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Get the perspective right in povray example.
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1 changed files with 15 additions and 18 deletions
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@ -12,19 +12,21 @@ import Data.Text (Text)
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main :: IO ()
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main = reanimate $ mkAnimation 10 $ \t ->
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let s = 4 in -- fromToS 1 4 t in
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let s = fromToS 0 4 t in
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let rot = fromToS 0 (360) t in
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mkGroup
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[ mkBackground "black"
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, povrayExtreme [] (script (svgAsPngFile (texture t)) s rot)
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--, texture
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, povraySlow [] (script (svgAsPngFile (texture $ oscillateS t)) s rot)
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-- , texture $ oscillateS t
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]
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where
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texture :: Double -> SVG
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texture t = mkGroup
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[ checker 10 10
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, withFillColor "red" $ mkCircle (t*10) ]
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, translate (screenWidth/2) 0 $
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translate (-screenWidth*t) 0 $
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withFillColor "red" $ mkCircle 3 ]
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script :: FilePath -> Double -> Double -> Text
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script png s rot = [iTrim|
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@ -42,17 +44,12 @@ script png s rot = [iTrim|
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//Place the camera
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camera {
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//orthographic
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perspective
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// angle 50
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//location <0,-${max 0 (((s**1.5)-1)/16)},-9>
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location <0,-${max 0 (((s**1.5)-1))},-22>
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//translate <0,-${max 0 (((s**1.5)-1))},-20>
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//translate <0,0,-20>
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//location <0,0,-9-${s*2}>
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location <0,0,-9>
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look_at <0,0,0>
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//right x*image_width/image_height
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//up <0,9,0>
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//right <16,0,0>
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up y
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right x*16/9
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}
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@ -70,15 +67,15 @@ polygon {
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//<-9, -4.5>, <-9, 4.5>, <9, 4.5>, <9, -4.5>
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<0, 0>, <0, 1>, <1, 1>, <1, 0>
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texture {
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//pigment{ color rgb <0,0,1> }
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//pigment{ color rgb <0,1,0> }
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pigment{
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image_map{ png ${png} }
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}
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}
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scale <16/9,1,1>
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translate <-1.777/2,-0.5>
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scale 9
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rotate <0,0,${rot}>
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translate <-1/2,-1/2>
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scale <16,9>
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rotate <0,${rot},${rot}>
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translate <0,0,${s*2}>
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}
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|]
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