Fix indentation

This commit is contained in:
Pauli Oikkonen 2019-07-15 16:49:22 +03:00
parent 7bc959c7c5
commit 1bb9a079a8

View file

@ -383,8 +383,7 @@ static void sao_reconstruct_color_avx2(const encoder_control_t * const encoder,
int choose = atleast_32_elements + atleast_16_elements;
switch (choose)
{
switch (choose) {
case 2:;
@ -409,7 +408,6 @@ static void sao_reconstruct_color_avx2(const encoder_control_t * const encoder,
for (int i = x; i < block_width; i++) {
new_rec_data[y * new_stride + i] = offsets[rec_data[y * stride + i]];
}
break;
default:;
@ -438,8 +436,7 @@ static void sao_reconstruct_color_avx2(const encoder_control_t * const encoder,
bool use_8_elements = (block_width - x) >= 8;
switch (use_8_elements)
{
switch (use_8_elements) {
case true:;
const kvz_pixel *c_data = &rec_data[y * stride + x];
@ -517,8 +514,7 @@ static int sao_band_ddistortion_avx2(const encoder_state_t * const state,
for (x = 0; x < block_width; x += 8) {
bool use_8_elements = (block_width - x) >= 8;
switch (use_8_elements)
{
switch (use_8_elements) {
case true:;
//int band = (rec_data[y * block_width + x] >> shift) - band_pos;