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Rethink SAD-calculation.
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parent
1fcb452479
commit
0e078b2d18
85
src/search.c
85
src/search.c
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@ -36,8 +36,8 @@
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&& (x) + (block_width) <= (width) \
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&& (y) + (block_height) <= (height))
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unsigned corner_sad(unsigned char* pic_data, unsigned char* ref_data,
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unsigned block_width, unsigned block_height, unsigned width)
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unsigned cor_sad(unsigned char* pic_data, unsigned char* ref_data,
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unsigned block_width, unsigned block_height, unsigned width)
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{
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unsigned char ref = *ref_data;
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unsigned x, y;
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@ -52,8 +52,8 @@ unsigned corner_sad(unsigned char* pic_data, unsigned char* ref_data,
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return sad;
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}
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unsigned vertical_sad(unsigned char* pic_data, unsigned char* ref_data,
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unsigned block_width, unsigned block_height, unsigned width)
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unsigned ver_sad(unsigned char* pic_data, unsigned char* ref_data,
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unsigned block_width, unsigned block_height, unsigned width)
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{
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unsigned x, y;
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unsigned sad = 0;
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@ -67,8 +67,8 @@ unsigned vertical_sad(unsigned char* pic_data, unsigned char* ref_data,
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return sad;
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}
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unsigned horizontal_sad(unsigned char* pic_data, unsigned char* ref_data,
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unsigned block_width, unsigned block_height, unsigned width)
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unsigned hor_sad(unsigned char* pic_data, unsigned char* ref_data,
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unsigned block_width, unsigned block_height, unsigned width)
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{
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unsigned x, y;
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unsigned sad = 0;
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@ -103,72 +103,55 @@ unsigned get_block_sad(picture *pic, picture *ref,
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int mv_y = ref_y - pic_y;
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int width = pic->width;
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int height = pic->height;
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int left = ref_x < 0;
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int right = ref_x + block_width > width;
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int top = ref_y < 0;
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int bottom = ref_y + block_height > height;
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// These are the number of pixels by how far the movement vector points
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// outside the frame. They are always >= 0. If all of them are 0, the
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// movement vector doesn't point outside the frame.
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int left = (ref_x < 0) ? -ref_x : 0;
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int top = (ref_y < 0) ? -ref_y : 0;
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int right = (ref_x + block_width > width) ? ref_x - width : 0;
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int bottom = (ref_y + block_height > height) ? ref_y - height : 0;
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unsigned result = 0;
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// Center both picture buffer and reference buffer to the picture block, so
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// that further references are relative to the block rather than the
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// top-left corner of the picture.
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// Center picture to the current block and reference to the point where
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// movement vector is pointing to. That point might be outside the buffer,
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// but that is ok because we project the movement vector to the buffer
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// before dereferencing the pointer.
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pic_data = &pic->y_data[pic_y * width + pic_x];
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ref_data = &ref->y_data[pic_y * width + pic_x];
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ref_data = &ref->y_data[ref_y * width + ref_x];
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// 0 means invalid, for now.
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//if (!IN_FRAME(ref_x, ref_y, width, height, block_width, block_height)) return 0;
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// The handling of movement vectors that point outside the picture is done
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// in the following way.
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// - Correct the index of ref_data so that it points to the top-left
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// of the area we want to compare against.
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// - Correct the index of pic_data to point inside the current block, so
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// that we compare the right part of the block to the ref_data.
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// - Reduce block_width and block_height so that the the size of the area
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// being compared is correct.
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if (left && top) {
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result += corner_sad(pic_data, ref_data,
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-ref_x, -ref_y, width);
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result += vertical_sad(&pic_data[-ref_x], ref_data,
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block_width - -ref_x, -ref_y, width);
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result += horizontal_sad(&pic_data[-ref_y * width], ref_data,
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-ref_x, block_height - -ref_y, width);
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result += sad(&pic_data[-ref_y * width + -ref_x], ref_data,
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block_width - -ref_x, block_height - -ref_y, width);
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} else if (top) {
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} else if (top && right) {
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} else if (top) {
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} else if (bottom && left) {
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} else if (bottom && right) {
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} else if (left) {
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} else if (right) {
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} else if (bottom && left) {
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} else if (bottom) {
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} else if (bottom && right) {
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} else {
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result += sad(pic_data, &ref_data[mv_y * width + mv_x], block_width, block_height, width);
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result += sad(pic_data, ref_data, block_width, block_height, width);
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}
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#if USE_CHROMA_IN_MV_SEARCH
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// Halve everything because chroma is half the resolution.
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width >>= 2;
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pic_x >>= 2;
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pic_y >>= 2;
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ref_x >>= 2;
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ref_y >>= 2;
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block >>= 2;
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pic_data = &pic->u_data[pic_y * width + pic_x];
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ref_data = &ref->u_data[ref_y * width + ref_x];
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result += sad(pic_data, ref_data, block_width, block_height, width);
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pic_data = &pic->v_data[pic_y * width + pic_x];
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ref_data = &ref->v_data[ref_y * width + ref_x];
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result += sad(pic_data, ref_data, block_width, block_height, width);
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#endif
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return result;
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}
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