clozecards.com:9160");
// const ws = new WebSocket("ws://localhost:9161");
ws.onopen = event => {
this.setState(state => ({
...state,
message: "Connected."
}));
ws.send(this.state.program);
}
ws.onclose = event => {
this.setState(state => ({
...state,
message: "Disconnected."
}));
setTimeout(this.connect, 1000);
}
ws.onmessage = event => {
if (event.data === "Success!") {
console.log("Success");
} else if (event.data === "Compiling") {
this.setState({message: "Compiling..."});
} else if (event.data === "Rendering") {
this.setState({message: "Rendering..."});
this.nFrames_new = 0;
this.svgs_new = [];
} else if (event.data === "Done") {
this.setState({message: "Success!"});
console.log("Done");
this.nFrames = this.nFrames_new;
this.svgs = this.svgs_new;
this.nFrames_new = 0;
this.svgs_new = [];
this.start = Date.now();
} else if (event.data.startsWith("Error")) {
console.log("Error");
this.setState({message: event.data.substring(5)});
} else {
this.setState({message: `Rendering: ${this.nFrames_new}`});
this.nFrames_new++;
const div = document.createElement('div');
div.innerHTML = event.data;
this.svgs_new.push(div);
}
}
this.setState(state => ({
...state,
socket: ws,
message: "Connecting..."
}));
}
constructor(props) {
super(props);
this.state = {
program: preset[0].programs[0].code
};
setTimeout(this.connect, 0);
this.nFrames_new = 0;
this.svgs_new = [];
this.nFrames = 0;
this.svgs = [];
this.start = Date.now();
const self = this;
const animate = () => {
const now = Date.now();
const nFrames = self.nFrames;
const thisFrame = (Math.round((now - this.start) / 1000 * 60)) % nFrames
// const thisFrame = 0; console.log('Animation frame:', thisFrame, nFrames);
if (nFrames) {
// self.svg.innerHTML = self.svgs[thisFrame];
while (self.svg.firstChild)
self.svg.removeChild(self.svg.firstChild);
self.svg.appendChild(self.svgs[thisFrame]);
} else {
self.svg.innerText = "Loading...";
}
requestAnimationFrame(animate);
};
requestAnimationFrame(animate);
}
onLoad = ace => {
setTimeout(function() {
ace.resize();
}, 0);
}
onChange = text => {
this.setState({program: text});
if (this.timeout)
clearTimeout(this.timeout);
const socket = this.state.socket
const self = this;
this.timeout = setTimeout(function() {
console.log('change', text);
self.setState(state => ({
...state,
message: "Compiling..."
}));
socket.send(text);
}, 500);
};
selectPreset = evt => {
this.onChange(evt.target.value);
};
render() {
const {message, program} = this.state;
return (
<div className="App">
<div>
<select onChange={this.selectPreset}>
{
preset.map(
(group, i) => <optgroup key={i} label={group.name}>
{group.programs.map((elt, i) => <option value={elt.code} key={i}>{elt.name}</option>)}
</optgroup>
)
}
</select>
<a className="home" href="https://github.com/Lemmih/reanimate">Return to GitHub page.</a>
</div>
<div className="editor">
<AceEditor
mode="haskell"
width="100%"
height="100%"
theme="monokai"
fontSize={16}
name="UNIQUE_ID_OF_DIV"
value={program}
onLoad={this.onLoad}
onChange={this.onChange}
focus={true}
editorProps={{
$blockScrolling: true
}}/>
</div>
<div className="controls"></div>
<div className="viewer">
<div ref={node => this.svg = node}/>
<div className="messages">
<pre>{message}</pre>
</div>
</div>
</div>
);
}
}
export default App;

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import React from 'react';
import ReactDOM from 'react-dom';
import App from './App';
it('renders without crashing', () => {
const div = document.createElement('div');
ReactDOM.render(<App />, div);
ReactDOM.unmountComponentAtNode(div);
});

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const latex_draw =
`animation :: Animation
animation =
bg \`sim\` (autoReverse $ drawText \`andThen\` fillText)
where
bg = mkAnimation 0 $ emit (mkBackground "black")
msg = "\\\\sum_{k=1}^\\\\infty {1 \\\\over k^2} = {\\\\pi^2 \\\\over 6}"
glyphs = center $ latexAlign msg
fillText = mkAnimation 1 $ do
s <- signal 0 1
emit $ scale 5 $ withFillColor "white" $ withFillOpacity s glyphs
drawText = mkAnimation 2 $ do
s <- signal 0 1
emit $ scale 5 $
withStrokeColor "white" $ withFillOpacity 0 $ withStrokeWidth (Num 0.1) $
partialSvg s glyphs`;
const bbox =
`animation :: Animation
animation = bg \`sim\`
mapA (translate (-50) 0) bbox1 \`sim\`
mapA (translate 50 0) bbox2
where
bg = mkAnimation 0 $ emit $ mkBackground "black"
bbox1 :: Animation
bbox1 = mkAnimation 5 $ do
s <- signal 0 1
emit $ mkGroup
[ mkBoundingBox $ rotate (360*s) svg
, withFillColor "white" $ rotate (360*s) svg ]
where
svg = scale 3 $ center $ latexAlign "\\\\sum_{k=1}^\\\\infty"
bbox2 :: Animation
bbox2 = autoReverse $ mkAnimation 2.5 $ do
s <- signal 0 1
emit $ mkGroup
[ mkBoundingBox $ partialSvg s heartShape
, withStrokeColor "white" $ withFillOpacity 0 $ partialSvg s heartShape ]
mkBoundingBox :: Tree -> Tree
mkBoundingBox svg = withStrokeColor "red" $ withFillOpacity 0 $
mkRect (S.Num x, S.Num y) (S.Num w) (S.Num h)
where
(x, y, w, h) = boundingBox svg
heartShape =
center $ rotateAroundCenter 225 $ mkPathString
"M0.0,40.0 v-40.0 h40.0a20.0 20.0 90.0 0 1 0.0,40.0a20.0 20.0 90.0 0 1 -40.0,0.0 Z"`;
const sinewave =
`animation :: Ani ()
animation = proc () -> do
duration 10 -< ()
emit -< toHtml $ mkBackground "black"
idx <- signalOscillate 0 1 -< ()
emit -< do
defs_ $ clipPath_ [id_ "clip"] $ toHtml $
mkRect (Num 0, Num (-height)) (Num $ idx*width) (Num 320)
toHtml $ translate margin height $ withStrokeColor "white" $
withClipPathRef (Ref "clip") $ mkPathText $ renderPathText $ approxFnData 100 wave
toHtml $ withStrokeColor "white" $
mkLine (Num margin, Num 10) (Num margin, Num 170)
toHtml $ withStrokeColor "white" $
mkLine (Num margin, Num height) (Num (margin+width), Num height)
let (circX, circY) = wave idx
emit -< g_ [transform_ $ Lucid.translate margin height] $
circle_ [num_ cx_ circX, num_ cy_ circY, r_ "3", fill_ "red"]
where
freq = 3; margin = 30; width = 260; height = 90
wave idx = (idx*width, sin (idx*pi*2*freq) * 50)`;
const morph_wave =
`animation :: Animation
animation = autoReverse $ mkAnimation 2.5 $ do
morph <- signal 0 1
emit $ mkBackground "black"
emit $ withStrokeColor "white" $ translate (-320/2) (-180/2) $ mkGroup
[ translate 30 50 $ mkLinePath wave1
, translate 30 130 $ mkLinePath wave2
, translate 30 90 $ mkLinePath $ morphPath wave1 wave2 morph
, mkLine (Num 30, Num 10) (Num 30, Num 170)
, mkLine (Num 30, Num 90) (Num 290, Num 90) ]
where
freq = 3; width = 260
wave1 = approxFnData 100 $ \\idx -> (idx*width, sin (idx*pi*2*freq) * 20)
wave2 = approxFnData 100 $ \\idx -> (idx*width, sin (idx*pi*2*(freq*3)) * 20)`;
const morph_wave_circle =
`animation :: Animation
animation = autoReverse $ mkAnimation 2.5 $ do
idx <- signal 0 1
emit $ mkBackground "black"
emit $ withStrokeColor "white" $ translate (-320/2) (-180/2) $ mkGroup
[ translate 30 90 $ mkLinePath $ morphPath circle wave1 idx
, mkLine (Num 30, Num 10) (Num 30, Num 170)
, mkLine (Num 30, Num 90) (Num 290, Num 90) ]
where
freq = 5; width = 260; radius = 50
wave1 = approxFnData 100 $ \\idx -> (idx*width, sin (idx*pi*2*freq) * 20)
circle = approxFnData 100 $ \\idx ->
(cos (idx*pi*2+pi/2)*radius + width/2, sin (idx*pi*2+pi/2)*radius)`;
const progressMeters =
`animation :: Animation
animation =
bg \`sim\` labels \`sim\`
mapA (translate (-100) 0) (adjustSpeed 1.0 progressMeter) \`simLoop\`
mapA (translate 0 0) (adjustSpeed 2.0 progressMeter) \`simLoop\`
mapA (translate 100 0) (adjustSpeed 0.5 progressMeter)
where
bg = mkAnimation 0 $ emit $ mkBackground "black"
labels = mkAnimation 0 $ emit $ translate 0 70 $ withFillColor "white" $ mkGroup
[ translate (-100) 0 $ scale 2 $ center $ latex "1x"
, translate 0 0 $ scale 2 $ center $ latex "2x"
, translate 100 0 $ scale 2 $ center $ latex "0.5x"
]
progressMeter :: Animation
progressMeter = mkAnimation 3 $ do
h <- signal 0 100
emit $ center $ mkGroup
[ withStrokeColor "white" $ withStrokeWidth (Num 2) $ withFillOpacity 0 $
mkRect (Num 0, Num 0) (Num 30) (Num 100)
, withFillColor "white" $
mkRect (Num 0, Num 0) (Num 30) (Num h) ]`
const latex_basic =
`animation :: Animation
animation = autoReverse $ mkAnimation 2 $ do
s <- signal 0 1
emit $ mkGroup
[ mkBackground "black"
, withStrokeColor "white" $ withFillOpacity 0 $ withStrokeWidth (Num 0.1) text
, withFillColor "white" $ withFillOpacity s text ]
where
text = scale 4 $ center $ latexAlign
"\\\\sum_{k=1}^\\\\infty {1 \\\\over k^2} = {\\\\pi^2 \\\\over 6}"`
const latex_color =
`animation :: Animation
animation = mkAnimation 1 $ do
emit $ mkBackground "black"
emit $ withStrokeWidth (Num 0.2) $
withStrokeColor "white" $
withSubglyphs [0] (withFillColor "blue") $
withSubglyphs [1] (withFillColor "yellow") $
withSubglyphs [2] (withFillColor "green") $
withSubglyphs [3] (withFillColor "red") $
withSubglyphs [4] (withFillColor "darkslategrey") $
svg
where
svg = scale 10 $ center $ latex "\\\\LaTeX"`;
const valentine =
`animation :: Animation
animation =
all_red \`before\`
( background \`sim\`
(backgroundDelay \`before\`
foldr1 sim [ pause p \`before\` fallingLove p x | (p, x) <- falling ]
) \`sim\`
(heart_ani \`before\` heart_disappear) \`sim\`
(pause 1 \`before\` repeatAnimation 10 (message ai))
)
where
falling = [(6.4, 0.09), (4.9, 0.12), (4.5, 0.88), (0.3, 0.43), (5.3, 0.93)
,(0.1, 0.80), (1.1, 0.39), (2.3, 0.21), (2.9, 0.77), (3.4, 0.46)
,(6.2, 0.88), (5.9, 0.80), (3.2, 0.14), (7.7, 0.99), (3.4, 0.35)
,(0.4, 0.51), (7.1, 0.60), (7.7, 0.65)]
ai = center $ xelatex "爱"
all_red = mkAnimation 1 $ emit $ mkBackground "red"
background = mkAnimation 2 $ do
n <- round <$> signal 0 0xFF
emit $ mkBackgroundPixel $ PixelRGBA8 0xFF n n 0xFF
backgroundDelay = pause (duration background-1)
heart_ani = repeatAnimation 10 $ mkAnimation 1 $ do
n <- oscillate $ signalSCurve 2 0.9 1.1
mapF (scale n) $ drawHeart
heart_disappear = mkAnimation 3 $ do
n <- signal 0.9 10
o <- oscillate $ signal 0 1.5
mapF (scale n) drawHeart
mapF (scale (n*4)) $ emit $ withFillOpacity o $ withFillColor "white" ai
fallingLove rand xPos = mkAnimation 2 $ do
n <- signal (-100) 90
o <- signal 0 5
emit $ withStrokeColor "black" $ withFillColor "red" $
translate ((xPos*2-1)*(320/2)) n $ scale 0.3 $ rotate (60*(o+rand+xPos)) heartShape
message txt = mkAnimation 1 $ do
o <- oscillate $ signal 0 1
n <- oscillate $ signalSCurve 2 0.9 1.1
emit $ scale n $ scale 2 $ withFillColor "white" $ withFillOpacity o txt
drawHeart = emit $ withFillColor "red" $ heartShape
heartShape =
center $ rotateAroundCenter 225 $ mkPathString
"M0.0,40.0 v-40.0 h40.0a20.0 20.0 90.0 0 1 0.0,40.0a20.0 20.0 90.0 0 1 -40.0,0.0 Z"`;
export default [
{ name: "Examples"
, programs:
[ {name: "LaTeX Draw", code: latex_draw }
, {name: "LaTeX Color", code: latex_color }
, {name: "LaTeX Basic", code: latex_basic }
, {name: "Bounding boxes", code: bbox }
// , {name: "Sinewave", code: sinewave }
, {name: "Morphwave", code: morph_wave }
, {name: "Morphwave Circle", code: morph_wave_circle }
, {name: "Progress meters", code: progressMeters }
, {name: "Valentine", code: valentine }
// , {name: "Highlight", code: highlight }
]
},
];

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body {
margin: 0;
padding: 0;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", "Roboto", "Oxygen",
"Ubuntu", "Cantarell", "Fira Sans", "Droid Sans", "Helvetica Neue",
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, "Courier New",
monospace;
}

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import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
import App from './App';
import * as serviceWorker from './serviceWorker';
ReactDOM.render(<App />, document.getElementById('root'));
// If you want your app to work offline and load faster, you can change
// unregister() to register() below. Note this comes with some pitfalls.
// Learn more about service workers: http://bit.ly/CRA-PWA
serviceWorker.unregister();

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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 841.9 595.3">
<g fill="#61DAFB">
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// This optional code is used to register a service worker.
// register() is not called by default.
// This lets the app load faster on subsequent visits in production, and gives
// it offline capabilities. However, it also means that developers (and users)
// will only see deployed updates on subsequent visits to a page, after all the
// existing tabs open on the page have been closed, since previously cached
// resources are updated in the background.
// To learn more about the benefits of this model and instructions on how to
// opt-in, read http://bit.ly/CRA-PWA
const isLocalhost = Boolean(
window.location.hostname === 'localhost' ||
// [::1] is the IPv6 localhost address.
window.location.hostname === '[::1]' ||
// 127.0.0.1/8 is considered localhost for IPv4.
window.location.hostname.match(
/^127(?:\.(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)){3}$/
)
);
export function register(config) {
if (process.env.NODE_ENV === 'production' && 'serviceWorker' in navigator) {
// The URL constructor is available in all browsers that support SW.
const publicUrl = new URL(process.env.PUBLIC_URL, window.location.href);
if (publicUrl.origin !== window.location.origin) {
// Our service worker won't work if PUBLIC_URL is on a different origin
// from what our page is served on. This might happen if a CDN is used to
// serve assets; see https://github.com/facebook/create-react-app/issues/2374
return;
}
window.addEventListener('load', () => {
const swUrl = `${process.env.PUBLIC_URL}/service-worker.js`;
if (isLocalhost) {
// This is running on localhost. Let's check if a service worker still exists or not.
checkValidServiceWorker(swUrl, config);
// Add some additional logging to localhost, pointing developers to the
// service worker/PWA documentation.
navigator.serviceWorker.ready.then(() => {
console.log(
'This web app is being served cache-first by a service ' +
'worker. To learn more, visit http://bit.ly/CRA-PWA'
);
});
} else {
// Is not localhost. Just register service worker
registerValidSW(swUrl, config);
}
});
}
}
function registerValidSW(swUrl, config) {
navigator.serviceWorker
.register(swUrl)
.then(registration => {
registration.onupdatefound = () => {
const installingWorker = registration.installing;
if (installingWorker == null) {
return;
}
installingWorker.onstatechange = () => {
if (installingWorker.state === 'installed') {
if (navigator.serviceWorker.controller) {
// At this point, the updated precached content has been fetched,
// but the previous service worker will still serve the older
// content until all client tabs are closed.
console.log(
'New content is available and will be used when all ' +
'tabs for this page are closed. See http://bit.ly/CRA-PWA.'
);
// Execute callback
if (config && config.onUpdate) {
config.onUpdate(registration);
}
} else {
// At this point, everything has been precached.
// It's the perfect time to display a
// "Content is cached for offline use." message.
console.log('Content is cached for offline use.');
// Execute callback
if (config && config.onSuccess) {
config.onSuccess(registration);
}
}
}
};
};
})
.catch(error => {
console.error('Error during service worker registration:', error);
});
}
function checkValidServiceWorker(swUrl, config) {
// Check if the service worker can be found. If it can't reload the page.
fetch(swUrl)
.then(response => {
// Ensure service worker exists, and that we really are getting a JS file.
const contentType = response.headers.get('content-type');
if (
response.status === 404 ||
(contentType != null && contentType.indexOf('javascript') === -1)
) {
// No service worker found. Probably a different app. Reload the page.
navigator.serviceWorker.ready.then(registration => {
registration.unregister().then(() => {
window.location.reload();
});
});
} else {
// Service worker found. Proceed as normal.
registerValidSW(swUrl, config);
}
})
.catch(() => {
console.log(
'No internet connection found. App is running in offline mode.'
);
});
}
export function unregister() {
if ('serviceWorker' in navigator) {
navigator.serviceWorker.ready.then(registration => {
registration.unregister();
});
}
}