mirror of
https://github.com/ultravideo/uvg266.git
synced 2024-11-23 18:14:06 +00:00
Add strategy for avx2. Copy generic functions there.
This commit is contained in:
parent
4e30a215d8
commit
04fbb48a09
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@ -163,6 +163,12 @@
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<EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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</ClCompile>
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<ClCompile Include="..\..\src\strategies\avx2\sao-avx2.c">
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<EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
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</ClCompile>
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<ClCompile Include="..\..\src\strategies\generic\intra-generic.c" />
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<ClCompile Include="..\..\src\strategies\generic\quant-generic.c" />
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<ClCompile Include="..\..\src\strategies\generic\sao-generic.c" />
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@ -217,6 +223,7 @@
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<ClInclude Include="..\..\src\search_inter.h" />
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<ClInclude Include="..\..\src\search_intra.h" />
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<ClInclude Include="..\..\src\strategies\avx2\intra-avx2.h" />
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<ClInclude Include="..\..\src\strategies\avx2\sao-avx2.h" />
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<ClInclude Include="..\..\src\strategies\generic\intra-generic.h" />
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<ClInclude Include="..\..\src\strategies\generic\sao-generic.h" />
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<ClInclude Include="..\..\src\strategies\strategies-common.h" />
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@ -213,6 +213,9 @@
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<ClCompile Include="..\..\src\strategies\generic\sao-generic.c">
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<Filter>Optimization\strategies\generic</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\strategies\avx2\sao-avx2.c">
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<Filter>Optimization\strategies\avx2</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\bitstream.h">
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@ -395,6 +398,9 @@
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<ClInclude Include="..\..\src\strategies\generic\sao-generic.h">
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<Filter>Optimization\strategies\generic</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\strategies\avx2\sao-avx2.h">
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<Filter>Optimization\strategies\avx2</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<YASM Include="..\..\src\extras\x86inc.asm">
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@ -154,7 +154,10 @@ libavx2_la_SOURCES = \
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strategies/avx2/picture-avx2.c \
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strategies/avx2/picture-avx2.h \
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strategies/avx2/quant-avx2.c \
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strategies/avx2/quant-avx2.h
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strategies/avx2/quant-avx2.h \
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strategies/avx2/sao-avx2.c \
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strategies/avx2/sao-avx2.h
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libsse2_la_SOURCES = \
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strategies/sse2/picture-sse2.c \
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187
src/strategies/avx2/sao-avx2.c
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187
src/strategies/avx2/sao-avx2.c
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/*****************************************************************************
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* This file is part of Kvazaar HEVC encoder.
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*
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* Copyright (C) 2013-2015 Tampere University of Technology and others (see
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* COPYING file).
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*
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* Kvazaar is free software: you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation; either version 2.1 of the License, or (at your
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* option) any later version.
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*
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* Kvazaar is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with Kvazaar. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <stdlib.h>
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#include "sao-avx2.h"
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#include "sao.h"
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#include "strategyselector.h"
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#include "rdo.h"
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#if COMPILE_INTEL_AVX2
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#include <immintrin.h>
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// Mapping of edge_idx values to eo-classes.
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static int sao_calc_eo_cat(kvz_pixel a, kvz_pixel b, kvz_pixel c)
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{
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// Mapping relationships between a, b and c to eo_idx.
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static const int sao_eo_idx_to_eo_category[] = { 1, 2, 0, 3, 4 };
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int eo_idx = 2 + SIGN3((int)c - (int)a) + SIGN3((int)c - (int)b);
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return sao_eo_idx_to_eo_category[eo_idx];
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}
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int kvz_sao_edge_ddistortion_avx2(const kvz_pixel *orig_data, const kvz_pixel *rec_data,
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int block_width, int block_height,
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int eo_class, int offsets[NUM_SAO_EDGE_CATEGORIES])
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{
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int y, x;
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int sum = 0;
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vector2d_t a_ofs = g_sao_edge_offsets[eo_class][0];
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vector2d_t b_ofs = g_sao_edge_offsets[eo_class][1];
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for (y = 1; y < block_height - 1; ++y) {
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for (x = 1; x < block_width - 1; ++x) {
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const kvz_pixel *c_data = &rec_data[y * block_width + x];
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kvz_pixel a = c_data[a_ofs.y * block_width + a_ofs.x];
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kvz_pixel c = c_data[0];
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kvz_pixel b = c_data[b_ofs.y * block_width + b_ofs.x];
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int offset = offsets[sao_calc_eo_cat(a, b, c)];
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if (offset != 0) {
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int diff = orig_data[y * block_width + x] - c;
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// Offset is applied to reconstruction, so it is subtracted from diff.
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sum += (diff - offset) * (diff - offset) - diff * diff;
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}
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}
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}
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return sum;
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}
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/**
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* \param orig_data Original pixel data. 64x64 for luma, 32x32 for chroma.
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* \param rec_data Reconstructed pixel data. 64x64 for luma, 32x32 for chroma.
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* \param dir_offsets
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* \param is_chroma 0 for luma, 1 for chroma. Indicates
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*/
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void kvz_calc_sao_edge_dir_avx2(const kvz_pixel *orig_data, const kvz_pixel *rec_data,
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int eo_class, int block_width, int block_height,
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int cat_sum_cnt[2][NUM_SAO_EDGE_CATEGORIES])
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{
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int y, x;
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vector2d_t a_ofs = g_sao_edge_offsets[eo_class][0];
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vector2d_t b_ofs = g_sao_edge_offsets[eo_class][1];
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// Arrays orig_data and rec_data are quarter size for chroma.
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// Don't sample the edge pixels because this function doesn't have access to
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// their neighbours.
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for (y = 1; y < block_height - 1; ++y) {
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for (x = 1; x < block_width - 1; ++x) {
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const kvz_pixel *c_data = &rec_data[y * block_width + x];
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kvz_pixel a = c_data[a_ofs.y * block_width + a_ofs.x];
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kvz_pixel c = c_data[0];
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kvz_pixel b = c_data[b_ofs.y * block_width + b_ofs.x];
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int eo_cat = sao_calc_eo_cat(a, b, c);
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cat_sum_cnt[0][eo_cat] += orig_data[y * block_width + x] - c;
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cat_sum_cnt[1][eo_cat] += 1;
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}
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}
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}
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void kvz_sao_reconstruct_color_avx2(const encoder_control_t * const encoder,
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const kvz_pixel *rec_data, kvz_pixel *new_rec_data,
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const sao_info_t *sao,
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int stride, int new_stride,
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int block_width, int block_height,
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color_t color_i)
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{
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int y, x;
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// Arrays orig_data and rec_data are quarter size for chroma.
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int offset_v = color_i == COLOR_V ? 5 : 0;
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if(sao->type == SAO_TYPE_BAND) {
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int offsets[1<<KVZ_BIT_DEPTH];
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kvz_calc_sao_offset_array(encoder, sao, offsets, color_i);
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for (y = 0; y < block_height; ++y) {
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for (x = 0; x < block_width; ++x) {
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new_rec_data[y * new_stride + x] = offsets[rec_data[y * stride + x]];
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}
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}
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} else {
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// Don't sample the edge pixels because this function doesn't have access to
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// their neighbours.
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for (y = 0; y < block_height; ++y) {
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for (x = 0; x < block_width; ++x) {
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vector2d_t a_ofs = g_sao_edge_offsets[sao->eo_class][0];
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vector2d_t b_ofs = g_sao_edge_offsets[sao->eo_class][1];
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const kvz_pixel *c_data = &rec_data[y * stride + x];
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kvz_pixel *new_data = &new_rec_data[y * new_stride + x];
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kvz_pixel a = c_data[a_ofs.y * stride + a_ofs.x];
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kvz_pixel c = c_data[0];
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kvz_pixel b = c_data[b_ofs.y * stride + b_ofs.x];
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int eo_cat = sao_calc_eo_cat(a, b, c);
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new_data[0] = (kvz_pixel)CLIP(0, (1 << KVZ_BIT_DEPTH) - 1, c_data[0] + sao->offsets[eo_cat + offset_v]);
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}
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}
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}
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}
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int kvz_sao_band_ddistortion_avx2(const encoder_state_t * const state, const kvz_pixel *orig_data, const kvz_pixel *rec_data,
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int block_width, int block_height,
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int band_pos, int sao_bands[4])
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{
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int y, x;
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int shift = state->encoder_control->bitdepth-5;
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int sum = 0;
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for (y = 0; y < block_height; ++y) {
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for (x = 0; x < block_width; ++x) {
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int band = (rec_data[y * block_width + x] >> shift) - band_pos;
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int offset = 0;
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if (band >= 0 && band < 4) {
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offset = sao_bands[band];
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}
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if (offset != 0) {
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int diff = orig_data[y * block_width + x] - rec_data[y * block_width + x];
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// Offset is applied to reconstruction, so it is subtracted from diff.
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sum += (diff - offset) * (diff - offset) - diff * diff;
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}
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}
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}
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return sum;
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}
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#endif //COMPILE_INTEL_AVX2
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int kvz_strategy_register_sao_avx2(void* opaque, uint8_t bitdepth)
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{
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bool success = true;
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#if COMPILE_INTEL_AVX2
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if (bitdepth == 8) {
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success &= kvz_strategyselector_register(opaque, "sao_edge_ddistortion", "avx2", 40, &kvz_sao_edge_ddistortion_avx2);
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success &= kvz_strategyselector_register(opaque, "calc_sao_edge_dir", "avx2", 40, &kvz_calc_sao_edge_dir_avx2);
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success &= kvz_strategyselector_register(opaque, "sao_reconstruct_color", "avx2", 40, &kvz_sao_reconstruct_color_avx2);
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success &= kvz_strategyselector_register(opaque, "sao_band_ddistortion", "avx2", 40, &kvz_sao_band_ddistortion_avx2);
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}
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#endif //COMPILE_INTEL_AVX2
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return success;
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}
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33
src/strategies/avx2/sao-avx2.h
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33
src/strategies/avx2/sao-avx2.h
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#ifndef STRATEGIES_SAO_AVX2_H_
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#define STRATEGIES_SAO_AVX2_H_
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/*****************************************************************************
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* This file is part of Kvazaar HEVC encoder.
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*
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* Copyright (C) 2013-2015 Tampere University of Technology and others (see
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* COPYING file).
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*
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* Kvazaar is free software: you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation; either version 2.1 of the License, or (at your
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* option) any later version.
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*
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* Kvazaar is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with Kvazaar. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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/**
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* \ingroup Optimization
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* \file
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* AVX2 implementations of optimized functions.
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*/
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#include "global.h"
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int kvz_strategy_register_sao_avx2(void* opaque, uint8_t bitdepth);
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#endif //STRATEGIES_SAO_AVX2_H_
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@ -29,6 +29,7 @@ sao_band_ddistortion_func * kvz_sao_band_ddistortion;
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// Headers for platform optimizations.
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#include "generic/sao-generic.h"
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#include "avx2/sao-avx2.h"
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int kvz_strategy_register_sao(void* opaque, uint8_t bitdepth) {
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success &= kvz_strategy_register_sao_generic(opaque, bitdepth);
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if (kvz_g_hardware_flags.intel_flags.avx2) {
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success &= kvz_strategy_register_sao_avx2(opaque, bitdepth);
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}
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return success;
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}
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