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118 lines
9.3 KiB
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118 lines
9.3 KiB
HTML
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<span class="decl"><span class="nottickedoff">never executed</span> <span class="tickonlytrue">always true</span> <span class="tickonlyfalse">always false</span></span>
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</pre>
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<pre>
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<span class="lineno"> 1 </span>{-|
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<span class="lineno"> 2 </span>Copyright : Written by David Himmelstrup
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<span class="lineno"> 3 </span>License : Unlicense
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<span class="lineno"> 4 </span>Maintainer : lemmih@gmail.com
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<span class="lineno"> 5 </span>Stability : experimental
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<span class="lineno"> 6 </span>Portability : POSIX
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<span class="lineno"> 7 </span>-}
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<span class="lineno"> 8 </span>module Reanimate.Morph.Linear
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<span class="lineno"> 9 </span> ( linear, rawLinear
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<span class="lineno"> 10 </span> , closestLinearCorrespondence
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<span class="lineno"> 11 </span> , closestLinearCorrespondenceA
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<span class="lineno"> 12 </span> , linearTrajectory
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<span class="lineno"> 13 </span> ) where
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<span class="lineno"> 14 </span>
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<span class="lineno"> 15 </span>import Data.Hashable
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<span class="lineno"> 16 </span>import qualified Data.Vector as V
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<span class="lineno"> 17 </span>import Linear.Vector
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<span class="lineno"> 18 </span>import Reanimate.ColorComponents
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<span class="lineno"> 19 </span>import Reanimate.Math.Common
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<span class="lineno"> 20 </span>import Reanimate.Math.Polygon
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<span class="lineno"> 21 </span>import Reanimate.Morph.Cache
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<span class="lineno"> 22 </span>import Reanimate.Morph.Common
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<span class="lineno"> 23 </span>
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<span class="lineno"> 24 </span>-- | Linear interpolation strategy.
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<span class="lineno"> 25 </span>--
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<span class="lineno"> 26 </span>-- Example:
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<span class="lineno"> 27 </span>--
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<span class="lineno"> 28 </span>-- @
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<span class="lineno"> 29 </span>-- 'Reanimate.playThenReverseA' $ 'Reanimate.pauseAround' 0.5 0.5 $ 'Reanimate.mkAnimation' 3 $ \\t ->
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<span class="lineno"> 30 </span>-- 'Reanimate.withStrokeLineJoin' 'Graphics.SvgTree.JoinRound' $
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<span class="lineno"> 31 </span>-- let src = 'Reanimate.scale' 8 $ 'Reanimate.center' $ 'Reanimate.LaTeX.latex' \"X\"
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<span class="lineno"> 32 </span>-- dst = 'Reanimate.scale' 8 $ 'Reanimate.center' $ 'Reanimate.LaTeX.latex' \"H\"
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<span class="lineno"> 33 </span>-- in 'morph' 'linear' src dst t
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<span class="lineno"> 34 </span>-- @
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<span class="lineno"> 35 </span>--
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<span class="lineno"> 36 </span>-- <<docs/gifs/doc_linear.gif>>
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<span class="lineno"> 37 </span>linear :: Morph
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<span class="lineno"> 38 </span><span class="decl"><span class="nottickedoff">linear = rawLinear</span>
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<span class="lineno"> 39 </span><span class="spaces"> </span><span class="nottickedoff">{ morphPointCorrespondence =</span>
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<span class="lineno"> 40 </span><span class="spaces"> </span><span class="nottickedoff">cachePointCorrespondence (hash ("closest"::String))</span>
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<span class="lineno"> 41 </span><span class="spaces"> </span><span class="nottickedoff">closestLinearCorrespondence }</span></span>
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<span class="lineno"> 42 </span>
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<span class="lineno"> 43 </span>-- | Linear interpolation strategy without realigning corners.
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<span class="lineno"> 44 </span>-- May give better results if the polygons are already aligned.
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<span class="lineno"> 45 </span>-- Usually gives worse results.
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<span class="lineno"> 46 </span>--
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<span class="lineno"> 47 </span>-- Example:
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<span class="lineno"> 48 </span>--
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<span class="lineno"> 49 </span>-- @
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<span class="lineno"> 50 </span>-- 'Reanimate.playThenReverseA' $ 'Reanimate.pauseAround' 0.5 0.5 $ 'Reanimate.mkAnimation' 3 $ \\t ->
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<span class="lineno"> 51 </span>-- 'Reanimate.withStrokeLineJoin' 'Graphics.SvgTree.JoinRound' $
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<span class="lineno"> 52 </span>-- let src = 'Reanimate.scale' 8 $ 'Reanimate.center' $ 'Reanimate.LaTeX.latex' \"X\"
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<span class="lineno"> 53 </span>-- dst = 'Reanimate.scale' 8 $ 'Reanimate.center' $ 'Reanimate.LaTeX.latex' \"H\"
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<span class="lineno"> 54 </span>-- in 'morph' 'rawLinear' src dst t
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<span class="lineno"> 55 </span>-- @
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<span class="lineno"> 56 </span>--
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<span class="lineno"> 57 </span>-- <<docs/gifs/doc_rawLinear.gif>>
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<span class="lineno"> 58 </span>rawLinear :: Morph
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<span class="lineno"> 59 </span><span class="decl"><span class="istickedoff">rawLinear = Morph</span>
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<span class="lineno"> 60 </span><span class="spaces"> </span><span class="istickedoff">{ morphTolerance = 0.001</span>
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<span class="lineno"> 61 </span><span class="spaces"> </span><span class="istickedoff">, morphColorComponents = <span class="nottickedoff">labComponents</span></span>
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<span class="lineno"> 62 </span><span class="spaces"> </span><span class="istickedoff">, morphPointCorrespondence = normalizePolygons</span>
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<span class="lineno"> 63 </span><span class="spaces"> </span><span class="istickedoff">, morphTrajectory = linearTrajectory</span>
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<span class="lineno"> 64 </span><span class="spaces"> </span><span class="istickedoff">, morphObjectCorrespondence = splitObjectCorrespondence }</span></span>
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<span class="lineno"> 65 </span>
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<span class="lineno"> 66 </span>-- | Cycle polygons until the sum of the point trajectory path lengths
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<span class="lineno"> 67 </span>-- is smallest.
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<span class="lineno"> 68 </span>closestLinearCorrespondence :: PointCorrespondence
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<span class="lineno"> 69 </span><span class="decl"><span class="nottickedoff">closestLinearCorrespondence = closestLinearCorrespondenceA</span></span>
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<span class="lineno"> 70 </span>
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<span class="lineno"> 71 </span>-- | Cycle polygons until the sum of the point trajectory path lengths
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<span class="lineno"> 72 </span>-- is smallest.
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<span class="lineno"> 73 </span>closestLinearCorrespondenceA :: (Real a, Fractional a, Epsilon a) => APolygon a -> APolygon a -> (APolygon a, APolygon a)
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<span class="lineno"> 74 </span><span class="decl"><span class="nottickedoff">closestLinearCorrespondenceA src' dst' =</span>
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<span class="lineno"> 75 </span><span class="spaces"> </span><span class="nottickedoff">(src, worker dst (score dst) options)</span>
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<span class="lineno"> 76 </span><span class="spaces"> </span><span class="nottickedoff">where</span>
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<span class="lineno"> 77 </span><span class="spaces"> </span><span class="nottickedoff">(src, dst) = normalizePolygons src' dst'</span>
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<span class="lineno"> 78 </span><span class="spaces"> </span><span class="nottickedoff">worker bestP _bestPScore [] = bestP</span>
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<span class="lineno"> 79 </span><span class="spaces"> </span><span class="nottickedoff">worker bestP bestPScore (x:xs) =</span>
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<span class="lineno"> 80 </span><span class="spaces"> </span><span class="nottickedoff">let newScore = score x in</span>
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<span class="lineno"> 81 </span><span class="spaces"> </span><span class="nottickedoff">if newScore < bestPScore</span>
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<span class="lineno"> 82 </span><span class="spaces"> </span><span class="nottickedoff">then worker x newScore xs</span>
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<span class="lineno"> 83 </span><span class="spaces"> </span><span class="nottickedoff">else worker bestP bestPScore xs</span>
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<span class="lineno"> 84 </span><span class="spaces"> </span><span class="nottickedoff">options = pCycles dst</span>
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<span class="lineno"> 85 </span><span class="spaces"> </span><span class="nottickedoff">score p = sum</span>
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<span class="lineno"> 86 </span><span class="spaces"> </span><span class="nottickedoff">[ -- approxDist (pAccess src n) (pAccess p n)</span>
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<span class="lineno"> 87 </span><span class="spaces"> </span><span class="nottickedoff">distSquared (pAccess src n) (pAccess p n)</span>
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<span class="lineno"> 88 </span><span class="spaces"> </span><span class="nottickedoff">| n <- [0 .. pSize src-1] ]</span></span>
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<span class="lineno"> 89 </span>
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<span class="lineno"> 90 </span>-- | Strategy for moving points in a linear (straight-line) trajectory.
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<span class="lineno"> 91 </span>linearTrajectory :: Trajectory
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<span class="lineno"> 92 </span><span class="decl"><span class="istickedoff">linearTrajectory (src,dst)</span>
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<span class="lineno"> 93 </span><span class="spaces"> </span><span class="istickedoff">| <span class="tickonlytrue">pSize src == pSize dst</span> = \t -> mkPolygon $</span>
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<span class="lineno"> 94 </span><span class="spaces"> </span><span class="istickedoff">V.zipWith (lerp $ realToFrac t) (polygonPoints dst) (polygonPoints src)</span>
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<span class="lineno"> 95 </span><span class="spaces"> </span><span class="istickedoff">| <span class="nottickedoff">otherwise</span> = <span class="nottickedoff">error $ "Invalid lengths: " ++ show (pSize src, pSize dst)</span></span></span>
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</pre>
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</body>
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</html>
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