Apply bit cost fixes to edge band band sao search.

- Increases bdrate slightly. It's still a cleaner solution though and further
  improvements to bit cost estimation might improve things.
This commit is contained in:
Ari Koivula 2014-04-15 15:13:55 +03:00
parent c968253eb3
commit 280a946269

View file

@ -634,19 +634,9 @@ static void sao_search_edge_sao(const pixel * data[], const pixel * recdata[],
// increase increase SSE by h^2 and all pixels that are improved by
// offset decrease SSE by h*E.
sum_ddistortion += cat_cnt * offset * offset - 2 * offset * cat_sum;
}
// Calculate used rate to code this
temp_rate += abs(offset+2);
// When max offset, no need to signal final bit
if (abs(offset)==SAO_ABS_OFFSET_MAX) {
temp_rate --;
}
}
// If can merge, use lower cost
if((sao_top != NULL && sao_check_merge(sao_top, SAO_TYPE_EDGE, edge_offset,0, edge_class)) ||
(sao_left != NULL && sao_check_merge(sao_left, SAO_TYPE_EDGE, edge_offset,0, edge_class))) {
temp_rate = 1;
}
temp_rate = sao_mode_bits_edge(edge_class, edge_offset, sao_top, sao_left);
sum_ddistortion += (int)((double)temp_rate*(g_cur_lambda_cost+0.5));
// SAO is not applied for category 0.
edge_offset[SAO_EO_CAT0] = 0;
@ -687,10 +677,7 @@ static void sao_search_band_sao(const pixel * data[], const pixel * recdata[],
ddistortion = calc_sao_band_offsets(sao_bands, temp_offsets, &sao_out->band_position, &temp_rate);
if((sao_top != NULL && sao_check_merge(sao_top, SAO_TYPE_BAND, temp_offsets,sao_out->band_position, 0)) ||
(sao_left != NULL && sao_check_merge(sao_left, SAO_TYPE_BAND, temp_offsets,sao_out->band_position, 0))) {
temp_rate = 1;
}
temp_rate = sao_mode_bits_band(sao_out->band_position, temp_offsets, sao_top, sao_left);
ddistortion += (int)((double)temp_rate*(g_cur_lambda_cost+0.5));
// Select band sao over edge sao when distortion is lower