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This pull request updates the POV scripts in the two POV-Ray examples to avoid the warning messages in POV-Ray 3.7 (released November 2013). POV-Ray 3.7 requires the `version` directive. POV-Ray 3.7 considers the `assumed_gamma` keyword to be mandatory. POV-Ray warns when a `polygon` is not closed. POV-Ray warns when a scaling component is omitted.
169 lines
4.7 KiB
Haskell
Executable file
169 lines
4.7 KiB
Haskell
Executable file
#!/usr/bin/env stack
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-- stack runghc --package reanimate
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{-# LANGUAGE ApplicativeDo #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE PackageImports #-}
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module Main (main) where
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import Reanimate
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import Reanimate.Povray (povraySlow')
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import Codec.Picture
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import Codec.Picture.Types
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import Control.Lens ((&), (^.))
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import Control.Monad
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import Data.Text (Text)
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import qualified Data.Text as T
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import Graphics.SvgTree hiding (Text)
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import NeatInterpolation
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import System.Random
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import "random-shuffle" System.Random.Shuffle
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main :: IO ()
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main = reanimate $ scene $ do
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newSpriteSVG $ mkBackgroundPixel $ PixelRGBA8 252 252 252 0xFF
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zPos <- newVar 0
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xRot <- newVar 0
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zRot <- newVar 0
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_ <- newSprite $ do
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transZ <- unVar zPos
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getX <- unVar xRot
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getZ <- unVar zRot
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t <- spriteT
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dur <- spriteDuration
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pure $
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mkImage screenWidth screenHeight $ povraySlow' [] $
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script (svgAsPngFile (texture (t/dur))) transZ getX getZ
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wait 2
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fork $ tweenVar zPos 9 $ \v -> fromToS v 8
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fork $ tweenVar xRot 9 $ \v -> fromToS v 360 . curveS 2
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fork $ tweenVar zRot 9 $ \v -> fromToS v 360 . curveS 2
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wait 10
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tweenVar zPos 2 $ \v -> fromToS v 0 . curveS 3
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texture :: Double -> SVG
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texture t = frameAt (t*duration latexExample) latexExample
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script :: FilePath -> Double -> Double -> Double -> Text
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script png transZ rotX rotZ =
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let png_ = T.pack png
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rotX_ = T.pack $ show rotX
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transZ_ = T.pack $ show transZ
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rotZ_ = T.pack $ show rotZ
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in [text|
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#version 3.7;
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//Files with predefined colors and textures
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#include "colors.inc"
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//Place the camera
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camera {
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perspective
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location <0,0,-9>
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look_at <0,0,0>
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up y
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right x*16/9
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}
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global_settings { assumed_gamma 1.0 }
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//Ambient light to "brighten up" darker pictures
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global_settings { ambient_light White*3 }
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//Set a background color
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background { color rgbt <0, 0, 0, 1> } // transparent
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polygon {
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5,
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<0, 0>, <0, 1>, <1, 1>, <1, 0>, <0, 0>
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texture {
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pigment{
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image_map{ png "${png_}" }
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}
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}
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translate <-1/2,-1/2>
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scale <16,9,1>
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rotate <0,${rotX_},${rotZ_}>
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translate <0,0,${transZ_}>
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}
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|]
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-----------------------------------
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-- COPIED FROM tut_glue_latex.hs --
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latexExample :: Animation
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latexExample = scene $ do
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-- Draw equation
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play $ drawAnimation strokedSvg
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sprites <- forM glyphs $ \(fn, _, elt) ->
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newSpriteSVG $ fn elt
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-- Yoink each glyph
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forM_ (reverse sprites) $ \sprite -> do
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spriteE sprite (overBeginning 1 $ aroundCenterE highlightE)
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wait 0.5
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-- Flash glyphs randomly with color
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forM_ (shuffleList (sprites++sprites)) $ \sprite -> do
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spriteE sprite (overBeginning 0.5 $ aroundCenterE flashE)
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wait 0.1
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wait 0.5
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mapM_ destroySprite sprites
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-- Undraw equations
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play $ drawAnimation' (Just 0xdeadbeef) 1 0.1 strokedSvg
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& reverseA
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where
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glyphs = svgGlyphs svg
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strokedSvg =
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withStrokeWidth (defaultStrokeWidth*0.5) $
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withStrokeColor "black" svg
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svg = lowerTransformations $ simplify $ scale 2 $ center $
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latexAlign "\\sum_{k=1}^\\infty {1 \\over k^2} = {\\pi^2 \\over 6}"
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shuffleList lst = shuffle' lst (length lst) (mkStdGen 0xdeadbeef)
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highlightE :: Effect
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highlightE d t =
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scale (1 + bellS 2 (t/d)*0.5) . rotate (wiggleS (t/d) * 20)
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flashE :: Effect
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flashE d t =
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withStrokeColor "black" .
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withStrokeWidth (defaultStrokeWidth*0.5*bellS 2 (t/d)) .
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withFillColorPixel (promotePixel $ turbo (t/d))
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-- s-curve, sin, s-curve
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wiggleS :: Signal
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wiggleS t
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| t < 0.25 = curveS 2 (t*4)
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| t < 0.75 = sin ((t-0.25)*2*pi+pi/2)
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| otherwise = curveS 2 ((t-0.75)*4)-1
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--
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drawAnimation :: SVG -> Animation
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drawAnimation = drawAnimation' Nothing 0.5 0.3
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drawAnimation' :: Maybe Int -> Double -> Double -> SVG -> Animation
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drawAnimation' mbSeed fillDur step svg = scene $ do
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forM_ (zip [0..] $ shuf $ svgGlyphs svg) $ \(n, (fn, attr, tree)) -> do
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let sWidth =
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case toUserUnit defaultDPI <$> (attr ^. strokeWidth) of
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Just (Num d) -> d
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_ -> defaultStrokeWidth
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fork $ do
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wait (n*step)
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play $ mapA fn (animate (\t -> withFillOpacity 0 $ partialSvg t tree)
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& applyE (overEnding fillDur $ fadeLineOutE sWidth))
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fork $ do
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wait (n*step+(1-fillDur))
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newSprite $ do
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t <- spriteT
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return $
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withStrokeWidth 0 $ fn $ withFillOpacity (min 1 $ t/fillDur) tree
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where
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shuf lst =
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case mbSeed of
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Nothing -> lst
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Just seed -> shuffle' lst (length lst) (mkStdGen seed)
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