uvg266/tests/sad_tests.c

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#include "greatest/greatest.h"
#include "src/image.h"
#include "src/strategyselector.h"
static strategy_list strategies;
void init_strategies()
{
strategies.allocated = 0;
strategies.count = 0;
strategies.strategies = NULL;
// Init strategyselector because it sets hardware flags.
strategyselector_init();
// Collect all strategies.
if (!strategy_register_picture(&strategies)) {
fprintf(stderr, "strategy_register_picture failed!\n");
return;
}
}
//////////////////////////////////////////////////////////////////////////
// EXTERNAL FUNCTIONS
//////////////////////////////////////////////////////////////////////////
// DEFINES
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#define TEST_SAD(X, Y) image_calc_sad(g_pic, g_ref, 0, 0, (X), (Y), 8, 8, -1)
//////////////////////////////////////////////////////////////////////////
// GLOBALS
const uint8_t ref_data[64] = {
1,2,2,2,2,2,2,3,
4,5,5,5,5,5,5,6,
4,5,5,5,5,5,5,6,
4,5,5,5,5,5,5,6,
4,5,5,5,5,5,5,6,
4,5,5,5,5,5,5,6,
4,5,5,5,5,5,5,6,
7,8,8,8,8,8,8,9
};
const uint8_t pic_data[64] = {
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1
};
image *g_pic = 0;
image *g_ref = 0;
//////////////////////////////////////////////////////////////////////////
// SETUP, TEARDOWN AND HELPER FUNCTIONS
static void setup_tests()
{
init_strategies();
g_pic = image_alloc(8, 8, 1);
for (int i = 0; i < 64; ++i) {
g_pic->y[i] = pic_data[i] + 48;
}
g_ref = image_alloc(8, 8, 0);
for (int i = 0; i < 64; ++i) {
g_ref->y[i] = ref_data[i] + 48;
}
}
static void tear_down_tests()
{
image_free(g_pic);
image_free(g_ref);
}
//////////////////////////////////////////////////////////////////////////
// OVERLAPPING BOUNDARY TESTS
TEST test_topleft(void)
{
ASSERT_EQ(
1*(4*4) + (2+4)*(4*4) + 5*(4*4) - 64,
TEST_SAD(-3, -3));
PASS();
}
TEST test_top(void)
{
ASSERT_EQ(
(1+3)*4 + 2*(6*4) + (4+6)*4 + 5*(6*4) - 64,
TEST_SAD(0, -3));
PASS();
}
TEST test_topright(void)
{
ASSERT_EQ(
3*(4*4) + (2+6)*(4*4) + 5*(4*4) - 64,
TEST_SAD(3, -3));
PASS();
}
TEST test_left(void)
{
ASSERT_EQ(
(1+7)*4 + 4*(6*4) + (2+8)*4 + 5*(6*4) - 64,
TEST_SAD(-3, 0));
PASS();
}
TEST test_no_offset(void)
{
ASSERT_EQ(
(1+3+7+9) + (2+4+6+8)*6 + 5*(6*6) - 64,
TEST_SAD(0, 0));
PASS();
}
TEST test_right(void)
{
ASSERT_EQ(
(3+9)*4 + 6*(4*6) + (2+8)*4 + 5*(6*4) - 64,
TEST_SAD(3, 0));
PASS();
}
TEST test_bottomleft(void)
{
ASSERT_EQ(
7*(4*4) + (4+8)*(4*4) + 5*(4*4) - 64,
TEST_SAD(-3, 3));
PASS();
}
TEST test_bottom(void)
{
ASSERT_EQ(
(7+9)*4 + 8*(6*4) + (4+6)*4 + 5*(6*4) - 64,
TEST_SAD(0, 3));
PASS();
}
TEST test_bottomright(void)
{
ASSERT_EQ(
9*(4*4) + (6+8)*(4*4) + 5*(4*4) - 64,
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TEST_SAD(3, 3));
PASS();
}
//////////////////////////////////////////////////////////////////////////
// OUT OF FRAME TESTS
#define DIST 10
TEST test_topleft_out(void)
{
ASSERT_EQ(
1*(8*8) - 64,
TEST_SAD(-DIST, -DIST));
PASS();
}
TEST test_top_out(void)
{
ASSERT_EQ(
(1+3)*8 + 2*(6*8) - 64,
TEST_SAD(0, -DIST));
PASS();
}
TEST test_topright_out(void)
{
ASSERT_EQ(
3*(8*8) - 64,
TEST_SAD(DIST, -DIST));
PASS();
}
TEST test_left_out(void)
{
ASSERT_EQ(
(1+7)*8 + 4*(6*8) - 64,
TEST_SAD(-DIST, 0));
PASS();
}
TEST test_right_out(void)
{
ASSERT_EQ(
(3+9)*8 + 6*(6*8) - 64,
TEST_SAD(DIST, 0));
PASS();
}
TEST test_bottomleft_out(void)
{
ASSERT_EQ(
7*(8*8) - 64,
TEST_SAD(-DIST, DIST));
PASS();
}
TEST test_bottom_out(void)
{
ASSERT_EQ(
(7+9)*8 + 8*(6*8) - 64,
TEST_SAD(0, DIST));
PASS();
}
TEST test_bottomright_out(void)
{
ASSERT_EQ(
9*(8*8) - 64,
TEST_SAD(DIST, DIST));
PASS();
}
struct sad_test_env_t {
image *g_pic;
image *g_ref;
};
//////////////////////////////////////////////////////////////////////////
// TEST FIXTURES
SUITE(sad_tests)
{
//SET_SETUP(sad_setup);
//SET_TEARDOWN(sad_teardown);
setup_tests();
for (unsigned i = 0; i < strategies.count; ++i) {
// Change the global reg_sad function pointer.
reg_sad = strategies.strategies[i].fptr;
// Tests for movement vectors that overlap frame.
RUN_TEST(test_topleft);
RUN_TEST(test_top);
RUN_TEST(test_topright);
RUN_TEST(test_left);
RUN_TEST(test_no_offset);
RUN_TEST(test_right);
RUN_TEST(test_bottomleft);
RUN_TEST(test_bottom);
RUN_TEST(test_bottomright);
// Tests for movement vectors that are outside the frame.
RUN_TEST(test_topleft_out);
RUN_TEST(test_top_out);
RUN_TEST(test_topright_out);
RUN_TEST(test_left_out);
RUN_TEST(test_right_out);
RUN_TEST(test_bottomleft_out);
RUN_TEST(test_bottom_out);
RUN_TEST(test_bottomright_out);
}
tear_down_tests();
}