# reanimate Reanimate is a reactive framework for creating non-interactive animations from SVG images. This package consists of a set of arrow combinators, a renderer (using ffmpeg), and a Gtk-based previewer. The example gifs are rendered at 25 fps. # Examples ## Bezier curves ![Bezier curves](gifs/bezier.gif) ## Sine wave ```haskell sinewave :: Ani () sinewave = proc () -> do duration 10 -< () emit -< rect_ [width_ "100%", height_ "100%", fill_ "black"] idx <- signalOscillate 0 1 -< () emit -< do defs_ $ clipPath_ [id_ "clip"] $ rect_ [x_ "0", num_ y_ (-height), num_ width_ (idx * width), height_ "100%"] g_ [transform_ $ translate margin height, clip_path_ "url(#clip)"] $ renderPath $ approxFnData 1000 wave line_ [ num_ x1_ margin, num_ x2_ margin, y1_ "10", y2_ "170" , stroke_ "white"] line_ [num_ x1_ margin, num_ x2_ (margin+width), num_ y1_ height, num_ y2_ height , stroke_ "white"] let (circX, circY) = wave idx emit -< g_ [transform_ $ translate margin height] $ circle_ [num_ cx_ circX, num_ cy_ circY, r_ "3", fill_ "red"] where freq = 3; margin = 30; width = 260; height = 90 wave idx = (idx*width, sin (idx*pi*2*freq) * 50) ``` ![Sine wave](gifs/sinewave.gif) ## Morphing wave ```haskell morph_wave :: Ani () morph_wave = proc () -> do duration 5 -< () emit -< rect_ [width_ "100%", height_ "100%", fill_ "black"] morph <- signalOscillate 0 1 -< () emit -< do g_ [transform_ $ translate 30 50] $ renderPath wave1 g_ [transform_ $ translate 30 130] $ renderPath wave2 g_ [transform_ $ translate 30 90] $ renderPath $ morphPath wave1 wave2 morph line_ [x1_ "30", x2_ "30", y1_ "10", y2_ "170", stroke_ "white"] line_ [x1_ "30", x2_ "290", y1_ "90", y2_ "90", stroke_ "white"] where freq = 3; width = 260 wave1 = approxFnData 1000 $ \idx -> (idx*width, sin (idx*pi*2*freq) * 20) wave2 = approxFnData 1000 $ \idx -> (idx*width, sin (idx*pi*2*(freq*3)) * 20) ``` ![Morphing wave](gifs/morphwave.gif) ## Morph wave to circle ```haskell morph_wave_circle :: Ani () morph_wave_circle = proc t -> do duration 5 -< () emit -< rect_ [width_ "100%", height_ "100%", fill_ "black"] idx <- signalOscillate 0 1 -< () emit -< do g_ [transform_ $ translate 30 90] $ renderPath $ morphPath circle wave1 idx line_ [x1_ "30", x2_ "30", y1_ "10", y2_ "170", stroke_ "white"] line_ [x1_ "30", x2_ "290", y1_ "90", y2_ "90", stroke_ "white"] where freq = 5; width = 260; radius = 50 wave1 = approxFnData 1000 $ \idx -> (idx*width, sin (idx*pi*2*freq) * 20) circle = approxFnData 1000 $ \idx -> (cos (idx*pi*2+pi/2)*radius + width/2, sin (idx*pi*2+pi/2)*radius) ``` ![Morphing wave to circle](gifs/morphwave_circle.gif) ## Speed modification ```haskell progressMeters :: Ani () progressMeters = proc () -> do emit -< rect_ [width_ "100%", height_ "100%", fill_ "black"] annotate' (adjustSpeed 1.0 progressMeter) -< g_ [transform_ $ translate 40 20] annotate' (adjustSpeed 2.0 progressMeter) -< g_ [transform_ $ translate 140 20] annotate' (adjustSpeed 0.5 progressMeter) -< g_ [transform_ $ translate 240 20] emit -< do text_ [x_ "55", y_ "150", font_size_ "20" , text_anchor_ "middle" , fill_ "white"] "1x" text_ [x_ "155", y_ "150", font_size_ "20" , text_anchor_ "middle" , fill_ "white"] "2x" text_ [x_ "255", y_ "150", font_size_ "20" , text_anchor_ "middle" , fill_ "white"] "0.5x" ``` ![Speed modification](gifs/progress.gif) ## Highlights ![Highlight](gifs/highlight.gif) ## Clipping ```haskell clip_rect :: Ani () clip_rect = proc () -> do emit -< rect_ [width_ "100%", height_ "100%", fill_ "black"] follow [ proc () -> do sim [ paintStatic prev | prev <- [max 0 (n-4) .. n-1] ] -< () sim [ runAni "black" i | i <- [n-4], i>=0 ] -< () runAni "white" n -< () | n <- [0..15] ] -< () where paintStatic nth = proc () -> annotate' (obj "white" (20+nth*10) (20+nth*10)) -< g_ [transform_ $ translate 160 90] runAni color nth = defineAnimation $ proc () -> annotate' (circle_clip (obj color (20+nth*10) (20+nth*10))) -< g_ [transform_ $ translate 160 90] obj c width height = proc () -> do duration 1 -< () emit -< rect_ [ num_ width_ width, num_ height_ height , num_ x_ (-width/2), num_ y_ (-height/2) , stroke_ c, fill_opacity_ "0", stroke_width_ "2" ] ``` ![Clipping](gifs/clip_rect.gif) ## scaling Animations can be reused, scaled and stretched in time. This example reuse four different animations of different lengths, scales their runtime so they're all in sync, and increases the playback speed. ```haskell scaling :: Ani () scaling = adjustSpeed 2 $ syncAll [ defineAnimation $ proc () -> annotate' animation -< g_ [transform_ $ translate x y <> " " <> scale 0.5 0.5] | x <- [0,160] , y <- [0,90] | animation <- [sinewave, morph_wave, highlight, progressMeters]] ``` ![Scaling](gifs/scaling.gif) ## Valentine's Day ![Valentine's Day](gifs/valentine.gif) ## Basic LaTeX ```haskell latex_basic :: Ani () latex_basic = proc () -> do duration 2 -< () s <- signalOscillate 0 1 -< () emit -< rect_ [width_ "100%", height_ "100%", fill_ "black"] emit -< g_ [transform_ $ translate 20 15 <> " " <> scale 4 4] $ do g_ [stroke_ "white", fill_opacity_ "0", stroke_width_ "0.1"] text g_ [fill_ "white", num_ fill_opacity_ s] text where text = latex "\\sum_{k=1}^\\infty {1 \\over k^2} = {\\pi^2 \\over 6}" ``` ![Basic LaTeX](gifs/latex_basic.gif)