reanimate/reanimate-0.4.3.0-inplace/Reanimate.Math.Triangulate.hs.html
2020-08-31 13:39:55 +00:00

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<span class="decl"><span class="nottickedoff">never executed</span> <span class="tickonlytrue">always true</span> <span class="tickonlyfalse">always false</span></span>
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<span class="lineno"> 1 </span>{-# LANGUAGE DataKinds #-}
<span class="lineno"> 2 </span>{-# LANGUAGE ScopedTypeVariables #-}
<span class="lineno"> 3 </span>{-# OPTIONS_HADDOCK hide #-}
<span class="lineno"> 4 </span>module Reanimate.Math.Triangulate
<span class="lineno"> 5 </span> ( Triangulation
<span class="lineno"> 6 </span> , edgesToTriangulation
<span class="lineno"> 7 </span> , edgesToTriangulationM
<span class="lineno"> 8 </span> , trianglesToTriangulation
<span class="lineno"> 9 </span> , trianglesToTriangulationM
<span class="lineno"> 10 </span> , triangulate
<span class="lineno"> 11 </span> )
<span class="lineno"> 12 </span>where
<span class="lineno"> 13 </span>
<span class="lineno"> 14 </span>import Algorithms.Geometry.PolygonTriangulation.Triangulate (triangulate')
<span class="lineno"> 15 </span>import Algorithms.Geometry.PolygonTriangulation.Types
<span class="lineno"> 16 </span>import Control.Lens
<span class="lineno"> 17 </span>import Control.Monad
<span class="lineno"> 18 </span>import Control.Monad.ST
<span class="lineno"> 19 </span>import Data.Ext
<span class="lineno"> 20 </span>import Data.Geometry.PlanarSubdivision (PolygonFaceData)
<span class="lineno"> 21 </span>import Data.Geometry.Point
<span class="lineno"> 22 </span>import Data.Geometry.Polygon
<span class="lineno"> 23 </span>import qualified Data.IntSet as ISet
<span class="lineno"> 24 </span>import qualified Data.PlaneGraph as Geo
<span class="lineno"> 25 </span>import Data.Proxy
<span class="lineno"> 26 </span>import qualified Data.Vector as V
<span class="lineno"> 27 </span>import qualified Data.Vector.Mutable as MV
<span class="lineno"> 28 </span>import Linear.V2
<span class="lineno"> 29 </span>import Reanimate.Math.Common
<span class="lineno"> 30 </span>-- Max edges: n-2
<span class="lineno"> 31 </span>-- Each edge is represented twice: 2n-4
<span class="lineno"> 32 </span>-- Flat structure:
<span class="lineno"> 33 </span>-- edges :: V.Vector Int -- max length (2n-4)
<span class="lineno"> 34 </span>-- offsets :: V.Vector Int -- length n
<span class="lineno"> 35 </span>-- Combine the two vectors? &lt; n =&gt; offsets, &gt;= n =&gt; edges?
<span class="lineno"> 36 </span>type Triangulation = V.Vector [Int]
<span class="lineno"> 37 </span>
<span class="lineno"> 38 </span>-- FIXME: Move to Common or a Triangulation module
<span class="lineno"> 39 </span>-- O(n)
<span class="lineno"> 40 </span>edgesToTriangulation :: Int -&gt; [(Int, Int)] -&gt; Triangulation
<span class="lineno"> 41 </span><span class="decl"><span class="nottickedoff">edgesToTriangulation size edges = runST $ do</span>
<span class="lineno"> 42 </span><span class="spaces"> </span><span class="nottickedoff">v &lt;- edgesToTriangulationM size edges</span>
<span class="lineno"> 43 </span><span class="spaces"> </span><span class="nottickedoff">V.unsafeFreeze v</span></span>
<span class="lineno"> 44 </span>
<span class="lineno"> 45 </span>edgesToTriangulationM :: Int -&gt; [(Int, Int)] -&gt; ST s (V.MVector s [Int])
<span class="lineno"> 46 </span><span class="decl"><span class="nottickedoff">edgesToTriangulationM size edges = do</span>
<span class="lineno"> 47 </span><span class="spaces"> </span><span class="nottickedoff">v &lt;- MV.replicate size []</span>
<span class="lineno"> 48 </span><span class="spaces"> </span><span class="nottickedoff">forM_ edges $ \(e1, e2) -&gt; do</span>
<span class="lineno"> 49 </span><span class="spaces"> </span><span class="nottickedoff">MV.modify v (e1 :) e2</span>
<span class="lineno"> 50 </span><span class="spaces"> </span><span class="nottickedoff">MV.modify v (e2 :) e1</span>
<span class="lineno"> 51 </span><span class="spaces"> </span><span class="nottickedoff">forM_ [0 .. size - 1] $ \i -&gt; MV.modify v (ISet.toList . ISet.fromList) i</span>
<span class="lineno"> 52 </span><span class="spaces"> </span><span class="nottickedoff">return v</span></span>
<span class="lineno"> 53 </span>
<span class="lineno"> 54 </span>trianglesToTriangulation :: Int -&gt; V.Vector (Int, Int, Int) -&gt; Triangulation
<span class="lineno"> 55 </span><span class="decl"><span class="nottickedoff">trianglesToTriangulation size edges = runST $ do</span>
<span class="lineno"> 56 </span><span class="spaces"> </span><span class="nottickedoff">v &lt;- trianglesToTriangulationM size edges</span>
<span class="lineno"> 57 </span><span class="spaces"> </span><span class="nottickedoff">V.unsafeFreeze v</span></span>
<span class="lineno"> 58 </span>
<span class="lineno"> 59 </span>trianglesToTriangulationM
<span class="lineno"> 60 </span> :: Int -&gt; V.Vector (Int, Int, Int) -&gt; ST s (V.MVector s [Int])
<span class="lineno"> 61 </span><span class="decl"><span class="nottickedoff">trianglesToTriangulationM size trigs = do</span>
<span class="lineno"> 62 </span><span class="spaces"> </span><span class="nottickedoff">v &lt;- MV.replicate size []</span>
<span class="lineno"> 63 </span><span class="spaces"> </span><span class="nottickedoff">forM_ (V.toList trigs) $ \(a, b, c) -&gt; do</span>
<span class="lineno"> 64 </span><span class="spaces"> </span><span class="nottickedoff">MV.modify v (\x -&gt; b : c : x) a</span>
<span class="lineno"> 65 </span><span class="spaces"> </span><span class="nottickedoff">MV.modify v (\x -&gt; a : c : x) b</span>
<span class="lineno"> 66 </span><span class="spaces"> </span><span class="nottickedoff">MV.modify v (\x -&gt; a : b : x) c</span>
<span class="lineno"> 67 </span><span class="spaces"> </span><span class="nottickedoff">forM_ [0 .. size - 1] $ \i -&gt; MV.modify v (ISet.toList . ISet.fromList) i</span>
<span class="lineno"> 68 </span><span class="spaces"> </span><span class="nottickedoff">return v</span></span>
<span class="lineno"> 69 </span>
<span class="lineno"> 70 </span>
<span class="lineno"> 71 </span>triangulate :: forall a. (Fractional a, Ord a) =&gt; Ring a -&gt; Triangulation
<span class="lineno"> 72 </span><span class="decl"><span class="nottickedoff">triangulate r = edgesToTriangulation (ringSize r) ds</span>
<span class="lineno"> 73 </span><span class="spaces"> </span><span class="nottickedoff">where</span>
<span class="lineno"> 74 </span><span class="spaces"> </span><span class="nottickedoff">ds :: [(Int,Int)]</span>
<span class="lineno"> 75 </span><span class="spaces"> </span><span class="nottickedoff">ds =</span>
<span class="lineno"> 76 </span><span class="spaces"> </span><span class="nottickedoff">[ (a^.Geo.vData, b^.Geo.vData)</span>
<span class="lineno"> 77 </span><span class="spaces"> </span><span class="nottickedoff">| (d, Diagonal) &lt;- V.toList (Geo.edges pg)</span>
<span class="lineno"> 78 </span><span class="spaces"> </span><span class="nottickedoff">, let (a,b) = Geo.endPointData d pg ]</span>
<span class="lineno"> 79 </span><span class="spaces"> </span><span class="nottickedoff">pg :: Geo.PlaneGraph () Int PolygonEdgeType PolygonFaceData a</span>
<span class="lineno"> 80 </span><span class="spaces"> </span><span class="nottickedoff">pg = triangulate' Proxy p</span>
<span class="lineno"> 81 </span><span class="spaces"> </span><span class="nottickedoff">p :: SimplePolygon Int a</span>
<span class="lineno"> 82 </span><span class="spaces"> </span><span class="nottickedoff">p = fromPoints $</span>
<span class="lineno"> 83 </span><span class="spaces"> </span><span class="nottickedoff">[ Point2 x y :+ n</span>
<span class="lineno"> 84 </span><span class="spaces"> </span><span class="nottickedoff">| (n,V2 x y) &lt;- zip [0..] (V.toList (ringUnpack r)) ]</span></span>
<span class="lineno"> 85 </span> -- ringUnpack
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