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Fix chroma reconstruction with tiles
An incorrect frame boundary check caused a checksum error, because the chroma reconstruction of the encoder was wrong. The encoder treated horizontal tile boundaries as frame boundaries when the vertical component of the movement vector was a multiple of 8.
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@ -347,7 +347,7 @@ void kvz_inter_recon_lcu(const encoder_state_t * const state,
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coord_y = (y + state->tile->lcu_offset_y * (LCU_WIDTH >> 1)) + (mv[1]>>1);
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overflow_neg_x = (coord_x < 0)?1:0;
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overflow_neg_y = (y + (mv[1]>>1) < 0)?1:0;
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overflow_neg_y = (coord_y < 0)?1:0;
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overflow_pos_x = (coord_x >= ref->width>>1 )?1:0;
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overflow_pos_y = (coord_y >= ref->height>>1)?1:0;
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