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Update fourier_draw example.
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2 changed files with 43 additions and 20 deletions
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@ -14,38 +14,47 @@ import Reanimate.Driver (reanimate)
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import Reanimate.LaTeX
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import Reanimate.Monad
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import Reanimate.Svg
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import Reanimate.Combinators
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waveMultiplier :: Int
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-- waveMultiplier = 1 -- Sawtooth wave
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waveMultiplier = 2 -- Square wave
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main :: IO ()
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main = reanimate $
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fourierAnimation 0 `before`
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fourierAnimation 1 `before`
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fourierAnimation 2 `before`
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fourierAnimation 3 `before`
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fourierAnimation 4 `before`
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fourierAnimation 5 `before`
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fourierAnimation 6 `before`
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fourierAnimation 7 `before`
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fourierAnimation 8 `before`
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fourierAnimation 9 `before`
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fourierAnimation 10 `before`
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fourierAnimation 15 `before`
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fourierAnimation 25 `before`
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fourierAnimation 40
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main = reanimate $ pauseAtEnd 2 $
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-- fourierAnimation 1 2
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fourierAnimation 1 2 `before`
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fourierAnimation 2 3 `before`
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fourierAnimation 3 4 `before`
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fourierAnimation 4 5 `before`
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fourierAnimation 5 6 `before`
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fourierAnimation 6 7 `before`
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fourierAnimation 7 8 `before`
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fourierAnimation 8 9 `before`
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fourierAnimation 9 10 `before`
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fourierAnimation 10 15 `before`
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fourierAnimation 15 25 `before`
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fourierAnimation 25 40 `before`
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fourierAnimation 40 40
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sWidth = 0.5
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fourierAnimation :: Int -> Animation
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fourierAnimation nCircles = repeatAnimation 1 $ mkAnimation 10 $ do
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applyMorph :: Int -> [Complex Double] -> Complex Double -> [Complex Double]
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applyMorph n coeffs mult =
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map (*mult) (take n coeffs) ++
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take (length coeffs - n * 2) (drop n coeffs) ++
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map (*mult) (reverse $ take n $ reverse coeffs)
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fourierAnimation :: Int -> Int -> Animation
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fourierAnimation nCircles nextCircles = repeatAnimation 1 $ mkAnimation 10 $ do
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emit $ mkBackground "black"
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phi <- signal 0 1
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let circles = findCoefficients nCircles
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let circles = applyMorph (nextCircles - nCircles) (findCoefficients nextCircles) circleAlpha
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circleAlpha = realToFrac (max 0 (phi-0.80) / 0.20)
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emit $ withStrokeWidth (Num 1) $ withStrokeColor "green" $
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mkCirclePath circles
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mkLinePath $ mkCirclePath circles
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drawNCircles $ rearrangeCircles $ rotateCircles phi circles
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emit $ withStrokeWidth (Num sWidth) $
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@ -92,6 +101,7 @@ drawNCircles circles = do
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worker circles
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emit $ withStrokeWidth (Num sWidth) $
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withStrokeColor "white" $
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withStrokeLineJoin JoinRound $
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withFillOpacity 0 $
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mkLinePath [ (x, y) | x :+ y <- scanl (+) 0 circles ]
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where
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@ -106,7 +116,7 @@ drawNCircles circles = do
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& circleRadius .~ Num radius
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mapF (translate x y) $ worker rest
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mkCirclePath circles = mkLinePath
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mkCirclePath circles =
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[ (x, y)
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| idx <- [0 .. granularity]
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, let t = idx/granularity
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