Move COMPILE_ macro to global.h

While these are only used for strategies, it's non-intuitive to have
to include strategyselector.h in every file under strategies before
including anything else.
This commit is contained in:
Ari Koivula 2016-03-31 14:31:47 +03:00
parent 8908d85d66
commit 016810d982
2 changed files with 63 additions and 65 deletions

View file

@ -256,4 +256,67 @@ typedef int16_t coeff_t;
//Constants //Constants
typedef enum { COLOR_Y = 0, COLOR_U, COLOR_V, NUM_COLORS } color_t; typedef enum { COLOR_Y = 0, COLOR_U, COLOR_V, NUM_COLORS } color_t;
// Hardware data (abstraction of defines). Extend for other compilers
#if defined(_M_IX86) || defined(__i586__) || defined(__i686__) || defined(_M_X64) || defined(_M_AMD64) || defined(__amd64__) || defined(__x86_64__)
# define COMPILE_INTEL 1
#else
# define COMPILE_INTEL 0
#endif
// Visual Studio note:
// Because these macros are only used to guard code that is guarded by CPUID
// at runtime, use /arch parameter to disable them, but enable all intrinsics
// supported by VisualStudio if SSE2 (highest) is enabled.
// AVX and AVX2 are handled by /arch directly and sse intrinsics will use VEX
// versions if they are defined.
#define MSC_X86_SIMD(level) (_M_X64 || (_M_IX86_FP >= (level)))
#if COMPILE_INTEL
# if defined(__MMX__) || MSC_X86_SIMD(1)
# define COMPILE_INTEL_MMX 1
# endif
# if defined(__SSE__) || MSC_X86_SIMD(1)
# define COMPILE_INTEL_SSE 1
# endif
# if defined(__SSE2__) || MSC_X86_SIMD(2)
# define COMPILE_INTEL_SSE2 1
# endif
# if defined(__SSE3__)
# define COMPILE_INTEL_SSE3 1
# endif
# if defined(__SSSE3__) || MSC_X86_SIMD(2)
# define COMPILE_INTEL_SSSE3 1
# endif
# if defined(__SSE4_1__) || MSC_X86_SIMD(2)
# define COMPILE_INTEL_SSE41 1
# endif
# if defined(__SSE4_2__) || MSC_X86_SIMD(2)
# define COMPILE_INTEL_SSE42 1
# endif
# if defined(__AVX__)
# define COMPILE_INTEL_AVX 1
# endif
# if defined(__AVX2__)
# define COMPILE_INTEL_AVX2 1
# endif
#endif
#if defined (_M_PPC) || defined(__powerpc64__) || defined(__powerpc__)
# define COMPILE_POWERPC 1
# ifdef __ALTIVEC__
# define COMPILE_POWERPC_ALTIVEC 1
# else
# define COMPILE_POWERPC_ALTIVEC 0
# endif
#else
# define COMPILE_POWERPC 0
#endif
#if defined (_M_ARM) || defined(__arm__) || defined(__thumb__)
# define COMPILE_ARM 1
#else
# define COMPILE_ARM 0
#endif
#endif #endif

View file

@ -32,71 +32,6 @@
# define DEBUG_STRATEGYSELECTOR # define DEBUG_STRATEGYSELECTOR
#endif #endif
//Hardware data (abstraction of defines). Extend for other compilers
#if defined(_M_IX86) || defined(__i586__) || defined(__i686__) || defined(_M_X64) || defined(_M_AMD64) || defined(__amd64__) || defined(__x86_64__)
# define COMPILE_INTEL 1
#else
# define COMPILE_INTEL 0
#endif
// Visual Studio note:
// Because these macros are only used to guard code that is guarded by CPUID
// at runtime, use /arch parameter to disable them, but enable all intrinsics
// supported by VisualStudio if SSE2 (highest) is enabled.
// AVX and AVX2 are handled by /arch directly and sse intrinsics will use VEX
// versions if they are defined.
#define MSC_X86_SIMD(level) (_M_X64 || (_M_IX86_FP >= (level)))
#if COMPILE_INTEL
# if defined(__MMX__) || MSC_X86_SIMD(1)
# define COMPILE_INTEL_MMX 1
# endif
# if defined(__SSE__) || MSC_X86_SIMD(1)
# define COMPILE_INTEL_SSE 1
# endif
# if defined(__SSE2__) || MSC_X86_SIMD(2)
# define COMPILE_INTEL_SSE2 1
# endif
# if defined(__SSE3__)
# define COMPILE_INTEL_SSE3 1
# endif
# if defined(__SSSE3__) || MSC_X86_SIMD(2)
# define COMPILE_INTEL_SSSE3 1
# endif
# if defined(__SSE4_1__) || MSC_X86_SIMD(2)
# define COMPILE_INTEL_SSE41 1
# endif
# if defined(__SSE4_2__) || MSC_X86_SIMD(2)
# define COMPILE_INTEL_SSE42 1
# endif
# if defined(__AVX__)
# define COMPILE_INTEL_AVX 1
# endif
# if defined(__AVX2__)
# define COMPILE_INTEL_AVX2 1
# endif
#endif
#if defined (_M_PPC) || defined(__powerpc64__) || defined(__powerpc__)
# define COMPILE_POWERPC 1
# ifdef __ALTIVEC__
# define COMPILE_POWERPC_ALTIVEC 1
# else
# define COMPILE_POWERPC_ALTIVEC 0
# endif
#else
# define COMPILE_POWERPC 0
#endif
#if defined (_M_ARM) || defined(__arm__) || defined(__thumb__)
# define COMPILE_ARM 1
#else
# define COMPILE_ARM 0
#endif
typedef struct { typedef struct {
const char *type; //Type of the function, usually its name const char *type; //Type of the function, usually its name
const char *strategy_name; //Name of the strategy (e.g. sse2) const char *strategy_name; //Name of the strategy (e.g. sse2)