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https://github.com/ultravideo/uvg266.git
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Threads should be put in queue in wait state if we want to add dependencies later
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@ -1324,7 +1324,7 @@ static void encoder_state_encode(encoder_state * const main_state) {
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for (i=0; main_state->children[i].encoder_control; ++i) {
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//If we don't have wavefronts, parallelize encoding of children.
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if (main_state->children[i].type != ENCODER_STATE_TYPE_WAVEFRONT_ROW) {
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threadqueue_submit(main_state->encoder_control->threadqueue, worker_encoder_state_encode_children, &(main_state->children[i]));
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threadqueue_submit(main_state->encoder_control->threadqueue, worker_encoder_state_encode_children, &(main_state->children[i]), 0);
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} else {
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//Wavefront rows have parallelism at LCU level, so we should not launch multiple threads here!
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//FIXME: add an assert: we can only have wavefront children
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@ -285,7 +285,7 @@ int threadqueue_flush(threadqueue_queue * const threadqueue) {
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return 1;
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}
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threadqueue_job * threadqueue_submit(threadqueue_queue * const threadqueue, void (*fptr)(void *arg), void *arg) {
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threadqueue_job * threadqueue_submit(threadqueue_queue * const threadqueue, void (*fptr)(void *arg), void *arg, int wait) {
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threadqueue_job *job;
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//No lock here... this should be constant
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if (threadqueue->threads_count == 0) {
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@ -293,6 +293,8 @@ threadqueue_job * threadqueue_submit(threadqueue_queue * const threadqueue, void
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return NULL;
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}
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assert(wait == 0 || wait == 1);
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job = MALLOC(threadqueue_job, 1);
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if (!job) {
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@ -308,7 +310,7 @@ threadqueue_job * threadqueue_submit(threadqueue_queue * const threadqueue, void
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assert(0);
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return NULL;
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}
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job->ndepends = 0;
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job->ndepends = wait;
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job->rdepends = NULL;
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job->rdepends_count = 0;
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job->rdepends_size = 0;
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@ -367,4 +369,21 @@ int threadqueue_job_dep_add(threadqueue_job *job, threadqueue_job *depends_on) {
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PTHREAD_UNLOCK(&job->lock);
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return 1;
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}
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}
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int threadqueue_job_unwait_job(threadqueue_queue * const threadqueue, threadqueue_job *job) {
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PTHREAD_LOCK(&job->lock);
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job->ndepends--;
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PTHREAD_UNLOCK(&job->lock);
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PTHREAD_LOCK(&threadqueue->lock);
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//Hope a thread can do it...
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if(pthread_cond_signal(&(threadqueue->cond)) != 0) {
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fprintf(stderr, "pthread_cond_signal failed!\n");
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assert(0);
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return 0;
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}
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PTHREAD_UNLOCK(&threadqueue->lock);
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return 1;
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}
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@ -66,8 +66,10 @@ typedef struct {
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//Init a threadqueue
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int threadqueue_init(threadqueue_queue * threadqueue, int thread_count);
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//Add a job to the queue, and returs a threadqueue_job handle
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threadqueue_job * threadqueue_submit(threadqueue_queue * threadqueue, void (*fptr)(void *arg), void *arg);
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//Add a job to the queue, and returs a threadqueue_job handle. If wait == 1, one has to run threadqueue_job_unwait_job in order to have it run
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threadqueue_job * threadqueue_submit(threadqueue_queue * threadqueue, void (*fptr)(void *arg), void *arg, int wait);
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int threadqueue_job_unwait_job(threadqueue_queue * threadqueue, threadqueue_job *job);
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//Add a dependency between two jobs.
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int threadqueue_job_dep_add(threadqueue_job *job, threadqueue_job *depends_on);
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