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Improve step parameter parsing and usage
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parent
e8e0e7596a
commit
61213e3ad9
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@ -138,7 +138,7 @@ Compression tools:
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- full8, full16, full32, full64
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- full8, full16, full32, full64
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- dia: Diamond Search
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- dia: Diamond Search
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--me-steps <integer> : How many search steps does the motion estimation
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--me-steps <integer> : How many search steps does the motion estimation
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do before cutting off, -1 for no limits [-1]
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do before cutting off [-1]
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Has effect only for 'hexbs' and 'dia'
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Has effect only for 'hexbs' and 'dia'
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--subme <integer> : Set fractional pixel motion estimation level
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--subme <integer> : Set fractional pixel motion estimation level
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- 0: only integer motion estimation
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- 0: only integer motion estimation
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16
src/cfg.c
16
src/cfg.c
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@ -1156,7 +1156,21 @@ int kvz_config_parse(kvz_config *cfg, const char *name, const char *value)
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cfg->high_tier = true;
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cfg->high_tier = true;
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}
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}
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else if (OPT("me-steps")) {
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else if (OPT("me-steps")) {
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cfg->me_max_steps = (uint32_t)atoi(value); // fix
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char * tailptr = NULL;
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errno = 0;
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long steps = strtol(value, &tailptr, 0);
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if (*tailptr != '\0') {
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fprintf(stderr, "Invalid me-steps value: \"%s\"", value);
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return 0;
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}
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if (steps < -1 || errno == ERANGE || steps > UINT32_MAX) {
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fprintf(stderr, "me-steps value is out of bounds: \"%s\"", value);
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return 0;
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}
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cfg->me_max_steps = (uint32_t)steps;
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}
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}
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else {
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else {
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return 0;
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return 0;
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@ -433,7 +433,7 @@ void print_help(void)
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" - full8, full16, full32, full64\n"
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" - full8, full16, full32, full64\n"
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" - dia: Diamond Search\n"
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" - dia: Diamond Search\n"
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" --me-steps <integer> : How many search steps does the motion estimation\n"
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" --me-steps <integer> : How many search steps does the motion estimation\n"
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" do before cutting off, -1 for no limits [-1]\n"
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" do before cutting off [-1]\n"
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" Has effect only for 'hexbs' and 'dia'\n"
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" Has effect only for 'hexbs' and 'dia'\n"
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" --subme <integer> : Set fractional pixel motion estimation level\n"
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" --subme <integer> : Set fractional pixel motion estimation level\n"
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" - 0: only integer motion estimation\n"
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" - 0: only integer motion estimation\n"
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@ -630,6 +630,7 @@ static void tz_search(inter_search_info_t *info, vector2d_t extra_mv)
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*
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*
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* \param info search info
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* \param info search info
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* \param extra_mv extra motion vector to check
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* \param extra_mv extra motion vector to check
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* \param steps how many steps are done at maximum before exiting, does not affect the final step
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*
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*
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* Motion vector is searched by first searching iteratively with the large
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* Motion vector is searched by first searching iteratively with the large
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* hexagon pattern until the best match is at the center of the hexagon.
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* hexagon pattern until the best match is at the center of the hexagon.
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@ -640,7 +641,7 @@ static void tz_search(inter_search_info_t *info, vector2d_t extra_mv)
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* the predicted motion vector is way off. In the future even more additional
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* the predicted motion vector is way off. In the future even more additional
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* points like 0,0 might be used, such as vectors from top or left.
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* points like 0,0 might be used, such as vectors from top or left.
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*/
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*/
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static void hexagon_search(inter_search_info_t *info, vector2d_t extra_mv, uint32_t max_steps)
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static void hexagon_search(inter_search_info_t *info, vector2d_t extra_mv, uint32_t steps)
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{
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{
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// The start of the hexagonal pattern has been repeated at the end so that
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// The start of the hexagonal pattern has been repeated at the end so that
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// the indices between 1-6 can be used as the start of a 3-point list of new
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// the indices between 1-6 can be used as the start of a 3-point list of new
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@ -689,13 +690,11 @@ static void hexagon_search(inter_search_info_t *info, vector2d_t extra_mv, uint3
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}
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}
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}
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}
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uint32_t steps_left = max_steps;
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// Iteratively search the 3 new points around the best match, until the best
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// Iteratively search the 3 new points around the best match, until the best
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// match is in the center.
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// match is in the center.
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while (best_index != 0 && steps_left != 0) {
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while (best_index != 0 && steps != 0) {
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// decrement count if enabled
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// decrement count if enabled
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if (steps_left > 0 && max_steps != (uint32_t)-1) steps_left -= 1;
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if (steps > 0) steps -= 1;
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// Starting point of the 3 offsets to be searched.
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// Starting point of the 3 offsets to be searched.
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unsigned start;
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unsigned start;
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@ -731,8 +730,23 @@ static void hexagon_search(inter_search_info_t *info, vector2d_t extra_mv, uint3
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}
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}
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}
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}
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/**
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static void diamond_search(inter_search_info_t *info, vector2d_t extra_mv, uint32_t max_steps)
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* \brief Do motion search using the diamond algorithm.
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*
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* \param info search info
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* \param extra_mv extra motion vector to check
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* \param steps how many steps are done at maximum before exiting
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*
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* Motion vector is searched by searching iteratively with a diamond-shaped
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* pattern. We take care of not checking the direction we came from, but
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* further checking for avoiding visits to already visited points is not done.
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*
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* If a non 0,0 predicted motion vector predictor is given as extra_mv,
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* the 0,0 vector is also tried. This is hoped to help in the case where
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* the predicted motion vector is way off. In the future even more additional
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* points like 0,0 might be used, such as vectors from top or left.
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**/
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static void diamond_search(inter_search_info_t *info, vector2d_t extra_mv, uint32_t steps)
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{
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{
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enum diapos {
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enum diapos {
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DIA_UP = 0,
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DIA_UP = 0,
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@ -791,12 +805,11 @@ static void diamond_search(inter_search_info_t *info, vector2d_t extra_mv, uint3
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// whether we found a better candidate this iteration
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// whether we found a better candidate this iteration
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uint8_t better_found;
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uint8_t better_found;
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uint32_t steps_left = max_steps;
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do {
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do {
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better_found = 0;
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better_found = 0;
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// decrement count if enabled
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// decrement count if enabled
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if (steps_left > 0 && max_steps != (uint32_t) -1) steps_left -= 1;
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if (steps > 0) steps -= 1;
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// search the points of the diamond
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// search the points of the diamond
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for (int i = 0; i < 4; ++i) {
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for (int i = 0; i < 4; ++i) {
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@ -818,7 +831,7 @@ static void diamond_search(inter_search_info_t *info, vector2d_t extra_mv, uint3
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// the xor operation flips the orientation
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// the xor operation flips the orientation
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from_dir = best_index ^ 0x3;
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from_dir = best_index ^ 0x3;
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}
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}
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} while (better_found && steps_left != 0);
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} while (better_found && steps != 0);
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// and we're done
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// and we're done
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}
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}
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