reanimate/examples/tut_glue_povray_ortho.hs
David Himmelstrup 8333d3d4f1 Improve povray examples.
Former-commit-id: b1101fe5b3a7b9bec0b6b92f303d42be8114d128
2019-12-05 17:17:22 +08:00

203 lines
5.7 KiB
Haskell
Executable file

#!/usr/bin/env stack
-- stack runghc --package reanimate
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
module Main (main) where
import Reanimate
import Reanimate.Scene
import Reanimate.Animation
import Reanimate.Povray
import Reanimate.Raster
import Data.String.Here
import Data.Text (Text)
import Codec.Picture
import Reanimate.Effect
import Reanimate.Scene
import System.Random
import System.Random.Shuffle
import Graphics.SvgTree hiding (Text)
import Control.Lens ((^.))
import Control.Monad
import Codec.Picture.Types
import Data.Monoid
main :: IO ()
main = reanimate $ parA bg $ sceneAnimation $ do
xRot <- newVar (-30)
yRot <- newVar 180
zRot <- newVar 0
s <- newSprite $ do
getX <- freezeVar xRot
getY <- freezeVar yRot
getZ <- freezeVar zRot
return $ \real_t dur t ->
povraySlow [] $
script (svgAsPngFile (texture (t/dur))) (getX real_t) (getY real_t) (getZ real_t)
wait 2
let tDuration = 20
tweenVar yRot tDuration (\t v -> fromToS v (v+180) $ curveS 2 (t/tDuration))
tweenVar xRot (tDuration/2) (\t v -> fromToS v (v+60) $ curveS 2 (t/(tDuration/2)))
fork $ do
wait (tDuration/2)
tweenVar xRot (tDuration/2) (\t v -> fromToS v (v-60) $ curveS 2 (t/(tDuration/2)))
--tweenVar zRot 9 (\t v -> fromToS v 360 $ curveS 2 (t/9))
wait tDuration
wait 2
--tweenVar zPos 2 (\t v -> fromToS v 0 $ curveS 3 (t/2))
--wait 2
where
bg = animate $ const $ mkBackgroundPixel $ PixelRGBA8 252 252 252 0xFF
texture :: Double -> SVG
texture t = mkGroup
[ checker 10 10
, frameAt (t*duration latexExample) latexExample
]
script :: FilePath -> Double -> Double -> Double -> Text
script png rotX rotY rotZ = [iTrim|
//Files with predefined colors and textures
#include "colors.inc"
#include "shapes3.inc"
//Place the camera
camera {
orthographic
location <0,0,-10>
look_at <0,0,0>
up <0,9,0>
right <16,0,0>
}
//Ambient light to "brighten up" darker pictures
global_settings { ambient_light White*3 }
//Set a background color
//background { color White }
//background { color rgbt <0.1, 0, 0, 0> } // red
background { color rgbt <0, 0, 0, 1> } // transparent
//Sphere with specified center point and radius
sphere {
<0,0,0>, 4
texture {
uv_mapping pigment{
image_map{ png ${png} }
}
}
rotate <0,${rotY},${rotZ}>
rotate <${rotX},0,0>
}
|]
checker :: Int -> Int -> SVG
checker w h =
withFillColor "white" $
withStrokeColor "white" $
withStrokeWidth 0.1 $
mkGroup
[ withStrokeWidth 0 $
withFillOpacity 0.7 $ mkBackground "blue"
, mkGroup
[ translate (stepX*x-offsetX + stepX/2) 0 $
mkLine (0, -screenHeight/2*0.9) (0, screenHeight/2*0.9)
| x <- map fromIntegral [0..w-1]
]
,
mkGroup
[ translate 0 (stepY*y-offsetY) $
mkLine (-screenWidth/2, 0) (screenWidth/2, 0)
| y <- map fromIntegral [0..h]
]
]
where
stepX = screenWidth/fromIntegral w
stepY = screenHeight/fromIntegral h
offsetX = screenWidth/2
offsetY = screenHeight/2
-----------------------------------
-- COPIED FROM tut_glue_latex.hs --
latexExample :: Animation
latexExample = sceneAnimation $ do
-- Draw equation
play $ drawAnimation strokedSvg
sprites <- forM glyphs $ \(fn, _, elt) ->
newSpriteA $ animate $ const $ fn elt
-- Yoink each glyph
forM_ (reverse sprites) $ \sprite -> do
spriteE sprite (overBeginning 1 $ aroundCenterE $ highlightE)
wait 0.5
-- Flash glyphs randomly with color
forM_ (shuffleList (sprites++sprites)) $ \sprite -> do
spriteE sprite (overBeginning 0.5 $ aroundCenterE $ flashE)
wait 0.1
wait 0.5
mapM_ destroySprite sprites
-- Undraw equations
play $ drawAnimation' (Just 0xdeadbeef) 1 0.1 strokedSvg
# reverseA
where
glyphs = svgGlyphs svg
strokedSvg =
withStrokeWidth (defaultStrokeWidth*0.5) $
withStrokeColor "black" svg
svg = lowerTransformations $ simplify $ scale 2 $ center $
latexAlign "\\sum_{k=1}^\\infty {1 \\over k^2} = {\\pi^2 \\over 6}"
bg = animate $ const $ mkBackgroundPixel (PixelRGBA8 252 252 252 0xFF)
shuffleList lst = shuffle' lst (length lst) (mkStdGen 0xdeadbeef)
highlightE :: Effect
highlightE d t =
scale (1 + bellS 2 (t/d)*0.5) . rotate (wiggleS (t/d) * 20)
flashE :: Effect
flashE d t =
withStrokeColor "black" .
withStrokeWidth (defaultStrokeWidth*0.5*bellS 2 (t/d)) .
withFillColorPixel (promotePixel $ turbo (t/d))
-- s-curve, sin, s-curve
wiggleS :: Signal
wiggleS t
| t < 0.25 = curveS 2 (t*4)
| t < 0.75 = sin ((t-0.25)*2*pi+pi/2)
| otherwise = curveS 2 ((t-0.75)*4)-1
--
drawAnimation :: SVG -> Animation
drawAnimation = drawAnimation' Nothing 0.5 0.3
drawAnimation' :: Maybe Int -> Double -> Double -> SVG -> Animation
drawAnimation' mbSeed fillDur step svg = sceneAnimation $ do
forM_ (zip [0..] $ shuf $ svgGlyphs svg) $ \(n, (fn, attr, tree)) -> do
let sWidth =
case toUserUnit defaultDPI <$> getLast (attr ^. strokeWidth) of
Just (Num d) -> d
_ -> defaultStrokeWidth
fork $ do
wait (n*step)
play $ mapA fn $ (animate (\t -> withFillOpacity 0 $ partialSvg t tree)
# applyE (overEnding fillDur $ fadeLineOutE sWidth))
fork $ do
wait (n*step+(1-fillDur))
newSprite $ do
return $ \_real_t _d t ->
withStrokeWidth 0 $ fn $ withFillOpacity (min 1 $ t/fillDur) tree
where
shuf lst =
case mbSeed of
Nothing -> lst
Just seed -> shuffle' lst (length lst) (mkStdGen seed)