uvg266/src/image.c

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/*****************************************************************************
* This file is part of Kvazaar HEVC encoder.
*
* Copyright (C) 2013-2015 Tampere University of Technology and others (see
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* COPYING file).
*
* Kvazaar is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation; either version 2.1 of the License, or (at your
* option) any later version.
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*
* Kvazaar is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
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*
* You should have received a copy of the GNU General Public License along
* with Kvazaar. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
/*
* \file
*/
#include "threads.h"
#include "image.h"
#include "strategyselector.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <assert.h>
#include "checkpoint.h"
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#include "sao.h"
/**
* \brief Allocate a new image.
* \return image pointer or NULL on failure
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*/
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kvz_picture *image_alloc(const int32_t width, const int32_t height)
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{
//Assert that we have a well defined image
assert((width % 2) == 0);
assert((height % 2) == 0);
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kvz_picture *im = MALLOC(kvz_picture, 1);
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if (!im) return NULL;
unsigned int luma_size = width * height;
unsigned int chroma_size = luma_size / 4;
//Allocate memory
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im->fulldata = MALLOC(kvz_pixel, (luma_size + 2 * chroma_size));
if (!im->fulldata) {
free(im);
return NULL;
}
im->base_image = im;
im->refcount = 1; //We give a reference to caller
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im->width = width;
im->height = height;
im->stride = width;
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im->y = im->data[COLOR_Y] = &im->fulldata[0];
im->u = im->data[COLOR_U] = &im->fulldata[luma_size];
im->v = im->data[COLOR_V] = &im->fulldata[luma_size + chroma_size];
return im;
}
/**
* \brief Free an image.
*
* Decrement reference count of the image and deallocate associated memory
* if no references exist any more.
*
* \param im image to free
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*/
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void image_free(kvz_picture *const im)
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{
if (im == NULL) return;
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int32_t new_refcount = ATOMIC_DEC(&(im->refcount));
if (new_refcount > 0) {
// There are still references so we don't free the data yet.
return;
}
if (im->base_image != im) {
// Free our reference to the base image.
image_free(im->base_image);
} else {
free(im->fulldata);
}
// Make sure freed data won't be used.
im->base_image = NULL;
im->fulldata = NULL;
im->y = im->u = im->v = NULL;
im->data[COLOR_Y] = im->data[COLOR_U] = im->data[COLOR_V] = NULL;
free(im);
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}
/**
* \brief Get a new pointer to an image.
*
* Increment reference count and return the image.
*/
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kvz_picture *image_copy_ref(kvz_picture *im)
{
int32_t new_refcount = ATOMIC_INC(&(im->refcount));
// The caller should have had another reference.
assert(new_refcount > 1);
return im;
}
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kvz_picture *image_make_subimage(kvz_picture *const orig_image,
const unsigned x_offset,
const unsigned y_offset,
const unsigned width,
const unsigned height)
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{
// Assert that we have a well defined image
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assert((width % 2) == 0);
assert((height % 2) == 0);
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assert((x_offset % 2) == 0);
assert((y_offset % 2) == 0);
assert(x_offset + width <= orig_image->width);
assert(y_offset + height <= orig_image->height);
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kvz_picture *im = MALLOC(kvz_picture, 1);
if (!im) return NULL;
im->base_image = image_copy_ref(orig_image->base_image);
im->refcount = 1; // We give a reference to caller
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im->width = width;
im->height = height;
im->stride = orig_image->stride;
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im->y = im->data[COLOR_Y] = &orig_image->y[x_offset + y_offset * orig_image->stride];
im->u = im->data[COLOR_U] = &orig_image->u[x_offset/2 + y_offset/2 * orig_image->stride/2];
im->v = im->data[COLOR_V] = &orig_image->v[x_offset/2 + y_offset/2 * orig_image->stride/2];
return im;
}
yuv_t * yuv_t_alloc(int luma_size)
{
// Get buffers with separate mallocs in order to take advantage of
// automatic buffer overrun checks.
yuv_t *yuv = (yuv_t *)malloc(sizeof(*yuv));
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yuv->y = (kvz_pixel *)malloc(luma_size * sizeof(*yuv->y));
yuv->u = (kvz_pixel *)malloc(luma_size / 2 * sizeof(*yuv->u));
yuv->v = (kvz_pixel *)malloc(luma_size / 2 * sizeof(*yuv->v));
yuv->size = luma_size;
return yuv;
}
void yuv_t_free(yuv_t * yuv)
{
free(yuv->y);
free(yuv->u);
free(yuv->v);
free(yuv);
}
/**
* \brief Diagonally interpolate SAD outside the frame.
*
* \param data1 Starting point of the first picture.
* \param data2 Starting point of the second picture.
* \param width Width of the region for which SAD is calculated.
* \param height Height of the region for which SAD is calculated.
* \param width Width of the pixel array.
*
* \returns Sum of Absolute Differences
*/
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static unsigned cor_sad(const kvz_pixel *pic_data, const kvz_pixel *ref_data,
int block_width, int block_height, unsigned pic_stride)
{
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kvz_pixel ref = *ref_data;
int x, y;
unsigned sad = 0;
for (y = 0; y < block_height; ++y) {
for (x = 0; x < block_width; ++x) {
sad += abs(pic_data[y * pic_stride + x] - ref);
}
}
return sad;
}
/**
* \brief Vertically interpolate SAD outside the frame.
*
* \param data1 Starting point of the first picture.
* \param data2 Starting point of the second picture.
* \param width Width of the region for which SAD is calculated.
* \param height Height of the region for which SAD is calculated.
* \param width Width of the pixel array.
*
* \returns Sum of Absolute Differences
*/
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static unsigned ver_sad(const kvz_pixel *pic_data, const kvz_pixel *ref_data,
int block_width, int block_height, unsigned pic_stride)
{
int x, y;
unsigned sad = 0;
for (y = 0; y < block_height; ++y) {
for (x = 0; x < block_width; ++x) {
sad += abs(pic_data[y * pic_stride + x] - ref_data[x]);
}
}
return sad;
}
/**
* \brief Horizontally interpolate SAD outside the frame.
*
* \param data1 Starting point of the first picture.
* \param data2 Starting point of the second picture.
* \param width Width of the region for which SAD is calculated.
* \param height Height of the region for which SAD is calculated.
* \param width Width of the pixel array.
*
* \returns Sum of Absolute Differences
*/
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static unsigned hor_sad(const kvz_pixel *pic_data, const kvz_pixel *ref_data,
int block_width, int block_height, unsigned pic_stride, unsigned ref_stride)
{
int x, y;
unsigned sad = 0;
for (y = 0; y < block_height; ++y) {
for (x = 0; x < block_width; ++x) {
sad += abs(pic_data[y * pic_stride + x] - ref_data[y * ref_stride]);
}
}
return sad;
}
/**
* \brief Handle special cases of comparing blocks that are not completely
* inside the frame.
*
* \param pic First frame.
* \param ref Second frame.
* \param pic_x X coordinate of the first block.
* \param pic_y Y coordinate of the first block.
* \param ref_x X coordinate of the second block.
* \param ref_y Y coordinate of the second block.
* \param block_width Width of the blocks.
* \param block_height Height of the blocks.
*/
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static unsigned image_interpolated_sad(const kvz_picture *pic, const kvz_picture *ref,
int pic_x, int pic_y, int ref_x, int ref_y,
int block_width, int block_height)
{
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kvz_pixel *pic_data, *ref_data;
int left, right, top, bottom;
int result = 0;
// Change the movement vector to point right next to the frame. This doesn't
// affect the result but removes some special cases.
if (ref_x > ref->width) ref_x = ref->width;
if (ref_y > ref->height) ref_y = ref->height;
if (ref_x + block_width < 0) ref_x = -block_width;
if (ref_y + block_height < 0) ref_y = -block_height;
// These are the number of pixels by how far the movement vector points
// outside the frame. They are always >= 0. If all of them are 0, the
// movement vector doesn't point outside the frame.
left = (ref_x < 0) ? -ref_x : 0;
top = (ref_y < 0) ? -ref_y : 0;
right = (ref_x + block_width > ref->width) ? ref_x + block_width - ref->width : 0;
bottom = (ref_y + block_height > ref->height) ? ref_y + block_height - ref->height : 0;
// Center picture to the current block and reference to the point where
// movement vector is pointing to. That point might be outside the buffer,
// but that is ok because we project the movement vector to the buffer
// before dereferencing the pointer.
pic_data = &pic->y[pic_y * pic->stride + pic_x];
ref_data = &ref->y[ref_y * ref->stride + ref_x];
// The handling of movement vectors that point outside the picture is done
// in the following way.
// - Correct the index of ref_data so that it points to the top-left
// of the area we want to compare against.
// - Correct the index of pic_data to point inside the current block, so
// that we compare the right part of the block to the ref_data.
// - Reduce block_width and block_height so that the the size of the area
// being compared is correct.
if (top && left) {
result += cor_sad(pic_data,
&ref_data[top * ref->stride + left],
left, top, pic->stride);
result += ver_sad(&pic_data[left],
&ref_data[top * ref->stride + left],
block_width - left, top, pic->stride);
result += hor_sad(&pic_data[top * pic->stride],
&ref_data[top * ref->stride + left],
left, block_height - top, pic->stride, ref->stride);
result += reg_sad(&pic_data[top * pic->stride + left],
&ref_data[top * ref->stride + left],
block_width - left, block_height - top, pic->stride, ref->stride);
} else if (top && right) {
result += ver_sad(pic_data,
&ref_data[top * ref->stride],
block_width - right, top, pic->stride);
result += cor_sad(&pic_data[block_width - right],
&ref_data[top * ref->stride + (block_width - right - 1)],
right, top, pic->stride);
result += reg_sad(&pic_data[top * pic->stride],
&ref_data[top * ref->stride],
block_width - right, block_height - top, pic->stride, ref->stride);
result += hor_sad(&pic_data[top * pic->stride + (block_width - right)],
&ref_data[top * ref->stride + (block_width - right - 1)],
right, block_height - top, pic->stride, ref->stride);
} else if (bottom && left) {
result += hor_sad(pic_data,
&ref_data[left],
left, block_height - bottom, pic->stride, ref->stride);
result += reg_sad(&pic_data[left],
&ref_data[left],
block_width - left, block_height - bottom, pic->stride, ref->stride);
result += cor_sad(&pic_data[(block_height - bottom) * pic->stride],
&ref_data[(block_height - bottom - 1) * ref->stride + left],
left, bottom, pic->stride);
result += ver_sad(&pic_data[(block_height - bottom) * pic->stride + left],
&ref_data[(block_height - bottom - 1) * ref->stride + left],
block_width - left, bottom, pic->stride);
} else if (bottom && right) {
result += reg_sad(pic_data,
ref_data,
block_width - right, block_height - bottom, pic->stride, ref->stride);
result += hor_sad(&pic_data[block_width - right],
&ref_data[block_width - right - 1],
right, block_height - bottom, pic->stride, ref->stride);
result += ver_sad(&pic_data[(block_height - bottom) * pic->stride],
&ref_data[(block_height - bottom - 1) * ref->stride],
block_width - right, bottom, pic->stride);
result += cor_sad(&pic_data[(block_height - bottom) * pic->stride + block_width - right],
&ref_data[(block_height - bottom - 1) * ref->stride + block_width - right - 1],
right, bottom, pic->stride);
} else if (top) {
result += ver_sad(pic_data,
&ref_data[top * ref->stride],
block_width, top, pic->stride);
result += reg_sad(&pic_data[top * pic->stride],
&ref_data[top * ref->stride],
block_width, block_height - top, pic->stride, ref->stride);
} else if (bottom) {
result += reg_sad(pic_data,
ref_data,
block_width, block_height - bottom, pic->stride, ref->stride);
result += ver_sad(&pic_data[(block_height - bottom) * pic->stride],
&ref_data[(block_height - bottom - 1) * ref->stride],
block_width, bottom, pic->stride);
} else if (left) {
result += hor_sad(pic_data,
&ref_data[left],
left, block_height, pic->stride, ref->stride);
result += reg_sad(&pic_data[left],
&ref_data[left],
block_width - left, block_height, pic->stride, ref->stride);
} else if (right) {
result += reg_sad(pic_data,
ref_data,
block_width - right, block_height, pic->stride, ref->stride);
result += hor_sad(&pic_data[block_width - right],
&ref_data[block_width - right - 1],
right, block_height, pic->stride, ref->stride);
} else {
result += reg_sad(pic_data, ref_data, block_width, block_height, pic->stride, ref->stride);
}
return result;
}
/**
* \brief Calculate interpolated SAD between two blocks.
*
* \param pic Image for the block we are trying to find.
* \param ref Image where we are trying to find the block.
*
* \returns
*/
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unsigned image_calc_sad(const kvz_picture *pic, const kvz_picture *ref, int pic_x, int pic_y, int ref_x, int ref_y,
int block_width, int block_height, int max_lcu_below) {
assert(pic_x >= 0 && pic_x <= pic->width - block_width);
assert(pic_y >= 0 && pic_y <= pic->height - block_height);
// Check that we are not referencing pixels that are not final.
if (max_lcu_below >= 0) {
// When SAO is off, row is considered reconstructed when the last LCU
// is done, although the bottom 2 pixels might still need deblocking.
// To work around this, add 2 luma pixels to the reach of the mv
// in order to avoid referencing those possibly non-deblocked pixels.
int mv_lcu_row_reach = (ref_y + block_height - 1 + 2) / LCU_WIDTH;
int cur_lcu_row = pic_y / LCU_WIDTH;
if (mv_lcu_row_reach > cur_lcu_row + max_lcu_below) {
//printf("OOB %d %d -> %d\n", ref_y + block_height, pic_y, ref_y + block_height - pic_y);
return INT_MAX;
}
}
if (ref_x >= 0 && ref_x <= ref->width - block_width &&
ref_y >= 0 && ref_y <= ref->height - block_height)
{
// Reference block is completely inside the frame, so just calculate the
// SAD directly. This is the most common case, which is why it's first.
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const kvz_pixel *pic_data = &pic->y[pic_y * pic->stride + pic_x];
const kvz_pixel *ref_data = &ref->y[ref_y * ref->stride + ref_x];
return reg_sad(pic_data, ref_data, block_width, block_height, pic->stride, ref->stride);
} else {
// Call a routine that knows how to interpolate pixels outside the frame.
return image_interpolated_sad(pic, ref, pic_x, pic_y, ref_x, ref_y, block_width, block_height);
}
}
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unsigned pixels_calc_ssd(const kvz_pixel *const ref, const kvz_pixel *const rec,
const int ref_stride, const int rec_stride,
const int width)
{
int ssd = 0;
int y, x;
for (y = 0; y < width; ++y) {
for (x = 0; x < width; ++x) {
int diff = ref[x + y * ref_stride] - rec[x + y * rec_stride];
ssd += diff * diff;
}
}
return ssd;
}
/**
* \brief BLock Image Transfer from one buffer to another.
*
* It's a stupidly simple loop that copies pixels.
*
* \param orig Start of the originating buffer.
* \param dst Start of the destination buffer.
* \param width Width of the copied region.
* \param height Height of the copied region.
* \param orig_stride Width of a row in the originating buffer.
* \param dst_stride Width of a row in the destination buffer.
*
* This should be inlined, but it's defined here for now to see if Visual
* Studios LTCG will inline it.
*/
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void pixels_blit(const kvz_pixel * const orig, kvz_pixel * const dst,
const unsigned width, const unsigned height,
const unsigned orig_stride, const unsigned dst_stride)
{
unsigned y;
//There is absolutely no reason to have a width greater than the source or the destination stride.
assert(width <= orig_stride);
assert(width <= dst_stride);
#ifdef CHECKPOINTS
for (y = 0; y < height; ++y) {
char buffer[3*width];
int p;
for (p = 0; p < width; ++p) {
sprintf((buffer + 3*p), "%02X ", orig[y*orig_stride]);
}
buffer[3*width] = 0;
CHECKPOINT("pixels_blit: %04d: %s", y, buffer);
}
#endif //CHECKPOINTS
if (orig == dst) {
//If we have the same array, then we should have the same stride
assert(orig_stride == dst_stride);
return;
}
assert(orig != dst || orig_stride == dst_stride);
for (y = 0; y < height; ++y) {
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memcpy(&dst[y*dst_stride], &orig[y*orig_stride], width * sizeof(kvz_pixel));
}
}