mirror of
https://github.com/ultravideo/uvg266.git
synced 2024-11-27 19:24:06 +00:00
re-enable static qp encoding and lambda rc
This commit is contained in:
parent
57e5615ece
commit
50d410a316
|
@ -616,8 +616,17 @@ static void encoder_state_worker_encode_lcu(void * opaque)
|
|||
const encoder_control_t * const encoder = state->encoder_control;
|
||||
videoframe_t* const frame = state->tile->frame;
|
||||
|
||||
//kvz_set_lcu_lambda_and_qp(state, lcu->position);
|
||||
switch (encoder->cfg.rc_algorithm) {
|
||||
case KVZ_NO_RC:
|
||||
case KVZ_LAMBDA:
|
||||
kvz_set_lcu_lambda_and_qp(state, lcu->position);
|
||||
break;
|
||||
case KVZ_OBA:
|
||||
kvz_set_ctu_qp_lambda(state, lcu->position);
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
|
||||
lcu_coeff_t coeff;
|
||||
state->coeff = &coeff;
|
||||
|
@ -1306,8 +1315,18 @@ static void encoder_state_init_new_frame(encoder_state_t * const state, kvz_pict
|
|||
normalize_lcu_weights(state);
|
||||
}
|
||||
state->frame->cur_frame_bits_coded = 0;
|
||||
// kvz_set_picture_lambda_and_qp(state);
|
||||
|
||||
switch (state->encoder_control->cfg.rc_algorithm) {
|
||||
case KVZ_NO_RC:
|
||||
case KVZ_LAMBDA:
|
||||
kvz_set_picture_lambda_and_qp(state);
|
||||
break;
|
||||
case KVZ_OBA:
|
||||
kvz_estimate_pic_lambda(state);
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
|
||||
encoder_state_init_children(state);
|
||||
}
|
||||
|
|
|
@ -938,10 +938,12 @@ void kvz_search_lcu(encoder_state_t * const state, const int x, const int y, con
|
|||
}
|
||||
|
||||
// Start search from depth 0.
|
||||
search_cu(state, x, y, 0, work_tree);
|
||||
double cost = search_cu(state, x, y, 0, work_tree);
|
||||
|
||||
// Save squared cost for rate control.
|
||||
// kvz_get_lcu_stats(state, x / LCU_WIDTH, y / LCU_WIDTH)->weight = cost * cost;
|
||||
if(state->encoder_control->cfg.rc_algorithm == KVZ_LAMBDA) {
|
||||
kvz_get_lcu_stats(state, x / LCU_WIDTH, y / LCU_WIDTH)->weight = cost * cost;
|
||||
}
|
||||
|
||||
// The best decisions through out the LCU got propagated back to depth 0,
|
||||
// so copy those back to the frame.
|
||||
|
|
Loading…
Reference in a new issue