mathematical animations with haskell https://reanimate.github.io
  • Haskell 95.8%
  • Elm 3.9%
  • Nix 0.3%
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David a18576b2bd Wibbles.
Former-commit-id: 7d2a6e17bdcf21a007335dcaa50b3a0b8bd10ec5
2019-03-07 14:42:27 +01:00
server Remove thread from active list when it has finished. 2019-03-01 11:31:31 +01:00
src/Reanimate Wibbles. 2019-03-07 14:42:27 +01:00
web Valentine wibble. 2019-03-01 15:06:33 +01:00
ChangeLog.md First stab at reanimate. 2019-02-13 21:08:49 +01:00
README.md Add goo filter example. 2019-03-05 19:38:02 +01:00
reanimate.cabal Switch from svg-tree to reanimate-svg. 2019-03-03 16:17:30 +01:00
Setup.hs First stab at reanimate. 2019-02-13 21:08:49 +01:00
stack.yaml Wibbles. 2019-03-07 14:42:27 +01:00

reanimate

Reanimate is a reactive framework for creating non-interactive animations from SVG images. This package consists of a set of arrow combinators, a renderer (using ffmpeg), and a web-based previewer. Inline latex code is supported when 'latex' and 'dvisvgm' are installed.

Nothing about the API is stable at this point.

Live coding playground: https://lemmih.github.io/reanimate/

TODO

  • website for live coding
  • bounding boxes
  • Improve bounding box approximations
  • Select desired FPS in web previewer
  • Download rendered animations in web previewer
  • alignment and positioning combinators
  • Use svg-tree instead of lucid-svg

Examples

The example gifs are displayed at 25 fps. The source code for many of these examples are available on the live coding playground.

Goo Drawing LaTeX equations Bounding boxes Colorful LaTeX Bezier curves Sine wave Morphing wave Morphing wave to circle Speed modification Highlight Clipping Scaling Valentine's Day Basic LaTeX