Skip checked motion vectors in early termination

Changes the second iteration of early termination to skip the motion
vectors that were already checked in the first iteration.
This commit is contained in:
Arttu Ylä-Outinen 2017-08-04 14:11:33 +03:00
parent 606d441362
commit 4b73bdd9aa

View file

@ -375,13 +375,16 @@ static uint32_t calc_mvd_cost(const encoder_state_t *state,
static bool early_terminate(inter_search_info_t *info)
{
static const vector2d_t small_hexbs[5] = {
{ 0, 0 },
{ 0, -1 }, { -1, 0 }, { 1, 0 }, { 0, 1 },
static const vector2d_t small_hexbs[7] = {
{ 0, -1 }, { -1, 0 }, { 0, 1 }, { 1, 0 },
{ 0, -1 }, { -1, 0 }, { 0, 0 },
};
vector2d_t mv = { info->best_mv.x >> 2, info->best_mv.y >> 2 };
int first_index = 0;
int last_index = 3;
for (int k = 0; k < 2; ++k) {
double threshold;
if (info->state->encoder_control->cfg.me_early_termination ==
@ -392,8 +395,8 @@ static bool early_terminate(inter_search_info_t *info)
threshold = info->best_cost;
}
unsigned best_index = 0;
for (int i = 1; i < 5; ++i) {
int best_index = 6;
for (int i = first_index; i <= last_index; i++) {
int x = mv.x + small_hexbs[i].x;
int y = mv.y + small_hexbs[i].y;
@ -410,6 +413,9 @@ static bool early_terminate(inter_search_info_t *info)
if (info->best_cost >= threshold) {
return true;
}
first_index = (best_index + 3) % 4;
last_index = first_index + 2;
}
return false;
}